Z1. Development

Alchemy 1

Laboratory and Tools. 1

Quantities and Amounts. 1

Weights and Measures. (in pounds) 2

Results and Limitations. 2

The Essential Ingredient. 2

Creating a Product. 2

Process Spells. 2

ANALYSE 2

FIXING 2

FORM 3

PREPARATION 3

PRESERVATION 3

PURIFY 3

TEST 3

TOOLS 3

TREATMENT 3

Arcane 5

ARCANE BOLT

ASCEND TO THE PLANES

BLACK WIND

CURSE

DEATH

DISINTERGRATION

DRAIN SPIRIT

EVIL EYE

FAMILIAR

GATE

PLAGUE

POSSESSION

POWER WORDS

QUIVERING PALM

SOUL TRAP

GLYPHS

TERROR

TIME STOP

Ceremonial 11

BASIC RULES

USE OF POWER STONES

SPECIAL EFFECTS

GOLEMS

BINDINGS

FAMILIAR

GEAS

INTELLIGENCE

PERMANENT

WALK PATHS

VIEW TIME

WIZARD DUALS

DISTANCE

Combat

Common 16

ALARM/WAKE 16

CELEBRATIONS 16

CLEAN 16

DRY 16

ENGRAVE 16

FIRE 16

HEAL 17

HEAT 17

LIGHT 17

LOCATE 17

LOCK 17

MEDITATE 17

MESSAGE 17

OATH 17

PATH 17

PLEDGES 18

PRESERVE 18

PROTECTION, LESSER 18

REPAIR 18

SAFE 18

SEAL 18

SHARPEN 18

SLEEP 18

MARK 19

DETECT MAGIC 19

Conjuring 20

SUPPORT 20

MATERIALS 21

TOOLS 21

ANIMALS 21

MONSTERS 21

DEVICES 21

MAGICS 22

BOUND 22

Divination 23

ANALYSE 23

ANIMALS 23

ASTRAL POWERS 23

AWARENESS 24

BARRIER 24

Detection spells 24

IDENTIFY 24

LEGEND 25

LISTEN 25

LOCATE 25

MIND 26

PREDICT 26

QUESTION 26

READ 26

SIGHT 26

VISION 27

WEATHER 27

Elemental 28

COMMON ELEMENTAL SPELLS. 28

III - CREATE 28

Element 29

Cost 29

III - DISMISS 29

I - LOCATE 29

III - REMOVE 29

Spell Target Modifier 30

IV - SUMMON 30

II - PROTECTION 30

I - DEFEND 30

III - RESIST 30

IV - NEGATE 30

Summoned Elementals. 31

Air 32

III - REPULSING AIR 32

II - BREATH WITHOUT AIR 32

II - BREEZES 32

II - CLAP OF THUNDER 32

III - CLOUD OF GAS 32

II - DISPERSE CLOUD 33

I - FLOAT 33

III - FREEZE 33

IV - IMPLOSION 33

IV - LIGHTNING 33

I - SILENCE 33

II - STENCH CLOUD 33

II - STOP AIR 34

III - THIN AIR 34

III - BLAST OF AIR 34

Earth 36

I - CLIMB EARTH 36

I - CLOUD OF DUST 36

III - DIG 36

III - DOME 36

II - ENCASE IN STONE 36

IV - MELD 36

II - MOULD EARTH 37

II - NEUTRALISE POISON 37

III - EARTH TO EARTH 37

IV - SAND STORM 37

II - STONE SKIN 37

II - THROW STONE 37

Fire 39

IV - BALL OF FIRE 39

II - BURNING HANDS 39

III - BURST OF FLAME 39

III - CIRCLE OF FIRE 39

II - CLOUD OF ASH 39

I - CLOUD OF SMOKE 40

I - CREATE FUEL 40

III - FIRE TRAP 40

III - FLAMING WEAPON 40

I - FLASH 40

I - GLOW 40

III - HEAT 40

II - TEMPERATURE 40

Light & Dark 41

II - BEAM 41

II - BLIND 41

II - DARK VISION 41

II - ERASE 41

II - FLASH 41

III - FLOODLIGHT 41

I - GLOW 41

III - INVISIBLE 42

III - KALEIDESCOPE 42

I - NIGHTVISION 42

III - SHOCKBOLT 42

IV - SUNFIRE 42

III - TRUE VISION 42

II - TRUTH 42

III - VISION 42

Metal 43

III - ARMOUR 43

II - BEND 43

III - BREAK 43

II - CREATE TOOL 43

I - MIRRORS 43

II - NAIL 43

II - REPAIR 43

II - SHACKLES 43

III - SHOOT 44

IV - WEAPON 44

II - WELD 44

Water 45

IV - BLAST OF ICE 45

II - BREATH WATER 45

II - BUBBLES 45

I - CLOUD OF FOG 45

II - CLOUD OF STEAM 45

I - COLOUR WATER 45

II - FLOAT ON WATER 45

II - FREEZE WATER 45

I - GREASE 45

II - ICE DAGGER 46

III - ICE BALL 46

II - PURIFY 46

I - SALT WATER TO FRESH 46

I - SEE THROUGH WATER 46

II - WALK ON WATER 46

Wood 47

III - ANIMATE 47

II - ARROW 47

I - CLIMB 47

IV - DRAW POWER 47

II - ENCASE IN AMBER 47

II - ENTANGLES 47

III - LIMBS 48

II - MEND WOOD 48

I - MOULD WOOD 48

III - PASS THROUGH WOOD 48

II - ROOTS 48

I - SHIELD 48

Enchanting 49

Materials 49

Base Time Unit 49

LABORATORY AND TOOLS. 49

Spell Level 49

Cost 49

Materials 49

Cost 49

SPELL STONES. 49

ENCHANTMENT SPELLS 50

CASTING ROLLS 50

I Caster Activation 50

Charge Spell 50

II Charged Item 50

I Cleanse 50

Disguise 50

III Embed 50

Links 51

I One Use 51

IV Permanent Activation 51

IV Permanent Charge 51

III Rechargeable 51

III Response Activation 51

Paraphernalia 52

Protections 52

IV Seal 52

II Shape 52

II Triggered Activation 52

Illusion 54

Minor Illusions 55

Camoflage 55

Charisma 55

Conceal 55

False History 55

False Memory 55

Glamours 56

Lies 56

Mask 56

Reveal 56

Smell/Taste 56

Sounds 56

Spell Disguise 57

Major Illusions 57

Closed World 57

Illusions 57

II - Freedom 57

II - Action 57

IV - Substance 58

III - Intelligence 58

III - Program 58

Mind 59

Befriend 59

Command 59

Communication 59

Confusion 59

Fear 60

Feeblemind 60

Memorise 60

Mind Mask 60

Mind Read 60

Morale 61

Pacify 61

Paralyse 61

Read 61

Sense 61

Skill 61

Sleep 62

Truce 62

Necromancy 63

BASIC NECROMANTIC SPELLS. 63

II - Raise The Dead 63

I - Activate Dead 64

Command Dead 64

II - Control Dead 64

II - Suspend Dead 64

I - Deactivate 64

I - Animate Dead 64

OTHER NECROMANTIC SPELLS. 64

I - AGE 64

II - Become Dead 64

II - Curse Living 65

III - Dispell Dead 65

IV - Drain Life 65

IV - Escape Death 65

III - Haunt 65

III - Imbed Life Force 65

III - Life Holders 65

IV - Steal Life 66

II - Preservation 66

II - Protection 66

II - Putrefy 66

II - Repair Dead 66

III - Repel Living 66

IV - Slay Living 66

IV - Spirit Forms 66

Undead Spells 67

Physical 68

Action 68

Barrier 68

Characteristics 68

Containers 68

Cures 68

Enlarge 69

Food 69

Grit 69

Heal 69

Locks 69

Preserve 70

Regenerate 70

Senses 70

Form change 70

Shatter 70

Silence 71

Suspend 71

Telekinesis 71

Traps 71

Racial 72

Humans 72

Dwarves 72

Elves 72

Centaurs 72

Halflings 72

Trolls 73

Goblins 73

Giants 73

Faery 73

Minotaur 73

Ogres 73

Lizardmen 74

Raw 75

I - Draw Power 75

I - Light 75

I - Energise 75

II - Power Blast 75

II - Heal 75

III - Power Shield 75

IV - Stasis 75

IV - Blood Stone 75

Runes & Symbols 77

I - Preparation 77

II - Fixing 77

III - Activation 77

Disguise 78

Duration 78

Shielding 78

Lock 78

Join 78

Area 78

Triggers 78

II - Status 78

III - Remove 79

II - Manipulate 79

II - Detect 79

III - Deceive 79

Shapechanging 80

Site of Power 81

ACTIVATE 81

ALIGN 81

ATTACK 81

BARRIER 81

EMBED 81

ENLARGE 81

FORM 81

PREPARE 82

PROTECT 82

QUAKES 82

SANCTUARY 82

SUMMON 83

TAP 83

Spellcraft 84

Binding 84

Concentration 84

Detect Magic 84

Dispel 84

Duration 84

Familiar 85

Guards 85

Mana Blast 85

Mana Shield 85

Marks 85

Messages 85

Misdirection 86

Multispell 86

Range 86

Reflections 86

Resistance 86

Sense Magic 86

Spell Storage 87

Suppression 87

Trigger 87

Ward 87

Summoning 88

II - Circle of Aids 89

IV - Circle of Binding 89

IV - Circle of Command 89

IV - Circle of Containment 89

III - Circle of Dominance 89

II - Circle of Elements 89

IV - Circle of Pacts 89

III - Circle of Pathways 89

Circle of Protection 89

IV - Circle of Punishment 90

III - Circle of Sacrifice 90

Circle of Summoning 90

II - Circle of Visions 90

III - Circle of Wardings 90

I - Activate 90

III - Banish 90

IV - Bind 91

II - Call 91

III - Combine with Spirit 91

II - Command 91

II - Control 91

II - Dismiss 91

IV - Dominate 91

II - Elementals 92

III - Find Spirit 92

I - Links 92

IV - Names 92

IV - Pact 92

II - Powers 93

III - Punish 93

II - Visions 93

III - Ward 93

Spiritual powers 93

Transport 95

Containers 95

Servants 95

Marching 95

Jumps 95

Teleports 95

Flying 95

Carry 96

Shifts 96

Doors 96

Portals 96

Gates 96

SPIRIT ATTACK

SPIRIT SHIELD

God Spells 98

Ancestor 99

II - ADOPT 99

III - BINDING 99

I - COURAGE 100

III - GRANT 100

III - INHERIT 100

II - HEIRLOOM 100

II - QUESTION 100

II - REVENGE 100

I - SKILL 101

IV - SUMMON SPIRIT 101

II - SWEAR 101

Example of Ancestor God. 101

II - GOLDEN ARMOUR 101

Common Rites 102

I - BLESSING 102

I - CHANT 102

II - DEFILE 102

IV HOLY SYMBOL 102

III - HOLY WORD 102

II - MEDITATE 102

I - PRAYER 102

III - SANCTUARY 102

I - WORSHIP 103

Dark God 104

I - GRANT 104

II - DARKCHANT 104

I - COMMUNE 104

III - ENSLAVE 104

V - LICH 104

II - POSSESS 104

III - SACRIFICE 105

I - SPEAK WITH DEAD 105

III - SPELL IMMUNITY 105

IV - WRAITH 105

IV - CHAOS GIFT 105

Death God 106

II - DEATHS MEMORY 106

IV - DEATHS STAND 106

III - ANIMATE DEAD 106

III - SLAYING 107

II - SOULTOUCH 107

I - SPEAK WITH DEAD. 107

II - WARRIORS 107

Death Warrior 107

III - CELEBRATE DEATH 107

II - RETURN TO THE GRAVE 107

I - DEATHS PROTECTION 107

II - DEATHS TOUCH 107

Dragon God 109

III - BREATHE 109

III - SCALES 109

I - TAIL 109

II - TALONS 109

II - FANGS 109

IV - TRANSFORM 109

II - WINGS 109

II - DRACONIC TONGUE 110

I - DRAGONS AURA 110

II - ONE WITH THE WIND 110

II - WIND BRAKES 110

II - WILD WIND 110

II - STRENGTH OF THE STORM 110

Earth 111

I - EARTHBLESSINGS 111

II - CONTROL EARTH 111

I - DETECT EARTH 111

IV - EARTH POWER 111

Terrain 111

Characteristics Level 111

AD 111

III - PETRIFY 112

II - RESTORE 112

II - STONE FLESH 112

Knowledge 113

III - FUTURES 113

I - LOCATE 113

I - QUESTION 113

II - SCRY 113

III - SPELL IMMUNITY 114

II - TONGUES 114

IV - UNDERSTAND 114

Love 115

I - DETECT CHAOS 115

I - CALM 115

II - CURE DESEASE 115

II - CURE POISON 115

II - CURE WOUNDS 115

II - HARMONY 115

III - RAISE DEAD 115

II - REGENERATIONS 116

IV - RESURRECTION 116

II - PRESERVE 116

I - BLESSING OF THE GODDESS 116

II - RETRIBUTION 116

Nature - Beastmaster 117

III - ANIMAL COMPANION 117

I - ANIMAL FRIEND 117

I - CLEANSE ANIMAL 117

III - CONTROL ANIMALS 117

II - GOOD FOOD 117

II - HOLD ANIMALS 117

II - REPEL ANIMALS 118

I - SPEAK WITH ANIMALS 118

II - SUMMON ANIMALS 118

IV - WEREFORM 118

CHAR 118

Tiger 118

Boris 118

Wereform 118

Mod 118

Nature - Druid 119

II - ANIMATE PLANTS 119

I - CLEANSE PLANTS 119

II - CONTROL PLANTS 119

II - GOOD FOOD 119

II - GROWTH 119

II HOLD PLANTS 119

II REPEL ANIMALS 119

I SPEAK WITH PLANTS 119

III SUMMON DRYAD 120

Terrain 120

Characteristics 120

FAT 120

III - TRANSPORT VIA PLANT 120

IV - TREEFORM 120

One God 121

V - Face of God 121

IV - Light of God 121

II - Baptism 121

III - Warrior of God 121

VI - The Cleansing Fires of God 122

Sea God 123

III - Body of Water 123

I - BREATHE 123

III - CONTROL WATERS 123

II - FIGHT 123

III - SERVANT 123

I - SWIM 123

IV - VAPOUR FORM 123

III - SIREN SONG 124

II - WAVE 124

II - SEA CREATURE 124

II - TENTACLES 124

I - INK 124

I - GRIP 124

II - SHELL 124

I - WAVE RIDER 124

Sky God 125

III - DISPERSE WEATHER 125

II - FLY 125

III - LIGHTNING 125

I - PREDICT WEATHER 125

II - PROTECTION FROM WEATHER 125

III SUMMON WEATHER 125

IV - TELEPORT 125

II TELESCOPES 125

I - SHIELD OF AIR 126

II - ARMOUR OF AIR 126

II - FRESH AIR 126

I - MESSENGER 126

II - HEALTH 126

Specific Rites 127

III - ATONEMENT 127

III - EXCORCISM 127

V - INTERVENTION 127

II - INVOKE 127

II - MASS 128

I - OFFERINGS 128

III - REJUVENATION 128

IV - RESTORATION 128

II - VOW 128

Sun God 129

IV - BANISH 129

II - SUNLIGHT 129

IV - PALADIN 129

III - SPEAR OF GOD 129

II - TEMPERATURE 129

II - TONGUES 129

I - FLASH 129

I - HEAT SHIELD 129

II - Armour of the Sun 130

Trickster 131

II - BRIBE 131

IV - DECEIVE 131

II - DISGUISE 131

I - HIDE 131

III - LUCK 131

II - SLEIGHT OF HAND 131

III - TRADE 131

II - OPEN 131

II - SHADOW VIEL 132

II - LIE 132

War God 133

I - AID 133

II - BERSERK 133

I - HEAL 133

IV - HERO 133

II - PROTECTION 133

III - WEAPON OF GOD 133

II - MISSILE SHIELD 133

II - BURST OF SPEED 133

Shaman Spells 134

SPIRITS 134

Buffs 135

STRENGTH 135

DEXTERITY 135

BODY 135

WOUNDS 135

HEALTH 135

LEND SPIRIT 135

RESIST POISON 136

RESIST DESEASE 136

Possession 137

ANIMALS 137

OTHERS 137

OUTSIDERS 137

PRESERVATIONS 137

PROTECTIONS 137

EXCORCISMS 137

Shape Changing 138

III - TRUE SPIRIT - ANIMAL 138

ANIMAL FORMS 138

II - CHANGE SHAPE 138

III - WERE FORMS 138

IV - MONSTER FORMS 138

IV - AVATAR FORM 138

I - CHANGE NATURE 138

Spirit Spells 139

II - BOOST SPIRIT 139

II - BOOST MIND 139

II - BOOST WILL 139

II - BOOST APPEARANCE 139

A 139

A 139

Q 139

Q 139

A 139

Spirit Bind and Bond 140

III - BONDS 140

IV - BIND 140

II - SUMMON 140

II - SEEK SPIRIT 140

I - SPIRIT CIRCLE 140

I - SEE SPIRITS 140

I - COMBAT RITUAL 140

Spirit Servants 142

II - ANIMAL COMPANION 142

IV - SPIRIT ALLY 142

I - DETECT SPIRIT 142

II - FIND SPIRIT 142

III - SPIRIT FORM 142

II - SPIRIT BOND 142

IV - ACCEPT TOTEM 142

II - SUMMON TOTEM 142

II - 142

Spirit Travel 143

I - LEAVE BODY 143

INTRA PLANAR 143

INTER PLANAR 143

SEEK PLACE 143

Totems & Fetishes 144

II - BIND - ONE USE 144

IV - BIND - PERMANENTS 144

III - BIND - CHARGED 144

I - CONDITIONER 144

I - SEAL 145