Description
Psychic Warriors are a blend between Fighters and Psions.
HP per Level
8
Class Skills
The psychic warrior’s class skills (and the key ability for each skill) are Autohypnosis (Wis), Climb (Str), Concentration (Con), Jump (Str), Knowledge (psionics) (Int), Ride (Dex), and Swim (Str) and Search (Int).
Skill Points at 1st Level
(2 + Int modifier) ×4.
Weapon and Armor Proficiency
A psychic warrior is proficient with all simple and martial weapons and with all armor (heavy, medium, and light) and shields (except tower shields).
Bonus Feats
At 1st level, a psychic warrior gets a bonus combat-oriented feat in addition to the feat that any 1st-level character gets and the bonus feat granted to a human character. These bonus feats must be drawn from the feats noted as fighter bonus feats. The psychic warrior gains an additional bonus feat at 2nd level and every three levels thereafter (5th, 8th, 11th).
Power Points/Day
A psychic warrior’s ability to manifest powers is limited by the power points he has available. In addition, he receives bonus power points per day if he has a high Intelligence score.
The number of times a psychic warrior can manifest powers in a day is limited only by his daily power points.
A psychic warrior simply knows his powers; they are ingrained in his mind. He does not need to prepare them (in the way that some spellcasters prepare their spells), though he must get a good night’s sleep each day to regain all his spent power points.
The Difficulty Class for saving throws against psion powers is 10 + the power’s level + the psychic warrior’s Intelligence modifier.