Ghazi Bouselmi's Pages

Here you can find out who I am. Well, also my CV, my publications 

LinkedIn :  View Ghazi Bouselmi's profile on LinkedIn

Here are some of the main programs I have developed (content is still under population, I'm looking into my archives :) )

Please be lenient, these projects have been carried out as a hobby, and (for the most recent) after long working days ! 

- HASKELL: A logical inference processor as defined in "Elementary Wattson", a coding challenge on Still under development.

detailed results

- HASKELL: A program compiler / interpreter for the "While language", a coding challenge on A more complex grammar is accepted, similar to C/C++, including variable declaration, for loops, function definition & calls, most of C operators, including post & prefix increments "++" & "--", and the ternary "? : ".

detailed results

- challenges, rank top 0.1%:

- C/C++ & challenges, rank top 0.2%:

- A simple network simulation: physical link, network card, IP-Module, TCP-Module, full IP routing, TCP sockets (listen/ accept/ connect/ disconnect/ send/ recv).

 download here (still under development). details results

- A memory manager that transparently hooks all C-Runtime memory functions and redirects them to private memory management methods. Aimed at minimizing memory fragmentation, and improving performance. This idea was originally developed withing my work. I re-implemented a simpler version on my personal time (along with an improved object-pool).

 download here (still under development). detailed results

- A library of synchronization offering the same functionality as Windows-API for HANDLEs, Events, Waitable-Timers, Thread-Creation & handling, Critical-Sections, Mutex(es), Semaphores, with the appropriate API alternatives for creation/destruction, locking/unlocking, waiting on objects, thread-sleep (up to micro-second precision in most cases). Originally developed at work, I fully re-implemented it on my personal time, in a style more inline with c++11. This library offers the possibility to operate using its own thread, or using the lifetime of (client) threads that are calling it. The library offers a private implementation of critical section (based on Interlocked-like API), and performs 5-10 times faster than windows API critical section and 2-2.5 times faster than STL's std::mutex, using a spin-wait for locking. The HANDLE-oriented operations are based on a FIFO-circular-buffer using similar techniques than the latter, and are as a result 10 to 100 times faster than their Windows-API counterparts (WaitForSingleObject, WaitForMultipleObject, …). It is worth noting that these operations and that circular buffer are thread-safe without using any mutex or critical section, the circular buffer itself is 2-5 times faster than a regular mutex-protected one. Beyond the speed improvement, in most usages and for the same algorithms, this library reduces the CPU usage as compared to windows API or STL's mutex.

 download here (still under development). results heredetailed results

- A Win32/Linux HTTP-proxy, featuring several private encryption algorithms and using keys up to 64KB of size. The program can act as a full HTTP-proxy, or as bridge (HTTP-proxy requests forwarding to other proxies). Thus, it can be used as an anonymizer allowing the local machine to access the web through the identity (ans connection) of a remote machine, with highly encrypted HTTP stream(s) between the two.

 download here.

- A compiler for intel(r) Pentium 4 (r) assembly language, under delphi 6 (you can download the free "Turbo Delphi 6" to run it). I included an executable file, tested with Northon antivirus (July 2008). Accepts a pure assembly language to generate .COM and .EXE dos executables, and a Pascal-like program structure (units, functions, variables, constants ... uses the file "system.pas", which is a sample library containing some functions such as write_wrod() ...) to generate a .EXE file.

 download here.

- 3D rendering, Ray-Tracing & “Inifinte Detail” (under Linux): following in the foot-steps of the software developed by (infinite detail engine). The framework features a world of maximum size of [ 222 x 222 x 222 ] (equivalent to 1 kilometer cube, with a granularity of 64 pixels per millimeter cube, each pixel having color and transparency properties), and offering a modular architecture where references to (an) object(s) can be inserted (in the world) multiple times with different position/orientation & scaling factors, and offering several types of cameras (planar, cylindrical, spherical, ...). Although the world size is 266, the software can accommodate several thousands of objects (or copies) of sizes in the range of 212 to 215 (cubed) with a memory load of about 1.5 Gigabytes. The drawing procedure is multi-threaded. As an example, with 8 CPU cores, 10 thousand objects (spheres / cubes) of size 212 cubed, and a planar camera, the framework renders 8 to 10 frames per second (of resolution 800x600), without any hardware GPU acceleration, only assembler code optimization (SIMD).

download here (warning: messy code ! :) ).

- Another version of the 3D Ray-Tracing, using parts of the previous, with a style more inline with c++11 (still under development).

download hereresults here.


- Mersenne-Primes' checking using hyper-parallel GPU computing (Microsoft C++AMP).

download here.

- Optimization: calculation of possible Knight's-move sequence numbers (part of a job application).

download here.

- A 3D car racing game, an attempt to a 3D version of the famous "Micromachines 2" from  "Codemasters". Developed by me and Bdioui Houssem under Visual C++, within an academic project for engineer studies. The game is based on Direct3D 8.0, and features multiplayer with configurable keyboard, IA with different levels and 2 maps.  Map editor will soon be available.

download here.

 - A trojan virus, allowing to control the infected machine. Developed by me and Bdioui Houssem under Visual C++, within an academic project for engineer studies. The project is composed of two parts: a server(virus) and a client. The server allows the client to remotely control the machine: create/delete/download/upload files, kill/lauch processes, control the mouse/change cursor, control keyboard, shut down the machine ... 

download here.

- 2 mini-programs developed during my recruitment test in my current job. Please be lenient, at that time I was not familiar with Windows-API nor MFC programming since I have been programming under linux for the previous 5 years (Masters and PhD).

download here.