Development : 100%
Released in : 2005
Platforms : Fenix (Windows 95, Windows 98, Windows XP)
"King of Fighters - Flames of Courage" is a game which was born from the idea of creating a proper fighting game on Div2. It doesn't try to be the best fighting game, neither to be a new milestone in the fighting game world, but only to be a simple demo, a King of Fighters made by fans.
Many people tries to make fighting games, but they don't realize what's the essence of a good game, they don't understand its playability properly, and then you have games like "Sesqui Fighter", witch is a bunch of ripped graphics dancing together on the screen, but at the end of the day it's not a game because it lacks proper playability and you can not play to anything at all.
The idea of mixing different games into one isn't bad, but it is too much pretentious, mainly if we consider something so important in a fighting as its playability, witch is the main core of a game, which gives life to it.
A game can have the best graphics and the best sound but without playability is not a game.
“King of Fighters - Flames of Courage” is quite the opposite to that. It has only 4 characters and a hidden one, but we have tried to care its playability to the maximum, in orther to make the experience as close to the original as we could. The shortage of personages, as well as other deficiencies of the game are due to the fact that the game was developed by only three persons, (while the original kof series is being made by a company) and in a record time (few weeks).
Many other limitations are due to Div2 itself, that is a good toll for game-making, but despisting that has some limitations that can be really anoying (mainly in emulating a King of fighters). For example, to make the characters blink in white colors when they are in “Pow”, it is (we believe) impossible with Div2. Perhaps with some DLL….
Another thing that was impossible to emulate is the effect of the letters at the beginning of the combat in Kof 96, so we have had to make a false adaptation.
Leaving aside the deficiencies, numerous new gameplay features has been added to the game, as well some modifications in some of attacks. And you can even find a hidden character.
Also we have tried the backgrounds to look the clossest possible to the original ones, although once again due the Div2 limitations we couldn't imitate some graphic effects. In some of them we have including some detail like processes between scrolls, something quite difficult to do in Div2.
If you like fighting games and you understand the playability of a conventional King of Fighters (and if you have a friend to play combats with) you will get fun with this game. But if you don't understand what a fighting game is, you won't notice much difference with a “Sesqui Fighter” (gross error).
We recommended you to use a control pad in at least one of players since the playability of the game playing both with keys, is seen noticeably affected due to the damn limitation that have the PCs pressing many keys simultaneously. If sometimes it happens something rare, like executing a movement, and this is not executed, you do not throw the fault to the game, but to the keyboard of your PC. LOL
In the 2005 we spent a couple of months in porting the game to the FENIX platform, with the pretension of being able to make it playable on Windows XP. The new version runs at 36 fps (before it was 20), so now the game, still not as smooth as the original one, is slighty more playable now. Also you will find an added a pair of new characters and two alternative versions of two old characters.
KOF Flames of Courage V4 FENIX for Windows (23,46 Mb)