During the Fall 2013 semester, I taught two sections of a freshman composition course using a game-integrated pedagogy. I subsequently reflected on the pedagogy I used in those courses and presented at the 2014 CUNY Games Festival. The pages that follow are a version of that presentation with a few additional resources tied in. I offer this discussion here not as a model of what needs to be done in game-integrated courses, but rather as an illustration solely of what I have done. Hopefully it will be a useful resource for others as well.
This section is broken down into a number of main questions, questions that I've addressed, at least in part, elsewhere in this website. As such, this section doesn't act so much as a natural addition to what is said elsewhere, but instead as a self-contained discussion that covers the basics.
The questions I want to address are:
How to create a game-integrated pedagogy?
What are some problems that arise?
How can we balance game-integration with departmental expectations?
Here's the presentation itself: