Development : 100%

Released in : 2010

Platforms : Bennu/Gemix (Linux, Windows 9x, Windows XP, Windows Vista, Windows 7, Nintendo Wii, GPH Wiz)

Flames Of Courage KOF V4 was supposed to be the last revision of the King Of Fighters made by those kid fans of SNK back in 2005. However, regardless the fact that the V4 was quite playable, has a rather poor finish with a number of bugs that spoil all the good ideas and the work we put into the game. Moreover, because old div2 limitations (and later Fenix), we could not program the game so that it could be enjoyed with two pads at the same time. And to be honest, a fighting game in which one player is forced to play with the keyboard is pretty lame.

And that’s the main reason that, after five years since the last release, we have encouraged to make a further review taking advantage of new platforms like GEMIX and BENNU. Especially the first one, promising 100% compatibility with div2, made us think that a conversion to add functionality to play with two controls (and support for the new Windows in the process) would be a breeze.

However KOF Flames of Courage to V4 stoped being div2 platform when we moved to FENIX, so the hypothetical support was lost for many years ago. Even so the port was rather more simple than the GEMIX version of Hardcore Fight, reaching very quickly start rescheduling. Later on an idea began to haunt our minds: Raising the framerate to 60 frames per second.

The famerate was another of the weaknesses of the old Flames Of Courage. Initially started with 20 fps. Why? Two of the three components of EGS at that time had a 486, and anything that got a few processes resented.

Up the framerate to course work and subsequent rescheduling polishing bugs about a month. But another half a month for new media in the options, and a best finish of the game, but most likely continue to have a good bag of hidden bugs, compared with its previous version is much better done, is much more playable and much more showy.

At first, we didn't planned to do BENNU version, but again in few time we had a BENNU version running the code that originally was to be only for GEMIX and we demonstrated in the process that with care the code can be fairly compatible between these two platforms. After all, BENNU becomes the best version by far, allowing the mix of 8-bit 16-bit color graphics (which is not possible in GEMIX, so the game had to be in 8 bit color for this release). Thatnks to that we were able to put new graphics to the backgrounds with more acurate palettes to the originals and we added some graphic effects like additive transparency. In the future we'll make a game for GEMIX to 16-bit color and we'll see what this platform has really to offer, but at the moment, handling 8-bit graphics, BENNU gets the upper hand.

This will very likely the last version for ever and ever. There will only be revised if serious bugs found in the short term. There will be no V6.