[-] window redraw after situations, when other windows was shown over this one, was rectified in 32-bit (MMX) mode. As a result, graphical bugs, when WoG-windows being closed, was rectified.
[-] operation of buttons, which used for one-way transfer of artifacts, was rectified in RoE and AB campaigns (artifacts had lost).
[+] New features in 32-bit (MMX) mode. Full-screen mode: the game can work when any resolution was choosen (from 800x600 till 4000x4000), even your system doesn't support such a resolution.
Windowed-mode: You can change size of window everyway. This new feature is very useful for that people, who complains, that HDmod makes everything very small on high-resolution displays. Also this feature makes it possible to play HoMM3, using displays with resolution lesser than 800x600. Hereby the screen is resized with constraint of proportions by bilinear interpolation (it was realized by means of MMX-extensions of CPU). In windowed-mode pressing [F3] key sets the window size so that the image is displayed at 1:1 scale, if hereby the window is moved to any area of desktop. In the contrary case, max size is set, which is enough for window to fit into desktop. When exiting out of fullscreen mode, size of window sets by the same way (using [F4] key).
[+] Possibility to change the template of random map generator was added in Heroes3HDSetup.exe utility. You can add a template by creating a new folder in 'HiRezData\Templates' and placing RMG.TXT there. Accordingly you can delete a template from the list.
[-] the bug of automatic map healing when viewing opponent's turns.
[-] the bug of incorrect drawing (which can be critical in some systems) when choosing some non-standart resolutions.
[-] when a Hero was not be chosen, pressing the 'Dig' button led to crash of game.
[-] the debug window, accidentally turned out in release version, was disabled. This window made it impossible to switch keyboard layout.
[*] the hot keys for the new buttons, using which you can close the swap manager screen, are [Esc] and [Enter] again. These buttons are disabled on default (you can enable them using the #8 option in HiRez.ini).
[+] the <Two 'Check' buttons in Swap Manager> option was added into HiRez.ini. This makes it possible to turn on/off two 'Ok' buttons on swap manager screen.
[*] the hot keys for two 'Ok' buttons in the swap manager screen was changed from [Esc] and [Enter] to [Enter] and [Shift] + [Enter].
[+] the automatic rectifying of bugs was improved:
-the algorithm of rectifying was improved;
-synchronization of rectifying with opponents in a network game was improved;
-the situation, when a Hero can be controled by two players (including AI), was rectified;
-the situation, when for hiring in a Tavern, the Hero, who was hired by the other player, is available, was rectified;
[+] the patch, thanks to which the music in the game is playing with 44 kHz Stereo quality instead of original 22 kHz quality, was integrated; also an appropriate option was added into HiRez.ini (default value is ON)
[+] the <Clip Cursor = 1> mode was changed;
now you can move the cursor out of HoMM3 window with pushed [Ctrl] key; the cursor doesn't dive back into the window, when being situated outside the HoMM3 window, as it was before;
[+] monitoring of opponent with [F2] works when he is in a battle or in the swap window.
[*] activating of Thieves' Guild screen with [G] or quick menu works while waiting for your turn in a network game.
[*] processing of keyboard was changed, it is, probably, going to solve problems with disability of HD mod hot keys (for one's, who had such problems).
[-] another original 'not me' bug in the info panel of adventure screen was rectified.
[-] the 'Load Game' [L] hot key was removed from the battle options screen in a network game;
[-] the <Extended Combat Options Dialog> option was removed from HiRez.ini. It allowed to disable the additional buttons in the battle options screen.
[-] general size of HD mod was decreased by 3.2 Mb out of graphical files of pack for russion version SoD by Buka. Removed files will be include into another pack (Russian Mega Pack), which will be available for downloading separately.
[+] you can monitor the opponent's tricks using [F2] hot key in a network game (only if he has HD 2.80 and the "Fix gameplay bugs" option is turned on). You can detect running of multiple instances of HoMM3, including SoD, WoG, TE, WT and so on (in this case you will receive the 'MULTI-INSTANCE DETECTED!' message), or detect running of the map editor (in this case you will receive the 'MAP EDITOR DETECTED!' message).
[-] final rectifying of AI deadlock bug when trying to dig the Graal.
[-] effect of "Summon Boat" spell was rectified (it depended on watching map window size).
[-] effect of number of AI operations, depended on watching map window size, was rectified.
[+] the feature to rectify effects of some game bugs, added in 2.63 and improved in 2.64, was made automatic. Now these bugs are going to be rectified before being noticed. By the way possibility of manual rectifying this problem was preserved by [LShift] + [F2].
[+] scope of spell is displayed when casting "Dimension Door" or "Scuttle Boat" one. Displaying scope of spell when not only casting you can turn on using the quick menu by pressing the middle mouse button in adventure manager (for aiming before casting).
[+] the Thieves' Guild screen can be activated by pressing [G] button. For using this feature you have to have at least one tavern or at least one Hero, who has to be in a Den of Thieves. It works in the adventure screen or in the town management screen. You can activate the Thieves' Guild screen using the quick menu by pressing the middle mouse button in the adventure manager.
[+] you can activate the quick menu in the adventure manager screen by pressing the middle mouse button. For the present the menu contains only 4 elements - market, Thieves' Guild, quick combat (on/off) and scope of "Dimension Door" spell (on/off).
[+] being the Hero in the Trading Post now considers when quick activating the Market screen.
[+] you can swap Heroes and towns in lists by [LShift] + [mouse click] (up) and [LCtrl] + [mouse click] (down).
[-] the AI deadlock bug (infinite deep thought when trying to dig the Graal)
[-] quick army management bugs (zeros, increasing/decreasing in number of units).
[-] the critical bug when aiming the mouse cursor on any "Shrine of Magic" when playing hot-seat game (if the "Fix Gameplay Bugs" option is turned on)
[+] when the "Fix gameplay bugs" option is turned on, you can't swap your Hero and an allied Hero in a town by pressing [Space].
[+] the feature to rectify effects of some game bugs was added (such as division into two Heroes, town 'graying', appearance of Hero's shadow after his killing/dismissal). The correcting is selective now: move the mouse cursor onto a shadow/clone/town gate on the map and press [LShift] + [F2]. It works if the "Fix gameplay bugs" option is turned on.
[ ] when exchanging between Heroes after pressing the right 'Ok' button [Enter] the marked path (arrows) is displayed and the opportunity of pressing "Move Hero" [M] is appeared (in the previous versions the path wasn't displayed and the "Move hero" button wasn't available).
[-] when exchanging between Heroes after pressing the right 'Ok' button [Enter] a graphical phantom appeared on the map.
[-] messages "Hirez.txt string loading error!".
[+] compatiblity with the plugin for ERA - custbtns.dll.
[+] quick activation of market screen from the adventure screen or from the town management screen (including those towns, in which a market wasn't built) - key [B]. For using this feature you have to have at least 1 market and it have to be your turn.
[+] the hot keys [M], [R], [L] in the combat options screen, the hot key [L] in the battle screen for quick escape to the main menu.
[+] the new color mode "32-bit (MMX)" - quicker draw than in the old 32-bit mode. The old 32-bit mode was renamed from "current (...-bit)" into "32-bit (GDI)". If you don't have any troubles with draw speed, it's recommended using the old "32-bit (GDI)" one.
[-] spying in a network game using artifact merchants (when "Fix gameplay bugs" is turned on).
[-] the bug when Heroes are standing on teleports or Underworld gates and exchanging between each other, and the similar bug when pressing the [H] button in the same situation (for rectifing these bugs we had to inhibit the "Next Hero" action for waiting player).
[-] a Hero under AI control could jump with the "Dimension door" spell without any distance restriction, it depended on screen size (now he can jump as far as in the original game).
[-] the "Scuttle Boat" spell worked on the whole area of watching map window (now it works as in the original game)
[-] the critical bug of "parallel" sounds (when the appropriate option is turned on)
[+] the spell "Disguise" was corrected:
it makes sense to use the spell for all players: the spell effect ends just before next turn beginning of player, who has cast this spell, but in original game this effect ends, when 'last color' player's turn ends. It works, if "Fix gameplay bugs" option is turned on in HiRez.ini. In case only one player has this option turned on, whether this spell will work as before, whether in a new way (it depends on the player's order). If one player has "Fix gameplay bugs" turned on, but the other uses earlier version of HD, or doesn't use HD at all, the spell (it depends on the player's order) will work in a new way, or the Hero will be under effect of "Disguise" while he will be dismissed or will live in the Tavern during a day.
[-] Sometimes "zeros" appeared when execution some quick operations with creature's stacks.
[+] all(?) original bugs "not me" was fixed; these bugs allow to get "unnecessary" information about opponent in a network game;
[+] the "Fix gameplay bugs" option was added into HiRez.ini;
If the option is turned on, you can't spy on an opponent (using "not me" bugs) and sell overpriced artifacts. But you can find out whether the identical opponent's option is turned on or off:
Push the [F2] button in the general screen of adventure manager, as a result the request will be sended from you to the opponent and "[ request was sent ]" will be appeared in the chat. If the opponent has HD 2.58 (or higher) and the opponent's "Fix gameplay bugs" option is turned on, you will receive the message "[ BLUE - Ok (2.58) ]" from him. If the opponent doesn't have HD at all, or version of HD is earlier than 2.58, or the opponent's "Fix gameplay bugs" option is disabled, you won't receive the message.
If your "Fix gameplay bugs" option is disabled, you can spy on the opponent and use the "selling overpriced artifacts" bug.
[+] (test mode) the option "No wait playing sounds" was added into HiRez.ini, which allows to play using "parallel" sounds, this feature increases game speed appreciably, if you play with sounds on.
[+] suits (fast change of artifact sets);
[+] hot keys for exchange of armies and artifacts;
[+] TE-style and changed HD-style army management modes;
[ ] algorithm of full army transfer was changed;
[+] two OK buttons in swap window;
pushing on the left button ([Esc]) leaves focus on the left Hero;
pushing on the right button ([Enter]) makes the right Hero active;
[-] Hero army management in the information panel of adventure manager didn't work when vertical resolution was less than 664 (now it works in 800x600).
[-] critical bug of the exchange of artifacts
[+] three additional buttons for the exchange of artifacts between heroes in the Swap Manager.
[+][!] new implementation of 32-bit support
- it's faster (cursor is more fluid and not turning invisible when moving fast)
- it's stable!
- it supports any color mode (1, 4, 8, 16, 24, 32 bit)
[+] "No CD" check box in the HD Configuration Utility;
[+] game asks confirmation when digging by pressing [D];
[-] crash when you cancels Alt+F4 or [x] closing;
[-] displaced NWC logo video if "LOW" video quality selected.
[-] ragged garrison background (original bug).
[-] Ctrl+click on Hero not works in TE/WT (Ctrl+click works for the first five heroes in the list now)
[-] some invisible text in the Russian versions
[+] optional mode automatically changes screen mode to 16-bit when starting HoMM3 (that allows you to play windowed without changing screen mode manually) and restores screen mode when quitting HoMM3 (even if crash).
[-]critical MP bug at vertical resolution 600 - 663
[-]critical 32-bit support bug
[ ]small resource bar redrawn
[+] Combat Options dialog redesigned and completed (screenshot)
*standard and new buttons moved;
*added standard RMC reaction to "Load Game" "Restart Scenario", "Main Menu" buttons;
*"Load Game" "Restart Scenario" buttons disabled in multiplayer as in the System Options dialog
[-]no need h3ab_ * files to play random maps. (works incorrectly);
[-]mistake in the English version of HiRez.txt ("whant" -> "want").
[-] load script*.erm bug in WoG/TE;
[!] structure of folders and files in the \HiRezData changed (not compatible with earlier versions now)
[+] no need to download and install additional files for different HoMM3 versions now;
[+] Heroes3HDSetup.exe utility has become more functional and useful
[+] Extra buttons "Load Game" "Restart Scenario", "Main Menu", "Quit to Desktop" in the combat options dialog.
[+] quick split/combine creatures in garrison dialogs.
[+] no need h3blade.exe and h3ab_ * files to play random maps.
[+] no need h3blade.exe file to play AB scenarios and campaigns in Complete;
[+] You can add/replace .FNT files by by putting it to \HiResData\Common folder
[!] HiRez.txt for Polish Gold Edition translated into Polish
[-] standard army split by [shift]+click not work in the swap window
[-] bug in 32-bit mode support;
[-] Credits button not work in Complete
[-] bug of the original game: mouse hover on artifact in backpack in Artifact Merchants dialog crash the game when first slots are empty (gaps are eliminates in your backpack while loading Artifact Merchants dialog now)