Digital Humanities

How is this work connected to Digital Humanities?

I would have to answer this question in two different ways: 1) the content of the work is connected to digital humanities work being done at small liberal arts college, and 2) the format of the work embodies the values of digital humanities.

Content

Because of the focus on pedagogy, this work on integrating videogames into a composition classroom does not have the typical digital humanities focus on research. This is true despite my use of research from traditional digital humanities sources. The way we can bridge this gap is by looking at the digital humanities work being done at liberal arts colleges as described by Bryan Alexander and Rebecca Frost Davis in "Should Liberal Arts Campuses Do Digital Humanities?" They say "Part of advocacy for the digital humanities on campus includes integrating with an institution's mission and culture. For example, both Hamilton and Occidental Colleges have a pedagogical focus for their digital humanities centers in keeping with their institution's academic mission" (Alexander 376). While I am doing my work at an R1 institution, no university would remove teaching from its mission. There has to be room for pedagogical innovation (I say this, knowing that it isn't always valued). Why do we have to value pedagogy? Well, for one, as Alexander and Davis say, "as liberal arts digital humanities work grows, those campuses will be sending undergraduates into digital humanities studies programs" (383). If we are serious about the future of digital humanities (and I believe we are), we need to work to perpetuate interest in the work. To do so, we need to be preparing the next generations of graduate students before they ever reach that phase of education. Can you imagine graduate literature programs whose students had never taken classes in English, who didn't know the first thing about critical theory? Finally, as Alexander and Frost do, we can move this discussion outside of the academy: "the liberal arts emphasis on involving undergraduates, local communities, and multiple campuses might contribute the sense of humanities belonging to everyone, not just trained professionals" (384). I'd suggest that digital humanities, a branch that is invested in modern culture, might even bridge this gap more effectively than traditional humanities. Pedagogy is an essential part of this process of widening the base of understanding the relevance of the humanities.


Why We Fight

Format

In her essay, "This is Why We Fight," Lisa Spirro calls for the creation of a digital humanities value statement. In order to make the statement as all-encompassing as possible, she limits it to values that she believes all DHers can agree on, namely: Openness, Collaboration, Collegiality and Contentedness Diversity, and Experimentation (Spiro). While I would not want to claim that my project fulfills all of these values (what project could), I do believe it fulfills many of them. As I conceived of this project as a starting point for teachers interested in integrating videogames into their classrooms, I felt further that presenting it in an open format was essential so that the information could reach the widest possible audience. At the same time, I want to open up routes for commenting on this work. Despite some focused study on the problems, I would not consider myself an expert in the field. I hope that the website, as it beings to reach people can inspire a further pooling of resources and ideas so that it can be improved and updated. This is to say that the website is not, at this stage a collaborative work, but that I hope it develops in that direction over its lifespan. Finally, I do see this website as an experiment. To this point, I've never created a resource of this much depth and developed all the content myself. I'd never used Google Sites before starting this site, and I hadn't worked on a major website in 3 years. Overall, this project let me work (and occasionally struggle) with the format to create a project that, hopefully, will continue to develop as I find new information and develop new ideas.

Works Cited

Alexander, Bryan, and Rebecca Frost Davis. “Should Liberal Arts Campuses Do Digital Humanities?” Debates in the Digital Humanities. Ed. Matthew Gold. Minneapolis: Univ Of Minnesota Press, 2012. 368–389. Print.

Spiro, Lisa. “This Is Why We Fight: Defining the Values of the Digital Humanities.” Debates in the Digital Humanities. Ed. Matthew Gold. Minneapolis: Univ Of Minnesota Press, 2012. 17–35. Print.