EVERYDAY MATH GAMES UNIT 3
3.2a Exchanging Coins of Like Value
3.3a Telling Time (Drag the Hands)
3.4b Slide Coins into the Jar to Make the Amount Shown Above
3.5b Using Tally Marks to Make a Graph
3.6b Number Patterns (Guess What's Next)
3.6c Place Value-Add Cubes, Longs, and Flats to Match the Number
3.7a Adding 100's + 10's + 1's (Place Value)
3.7b Try to Make the Largest Number You Can
3.8b Slide the Amount of Coins Asked For into the Middle
3.8c Make a 3 Digit Number Greater Than the Computer's
3.9b Cash Out (Give Back Correct Change)
3.9c Place the Dot on the Numberline (Click Arrow at Bottom to Tens)