2. Core Concepts
Timeline
A timeline is a collection of tracks. Each track can host a collection of actions. An action allows you to control Unity and add interactions to a 3D scene. Timeline is your typical non linear video editor timeline. It allows to manage actions in a timely ordered fashion. Right click on a track, add an action, start unity and instantly see the results.
1. The Timeline Panel
Displays all the information needed to work with timelines.
When selecting a gameobject, all available tracks attached to the selected gameobject appear on the panel.
2. A Track
Is a component attached to a Unity3D gameobject.
Is a placeHolder for actions, events and variables.
Has a duration in Time.
Will play automatically or will wait for a global event.
3. An Action
Actions have parameters that can be edited in the action inspector, just like script parameters are edited in the Unity inspector.
4. Action Duration
Specifies when and how long the action will be executed once playMode.
5. Action Parameters
The public exposed parameters of an action.
6. The Timeline Canvas
The place to organize your tracks and actions.
Basic interaction
Inserting actions
Actions can be inserted using the action browser. The action browser is available from three places :
from the menu : evrs -> Editor Windows -> Action Browser.
At the bottom of the Action Inspector
Right-Clicking on an empty spot in a track.
Modify actions
An action (1) posseses a front handle (2) and back handle (3).
Actions can be Moved by dragging the action, streched by draging the front or the back handle.
Control key allows to select multiple actions. If multiple actions are selected, modifying one will apply on the whole selection.