Description
Soulknives are warriors who have learned to channel psionic power into "Mindblades", or swords composed of psionic energy. Their broad training allows them to take many occupations and be a "jack of all trades."
HP per Level
8
Class Skills
The soulknife’s class skills (and the key ability for each skill) are Autohypnosis (Wis), Climb (Str), Concentration (Con), Hide (Dex), Jump (Str), Knowledge (psionics, psychology) (Int), Listen (Wis), Move Silently (Dex), Move Silently (Dex), Spot (Wis), Tumble (Dex) and Use Psionic Device (Cha).
Skill Points at 1st Level
(4 + Int modifier) ×4.
Weapon and Armor Proficiency
Soulknives are proficient with all simple weapons, with their own mind blades, and with light armor and shields (except tower shields).
Mind Blade
As a move action, a soulknife can create a semisolid blade composed of psychic energy distilled from his own mind. The blade is identical in all ways (except visually) to a short sword of a size appropriate for its wielder. For instance, a Medium soulknife materializes a Medium mind blade that he can wield as a light weapon, and the blade deals 1d8 points of damage (crit 19-20/×2) + 1d6 points of force damage. Soulknives who are smaller or larger than Medium create mind blades identical to short swords appropriate for their size, with a corresponding change to the blade’s damage. The wielder of a mind blade gains the usual benefits to his attack roll and damage roll from a high Strength bonus.
A soulknife’s mind blade improves as the character gains higher levels. At 3rd level and every two levels thereafter, the mind blade gains a cumulative +1 enhancement bonus on attack rolls and damage rolls (+2 at 5th level, +5 at 11th level).
Weapon Focus (Mind Blade)
A soulknife gains Weapon Focus (mind blade) as a bonus feat.
Power Points / Day
A soulknife can manifest powers of level 1 like a psychic warrior.