EDITING EXISTING AIRCRAFT
The downloaded aircraft do not work well at all in the LINUX / WINE version of Flight Gear, however, fixing these aircraft can be an interesting and rewarding exercise.
The standard aircraft are created in .ac format, and unfortunately there is no way to edit that format in Wings 3D. This is easy to use, and the results are good, but no textures, including no textures on the aircraft and instruments.
FG 1 running in Windows 11
Cessna 172 in Linux Mint and WINE - textures
Latest Version of FG
The .obj file imported to Wings 3D and displayed in 3D
CONVERTING AND EDITING .AC FORMAT AIRCRAFT
https://convert3d.org/ac-to-obj/app
The .obj file imported to Wings 3D and displayed in 3D
Step 2: Loading the AIrcraft in FG 1
The aircraft is loaded into FG 1.. Notice the orientation : The right wing is down.
Rotate aircraft 90 degrees left (roll) or set the X Z axis swap off
Make the windows and propeller disk transparent
Color the outside of the aircraft and cabin
Smooth out the wheels
Add a pilot
Step 3 The Pilot
The pilot figure is found in FlightGear /Data/Models/testpilot.ac
Converted to a.obj format using the online tool described earlier and then added materials in WIngs 3D.
The pilot model also had to be rotated 90 degrees to the right.
Step 4 : Aircraft Colors and Transparencies Through Materials
Step 5 : Interior Colors and seats, controls
The blank Cessna 172p panel. Compass in middle
Step 6: The Difficult Part: Instruments
As the aircraft, the Cessna 172p loads, it starts with a black box in the middle of the dashboard. This is the magnetic compass. By changing the X, Y and Z values of this object inside its configuration file comp.xml, I was able to find out the direction of the X, Y and Z axes:
X: Front to Rear, from middle of cockpit, + is in the direction of the tail
Y: Left and right, plus is to the right, 0,0,0 is in the middle of the cockpit
Z: Up and down, 0,0,0 is in the middle of the cockpit, plus is upwards
The ASI needle shows up on the instrument panel, and the needle works. Now we need a dial to for reference.
Next we add the air speed indicator. The relevant files are located in the folder Data/Aircraft/3d instruments/asi/. The configuration file is named asi.xml. Add this file name to the c172p.xml file as follows:
<!-- Added ASI to here -->
<model>
<name>ASI</name>
<path>Aircraft/Instruments-3d/asi/asi.xml</path>
<offsets>
<x-m>-0.35</x-m>
<y-m>-0.35</y-m>
<z-m>0.05</z-m>
</offsets>
</model>
At once, the needle of the ASI shows up in the panel. The ASI works, as can be verified by flying the aircraft. There is no dial for reference, we can create this and add it to the aircraft 3D model in WIngs 3D (c1723ds3.3ds) and make sure that the needle is correctly placed.
Partly completed model in Wings 3D. Wings 3D can edit .3ds files directly and color and save materials (colors). UV mapping or textures is possible, but needs to be explored further.
Online texture mapping apps are possible.