Description
HP per Level
6
Class Skills
The hacker’s class skills (and the key ability for each skill) are Autohypnosis, Appraise (Int), Concentration (Con), Decipher Script (Int), Disable Device (Int), Knowledge (psionics), Knowledge (mathematics), Knowledge (physics), Knowledge (computer), Knowledge (technology), Open Lock (Dex), Search (Int), Sleight of Hand (Dex), and Use Psionic Device (Cha)
Skill Points at 1st Level
(6 + Int modifier) ×4.
Weapon and Armor Proficiency
Hackers are proficient with all simple weapons and light armor.
Trapfinding
Hackers can use the Search skill to locate traps when the task has a Difficulty Class higher than 20.
Finding a nonmagical trap has a DC of at least 20, or higher if it is well hidden. Finding a magic trap has a DC of 25 + the level of the spell used to create it.
Hackers can use the Disable Device skill to disarm magic traps. A magic trap generally has a DC of 25 + the level of the spell used to create it.
A hacker who beats a trap’s DC by 10 or more with a Disable Device check can study a trap, figure out how it works, and bypass it (with her party) without disarming it.
Favorite Enemy (construct)
Companion
A hacker gains a small battle android as companion.
Machine Empathy
Hack
A hacker can use his knowledge(computer) skill to open electronic locks and disarm electronic traps.
Power Points / Day
A hacker can manifest powers.