Recommended spell level progress:
Cause Fear, Detect Undead, Divine Favour, Inflict Light Wounds, Magic Weapon, Protection from Good, Protection from Law
Bull's Strength, Cure Light Wounds, Darkness, Eagle's Splendour, Inflict Moderate Wounds, Owl's Wisdom, Resist Energy, Undetectable Alignment
Cure Moderate Wounds, Inflict Serious Wounds, Greater Magic Weapon, Magic Circle against Good, Magic Circle against Law
Cause Fear, Jump, Magic Weapon, Mind Thrust, Protection from Evil, Protection from Chaos, Remove Fear, Sleep
Bull's Strength, Deafness, Eagle's Splendour, Owl's Wisdom, Undetectable Alignment, Heroism, Resist Energy, Scare
Blink, Crushing Despair, Deep Slumber, Greater Magic Weapon, Magic Circle against Chaos, Magic Circle against Evil, Protection from Energy, Remove Deafness
Cure Light Wounds, Detect Undead, Divine Favour Lesser Restoration, Magic Weapon, Protection from Evil, Protection from Chaos
Bull's Strength, Eagle's Splendour, Owl's Wisdom, Resist Energy, Undetectable Alignment
Cure Moderate Wounds, Greater Magic Weapon, Magic Circle against Chaos, Magic Circle against Evil, Remove Deafness
Detect Chaos, Detect Evil, Detect Good, Detect Law, Detect Secret Doors, Entangle, Jump, Magic Fang, Resist Energy, Summon Nature's Ally I
Barkskin, Cat's Grace, Cure Light Wounds, Eagle's Splendour, Owl's Wisdom, Protection from Energy, Summon Nature's Ally II, Wind Wall
Cure Moderate Wounds, Greater Magic Fang, Invisibility, Summon Nature's Ally III, Tongues
Cause Fear, Comprehend Languages, Disguise Self, Hideous Laughter, Know Direction, Lesser Confusion, Cure Light Wounds, Detect Secret Doors, Grease, Magic Missile, Remove Fear, Sleep, Summon Monster I, Undetectable Alignment , Ventriloquism
Blur, Cat's Grace, Cure Moderate Wounds, Darkness, Deafness, Eagle's Splendour, Fox's Cunning, Glibness, Heroism, Invisibility, Rage, Scare, Silence, Summon Monster II, Summon Swarm, Tongues
Blink, Confusion, Cure Serious Wounds, Crushing Despair, Deep Slumber, Gaseous Form, Good Hope, Haste, Invisibility Sphere, See Invisibility, Slow, Summon Monster III
Cure Critical Wounds, Dimension Door, Dominate Person, Freedom of Movement, Greater Invisibility, Shout, Summon Monster IV
Cure Light Wounds, Entangle, Faerie Fire, Jump, Know Direction, Magic Fang, Obscuring Mist, Shillelagh, Summon Nature's Ally I
Barkskin, Bear's Endurance, Bull's Strength, Cat's Grace, Fog Cloud, Lesser Restoration, Owl's Wisdom, Resist Energy, Spider Climb, Summon Nature's Ally II, Summon Swarm, Sun Blade
Cure Moderate Wounds, Dominate Animal, Greater Magic Fang, Poison, Protection from Energy, Sleet Storm, Summon Nature's Ally III, Trackless Field, Water Breathing, Wind Wall
Airwalk, Blight, Command Plants, Cure Serious Wounds, Flame Strike, Freedom of Movement, Ice Storm, Summon Nature's Ally IV
Baleful Polymorph, Cure Critical Wounds, Death Ward, Stoneskin, Summon Nature's Ally V
Liveoak, Mass Bear's Endurance, Mass Bull's Strength, Mass Cat's Grace, Mass Cure Light Wounds, Mass Owl's Wisdom, Summon Nature's Ally VI
Astral Construct, Call to Mind, Crystal Shard, Dissipating Touch, Distract, Empty Mind, Energy Ray, Entangling Ectoplasm, Force Screen, Inertial Armour, Psionic Grease, Mind Thrust
Spells that protect, block, or banish.
Protection from Chaos, Protection from Evil, Protection from Good, Protection from Law, Shield
Magic Circle against Chaos, Magic Circle against Evil, Magic Circle against Good, Magic Circle against Law, Nondetection, Protection from Energy
Dimensional Anchor, Lesser Globe of Invulnerability, Stoneskin
Spells that bring creatures or materials to the caster.
Spells that reveal information.
Spells that imbue the recipient with some property or grant the caster power over another being.
Spells that manipulate energy or create something from nothing.
Spells that alter perception or create false images.
Spells that manipulate, create, or destroy life or life force.
Spells that transform the recipient physically or change its properties in a more subtle way.
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