Module 3
Emerging Learning Environment
Goals
Examine Mobile Learning (ML); Augmented/Virtual Reality (AR/VR)
Examine Game-based learning & Gamification.
Examine MOOCs.
Instructor's Notes
In this module, we will focus our studies in three major emerging learning environments: ML, Gaming, and MOOCs. I like you to distinguish augmented reality from virtual reality, GBL form gamification. While they are different form one another, I like you to challenge yourself to see how three emerging learning environments may connect, and relate to each other and/or one another.
Ask yourself these questions:
How may AR/VR integrated with ML?
How may gaming integrated with ML, and AR/VR?
How may ML integrated with MOOCs?
Why do we call them emerging learning "environments?" Why not just call them "emerging learning?" Have you thought about this question?
Tag to share your Module 3 resources with:
Tag Architecture: ETC777, Module3
Activities |TOP|Assignment|
Online Discussions (8 Points)
KEY-1-Mobile Learning
Read:
Required:
Palala, A. (2013). Chapter 5: Blended Mobile Learning: Expanding Learning Spaces with Mobile Technologies. Book: Global Mobile Learning Implementations and Trend. Edited by Tsinakos, A. & Ally, M.
Clough, G., Jones, A. C., McAndrew, P., & Scanlon, E. (2009) Chapter 5: Informal Learning Evidence in Online Communities of Mobile Device Enthusiasts Book: Mobile Learning Transforming the Delivery of Education and Training, Edited by M. Ally.
Optional:
Pimmer, C., Mateescu, M. , Gröhbiel, U. (2016). Mobile and ubiquitous learning in higher education settings. A systematic review of empirical studies. Computers in Human Behavior, 63 (2016), 490-501
Tsinakos, A. (2013). Chapter 1: State of Mobile Learning Around the World. Book: Global Mobile Learning Implementations and Trend. Edited by Tsinakos, A. & Ally, M.
Traxler, J. (2007). Defining, Discussing and Evaluating Mobile Learning.
Discussion Questions:
What is the most important change, which is triggered by mobile technologies, in distance education era?
How cloud the pedagogical approaches for mobile learning differ from those for traditional open and distance learning?
The discussions on ML and AR/VR are critical to your group Assignment 3: Emerging Learning Environment.
KEY-2-Augmented Reality (AR) & Virtual Reality (VR)
Read:
Required:
Yuen, S.; Yaoyuneyong, G. & Johnson, E. (2011). Augmented reality: An overview and five directions for AR in education. Journal of Educational Technology Development and Exchange, 4(1), 119-140.
Optional:
Van Krevelen, D.W.F., & Poelman, R. (2010). A survey of augmented reality technologies, applications and limitations, The International Journal of Virtual Reality, 9 (2), pp. 1–20
Understanding Augmented Reality:
Chapter 7: Mobile Augmented Reality.
Video:
Meron Gribetz: A glimpse of the future through an augmented reality headset
Matt Mills: Image recognition that triggers augmented reality
Sight - The emerging world of augmented reality (AR): https://vimeo.com/46304267
A short futuristic film by Eran May-raz and Daniel Lazo. The film, a graduation project in the Screen-Based Arts Department of Bezaleal academy of arts, in Jerusalem, details a fictional user interface capable of not just augmenting, but controlling, reality—through retinal implants.
Optional Materials to examine:
Some Educational Mobile AR Examples for Kids:
Other AR Apps
Discussion Questions:
Researchers in computer sciences and educational technology have defined AR diversely. Viewing AR as a concept rather than a technology is more productive. Augmented reality can be created by integrating multiple technologies and has a great potential to support learning and teaching. What could be the possible change, which augmented reality caused, in the field of open and distance learning? Discuss its advantages and disadvantages.
Integrating AR with mobile learning involves both opportunities and challenges. Discuss the technical, pedagogical and social challenges, its use in education and potential for learning identifying both positive and negative aspects.
KEY-3-Game-Based Learning (GBL)
Read:
Tobias, S. (2014). Game-Based Learning.
Discussion Questions:
What is game-based learning? What are the critical learning psychology to drive GBL effective?
KEY-4-Gamification
Read:
Tu, C. H. (2015). Gaming personality and game dynamics in online discussion instructions.
Discussion Question:
What is gamification? What is the main factors/constructs in gamification that impact learning?
KEY-5-Flat-structured vs. Threaded Discussion Boards
Do you know what flat-structured and threaded discussion boards?
Read:
Tu, C., Blocher, M., & Gallagher, L. (2010). Asynchronous network discussions as organizational scaffold learning: threaded vs. flat-structured discussion boards. Journal of Educational Technology Development and Exchange, 3(1),43-56.
Discussion Question:
Which interface do you use on Nabble discussion board?
How may the discussion board interfaces (flat vs. threaded) impact online discussion?
KEY-6-Adaptive Learning
Read:
Required:
Wikipedia. Adaptive Learning.
Siemens, G. (2016). Adaptive Learners, Not Adaptive Learning.
If you are not familiar with adaptive learning, conduct a search to learn more.
Optional:
Somyürek, S. (2015). The new trends in adaptive educational hypermedia systems.
Discussion Question:
Based on what you read, should we call it "Adaptive Learning" or "Adaptive Learners?" Provide your justification.
Assignment |TOP|Activities|
No assignment is due in Module 3
Prepare upcoming assignments
Due: Module 4:
Group Task: Assignment 3: Emerging Learning Environments
Individual Task: Assignment 4: Final Paper Proposal
Due: 05/31:
Individual Task: Assignment 5: Final Paper