Alignment
Neutral good, lawful neutral, neutral, chaotic neutral, or neutral evil.
HP per Level
9
Class Skills
The fighter-druid’s class skills (and the key ability for each skill) are Climb (Str), Concentration (Con), Diplomacy (Cha), Handle Animal (Cha), Heal (Wis), Intimidate (Cha), Jump (Str), Knowledge (nature) (Int), Listen (Wis), Protect (Str), Ride (Dex), Spot (Wis), Survival (Wis), and Swim (Str).
Skill Points at 1st Level
(3 + Int modifier) ×3.
Class Features
Weapon and Armor Proficiency
Fighter-druids are proficient with the following weapons: club, dagger, dart, quarterstaff, scimitar, sickle, shortspear, sling, and spear. They are also proficient with all natural attacks (claw, bite, and so forth) of any form they assume with wild shapes and with all armor (heavy, medium, and light) and shields (including tower shields).
Spells
Like the druid.
Bonus Languages
Like the druid.
Animal Companion
Like the druid.
Woodland Stride
Like the druid.
Trackless Step
Like the druid.
Wild Shape
Like the druid, but small, medium and large animals only.
Venom Immunity
Like the druid.