Z1. Development
Alchemy 1
Laboratory and Tools. 1
Quantities and Amounts. 1
Weights and Measures. (in pounds) 2
Results and Limitations. 2
The Essential Ingredient. 2
Creating a Product. 2
Process Spells. 2
ANALYSE 2
FIXING 2
FORM 3
PREPARATION 3
PRESERVATION 3
PURIFY 3
TEST 3
TOOLS 3
TREATMENT 3
Arcane 5
ARCANE BOLT
ASCEND TO THE PLANES
BLACK WIND
CURSE
DEATH
DISINTERGRATION
DRAIN SPIRIT
EVIL EYE
FAMILIAR
GATE
PLAGUE
POSSESSION
POWER WORDS
QUIVERING PALM
SOUL TRAP
GLYPHS
TERROR
TIME STOP
Ceremonial 11
BASIC RULES
USE OF POWER STONES
SPECIAL EFFECTS
GOLEMS
BINDINGS
FAMILIAR
GEAS
INTELLIGENCE
PERMANENT
WALK PATHS
VIEW TIME
WIZARD DUALS
DISTANCE
Combat
Common 16
ALARM/WAKE 16
CELEBRATIONS 16
CLEAN 16
DRY 16
ENGRAVE 16
FIRE 16
HEAL 17
HEAT 17
LIGHT 17
LOCATE 17
LOCK 17
MEDITATE 17
MESSAGE 17
OATH 17
PATH 17
PLEDGES 18
PRESERVE 18
PROTECTION, LESSER 18
REPAIR 18
SAFE 18
SEAL 18
SHARPEN 18
SLEEP 18
MARK 19
DETECT MAGIC 19
Conjuring 20
SUPPORT 20
MATERIALS 21
TOOLS 21
ANIMALS 21
MONSTERS 21
DEVICES 21
MAGICS 22
BOUND 22
Divination 23
ANALYSE 23
ANIMALS 23
ASTRAL POWERS 23
AWARENESS 24
BARRIER 24
Detection spells 24
IDENTIFY 24
LEGEND 25
LISTEN 25
LOCATE 25
MIND 26
PREDICT 26
QUESTION 26
READ 26
SIGHT 26
VISION 27
WEATHER 27
Elemental 28
COMMON ELEMENTAL SPELLS. 28
III - CREATE 28
Element 29
Cost 29
III - DISMISS 29
I - LOCATE 29
III - REMOVE 29
Spell Target Modifier 30
IV - SUMMON 30
II - PROTECTION 30
I - DEFEND 30
III - RESIST 30
IV - NEGATE 30
Summoned Elementals. 31
Air 32
III - REPULSING AIR 32
II - BREATH WITHOUT AIR 32
II - BREEZES 32
II - CLAP OF THUNDER 32
III - CLOUD OF GAS 32
II - DISPERSE CLOUD 33
I - FLOAT 33
III - FREEZE 33
IV - IMPLOSION 33
IV - LIGHTNING 33
I - SILENCE 33
II - STENCH CLOUD 33
II - STOP AIR 34
III - THIN AIR 34
III - BLAST OF AIR 34
Earth 36
I - CLIMB EARTH 36
I - CLOUD OF DUST 36
III - DIG 36
III - DOME 36
II - ENCASE IN STONE 36
IV - MELD 36
II - MOULD EARTH 37
II - NEUTRALISE POISON 37
III - EARTH TO EARTH 37
IV - SAND STORM 37
II - STONE SKIN 37
II - THROW STONE 37
Fire 39
IV - BALL OF FIRE 39
II - BURNING HANDS 39
III - BURST OF FLAME 39
III - CIRCLE OF FIRE 39
II - CLOUD OF ASH 39
I - CLOUD OF SMOKE 40
I - CREATE FUEL 40
III - FIRE TRAP 40
III - FLAMING WEAPON 40
I - FLASH 40
I - GLOW 40
III - HEAT 40
II - TEMPERATURE 40
Light & Dark 41
II - BEAM 41
II - BLIND 41
II - DARK VISION 41
II - ERASE 41
II - FLASH 41
III - FLOODLIGHT 41
I - GLOW 41
III - INVISIBLE 42
III - KALEIDESCOPE 42
I - NIGHTVISION 42
III - SHOCKBOLT 42
IV - SUNFIRE 42
III - TRUE VISION 42
II - TRUTH 42
III - VISION 42
Metal 43
III - ARMOUR 43
II - BEND 43
III - BREAK 43
II - CREATE TOOL 43
I - MIRRORS 43
II - NAIL 43
II - REPAIR 43
II - SHACKLES 43
III - SHOOT 44
IV - WEAPON 44
II - WELD 44
Water 45
IV - BLAST OF ICE 45
II - BREATH WATER 45
II - BUBBLES 45
I - CLOUD OF FOG 45
II - CLOUD OF STEAM 45
I - COLOUR WATER 45
II - FLOAT ON WATER 45
II - FREEZE WATER 45
I - GREASE 45
II - ICE DAGGER 46
III - ICE BALL 46
II - PURIFY 46
I - SALT WATER TO FRESH 46
I - SEE THROUGH WATER 46
II - WALK ON WATER 46
Wood 47
III - ANIMATE 47
II - ARROW 47
I - CLIMB 47
IV - DRAW POWER 47
II - ENCASE IN AMBER 47
II - ENTANGLES 47
III - LIMBS 48
II - MEND WOOD 48
I - MOULD WOOD 48
III - PASS THROUGH WOOD 48
II - ROOTS 48
I - SHIELD 48
Enchanting 49
Materials 49
Base Time Unit 49
LABORATORY AND TOOLS. 49
Spell Level 49
Cost 49
Materials 49
Cost 49
SPELL STONES. 49
ENCHANTMENT SPELLS 50
CASTING ROLLS 50
I Caster Activation 50
Charge Spell 50
II Charged Item 50
I Cleanse 50
Disguise 50
III Embed 50
Links 51
I One Use 51
IV Permanent Activation 51
IV Permanent Charge 51
III Rechargeable 51
III Response Activation 51
Paraphernalia 52
Protections 52
IV Seal 52
II Shape 52
II Triggered Activation 52
Illusion 54
Minor Illusions 55
Camoflage 55
Charisma 55
Conceal 55
False History 55
False Memory 55
Glamours 56
Lies 56
Mask 56
Reveal 56
Smell/Taste 56
Sounds 56
Spell Disguise 57
Major Illusions 57
Closed World 57
Illusions 57
II - Freedom 57
II - Action 57
IV - Substance 58
III - Intelligence 58
III - Program 58
Mind 59
Befriend 59
Command 59
Communication 59
Confusion 59
Fear 60
Feeblemind 60
Memorise 60
Mind Mask 60
Mind Read 60
Morale 61
Pacify 61
Paralyse 61
Read 61
Sense 61
Skill 61
Sleep 62
Truce 62
Necromancy 63
BASIC NECROMANTIC SPELLS. 63
II - Raise The Dead 63
I - Activate Dead 64
Command Dead 64
II - Control Dead 64
II - Suspend Dead 64
I - Deactivate 64
I - Animate Dead 64
OTHER NECROMANTIC SPELLS. 64
I - AGE 64
II - Become Dead 64
II - Curse Living 65
III - Dispell Dead 65
IV - Drain Life 65
IV - Escape Death 65
III - Haunt 65
III - Imbed Life Force 65
III - Life Holders 65
IV - Steal Life 66
II - Preservation 66
II - Protection 66
II - Putrefy 66
II - Repair Dead 66
III - Repel Living 66
IV - Slay Living 66
IV - Spirit Forms 66
Undead Spells 67
Physical 68
Action 68
Barrier 68
Characteristics 68
Containers 68
Cures 68
Enlarge 69
Food 69
Grit 69
Heal 69
Locks 69
Preserve 70
Regenerate 70
Senses 70
Form change 70
Shatter 70
Silence 71
Suspend 71
Telekinesis 71
Traps 71
Racial 72
Humans 72
Dwarves 72
Elves 72
Centaurs 72
Halflings 72
Trolls 73
Goblins 73
Giants 73
Faery 73
Minotaur 73
Ogres 73
Lizardmen 74
Raw 75
I - Draw Power 75
I - Light 75
I - Energise 75
II - Power Blast 75
II - Heal 75
III - Power Shield 75
IV - Stasis 75
IV - Blood Stone 75
Runes & Symbols 77
I - Preparation 77
II - Fixing 77
III - Activation 77
Disguise 78
Duration 78
Shielding 78
Lock 78
Join 78
Area 78
Triggers 78
II - Status 78
III - Remove 79
II - Manipulate 79
II - Detect 79
III - Deceive 79
Shapechanging 80
Site of Power 81
ACTIVATE 81
ALIGN 81
ATTACK 81
BARRIER 81
EMBED 81
ENLARGE 81
FORM 81
PREPARE 82
PROTECT 82
QUAKES 82
SANCTUARY 82
SUMMON 83
TAP 83
Spellcraft 84
Binding 84
Concentration 84
Detect Magic 84
Dispel 84
Duration 84
Familiar 85
Guards 85
Mana Blast 85
Mana Shield 85
Marks 85
Messages 85
Misdirection 86
Multispell 86
Range 86
Reflections 86
Resistance 86
Sense Magic 86
Spell Storage 87
Suppression 87
Trigger 87
Ward 87
Summoning 88
II - Circle of Aids 89
IV - Circle of Binding 89
IV - Circle of Command 89
IV - Circle of Containment 89
III - Circle of Dominance 89
II - Circle of Elements 89
IV - Circle of Pacts 89
III - Circle of Pathways 89
Circle of Protection 89
IV - Circle of Punishment 90
III - Circle of Sacrifice 90
Circle of Summoning 90
II - Circle of Visions 90
III - Circle of Wardings 90
I - Activate 90
III - Banish 90
IV - Bind 91
II - Call 91
III - Combine with Spirit 91
II - Command 91
II - Control 91
II - Dismiss 91
IV - Dominate 91
II - Elementals 92
III - Find Spirit 92
I - Links 92
IV - Names 92
IV - Pact 92
II - Powers 93
III - Punish 93
II - Visions 93
III - Ward 93
Spiritual powers 93
Transport 95
Containers 95
Servants 95
Marching 95
Jumps 95
Teleports 95
Flying 95
Carry 96
Shifts 96
Doors 96
Portals 96
Gates 96
SPIRIT ATTACK
SPIRIT SHIELD
God Spells 98
Ancestor 99
II - ADOPT 99
III - BINDING 99
I - COURAGE 100
III - GRANT 100
III - INHERIT 100
II - HEIRLOOM 100
II - QUESTION 100
II - REVENGE 100
I - SKILL 101
IV - SUMMON SPIRIT 101
II - SWEAR 101
Example of Ancestor God. 101
II - GOLDEN ARMOUR 101
Common Rites 102
I - BLESSING 102
I - CHANT 102
II - DEFILE 102
IV HOLY SYMBOL 102
III - HOLY WORD 102
II - MEDITATE 102
I - PRAYER 102
III - SANCTUARY 102
I - WORSHIP 103
Dark God 104
I - GRANT 104
II - DARKCHANT 104
I - COMMUNE 104
III - ENSLAVE 104
V - LICH 104
II - POSSESS 104
III - SACRIFICE 105
I - SPEAK WITH DEAD 105
III - SPELL IMMUNITY 105
IV - WRAITH 105
IV - CHAOS GIFT 105
Death God 106
II - DEATHS MEMORY 106
IV - DEATHS STAND 106
III - ANIMATE DEAD 106
III - SLAYING 107
II - SOULTOUCH 107
I - SPEAK WITH DEAD. 107
II - WARRIORS 107
Death Warrior 107
III - CELEBRATE DEATH 107
II - RETURN TO THE GRAVE 107
I - DEATHS PROTECTION 107
II - DEATHS TOUCH 107
Dragon God 109
III - BREATHE 109
III - SCALES 109
I - TAIL 109
II - TALONS 109
II - FANGS 109
IV - TRANSFORM 109
II - WINGS 109
II - DRACONIC TONGUE 110
I - DRAGONS AURA 110
II - ONE WITH THE WIND 110
II - WIND BRAKES 110
II - WILD WIND 110
II - STRENGTH OF THE STORM 110
Earth 111
I - EARTHBLESSINGS 111
II - CONTROL EARTH 111
I - DETECT EARTH 111
IV - EARTH POWER 111
Terrain 111
Characteristics Level 111
AD 111
III - PETRIFY 112
II - RESTORE 112
II - STONE FLESH 112
Knowledge 113
III - FUTURES 113
I - LOCATE 113
I - QUESTION 113
II - SCRY 113
III - SPELL IMMUNITY 114
II - TONGUES 114
IV - UNDERSTAND 114
Love 115
I - DETECT CHAOS 115
I - CALM 115
II - CURE DESEASE 115
II - CURE POISON 115
II - CURE WOUNDS 115
II - HARMONY 115
III - RAISE DEAD 115
II - REGENERATIONS 116
IV - RESURRECTION 116
II - PRESERVE 116
I - BLESSING OF THE GODDESS 116
II - RETRIBUTION 116
Nature - Beastmaster 117
III - ANIMAL COMPANION 117
I - ANIMAL FRIEND 117
I - CLEANSE ANIMAL 117
III - CONTROL ANIMALS 117
II - GOOD FOOD 117
II - HOLD ANIMALS 117
II - REPEL ANIMALS 118
I - SPEAK WITH ANIMALS 118
II - SUMMON ANIMALS 118
IV - WEREFORM 118
CHAR 118
Tiger 118
Boris 118
Wereform 118
Mod 118
Nature - Druid 119
II - ANIMATE PLANTS 119
I - CLEANSE PLANTS 119
II - CONTROL PLANTS 119
II - GOOD FOOD 119
II - GROWTH 119
II HOLD PLANTS 119
II REPEL ANIMALS 119
I SPEAK WITH PLANTS 119
III SUMMON DRYAD 120
Terrain 120
Characteristics 120
FAT 120
III - TRANSPORT VIA PLANT 120
IV - TREEFORM 120
One God 121
V - Face of God 121
IV - Light of God 121
II - Baptism 121
III - Warrior of God 121
VI - The Cleansing Fires of God 122
Sea God 123
III - Body of Water 123
I - BREATHE 123
III - CONTROL WATERS 123
II - FIGHT 123
III - SERVANT 123
I - SWIM 123
IV - VAPOUR FORM 123
III - SIREN SONG 124
II - WAVE 124
II - SEA CREATURE 124
II - TENTACLES 124
I - INK 124
I - GRIP 124
II - SHELL 124
I - WAVE RIDER 124
Sky God 125
III - DISPERSE WEATHER 125
II - FLY 125
III - LIGHTNING 125
I - PREDICT WEATHER 125
II - PROTECTION FROM WEATHER 125
III SUMMON WEATHER 125
IV - TELEPORT 125
II TELESCOPES 125
I - SHIELD OF AIR 126
II - ARMOUR OF AIR 126
II - FRESH AIR 126
I - MESSENGER 126
II - HEALTH 126
Specific Rites 127
III - ATONEMENT 127
III - EXCORCISM 127
V - INTERVENTION 127
II - INVOKE 127
II - MASS 128
I - OFFERINGS 128
III - REJUVENATION 128
IV - RESTORATION 128
II - VOW 128
Sun God 129
IV - BANISH 129
II - SUNLIGHT 129
IV - PALADIN 129
III - SPEAR OF GOD 129
II - TEMPERATURE 129
II - TONGUES 129
I - FLASH 129
I - HEAT SHIELD 129
II - Armour of the Sun 130
Trickster 131
II - BRIBE 131
IV - DECEIVE 131
II - DISGUISE 131
I - HIDE 131
III - LUCK 131
II - SLEIGHT OF HAND 131
III - TRADE 131
II - OPEN 131
II - SHADOW VIEL 132
II - LIE 132
War God 133
I - AID 133
II - BERSERK 133
I - HEAL 133
IV - HERO 133
II - PROTECTION 133
III - WEAPON OF GOD 133
II - MISSILE SHIELD 133
II - BURST OF SPEED 133
Shaman Spells 134
SPIRITS 134
Buffs 135
STRENGTH 135
DEXTERITY 135
BODY 135
WOUNDS 135
HEALTH 135
LEND SPIRIT 135
RESIST POISON 136
RESIST DESEASE 136
Possession 137
ANIMALS 137
OTHERS 137
OUTSIDERS 137
PRESERVATIONS 137
PROTECTIONS 137
EXCORCISMS 137
Shape Changing 138
III - TRUE SPIRIT - ANIMAL 138
ANIMAL FORMS 138
II - CHANGE SHAPE 138
III - WERE FORMS 138
IV - MONSTER FORMS 138
IV - AVATAR FORM 138
I - CHANGE NATURE 138
Spirit Spells 139
II - BOOST SPIRIT 139
II - BOOST MIND 139
II - BOOST WILL 139
II - BOOST APPEARANCE 139
A 139
A 139
Q 139
Q 139
A 139
Spirit Bind and Bond 140
III - BONDS 140
IV - BIND 140
II - SUMMON 140
II - SEEK SPIRIT 140
I - SPIRIT CIRCLE 140
I - SEE SPIRITS 140
I - COMBAT RITUAL 140
Spirit Servants 142
II - ANIMAL COMPANION 142
IV - SPIRIT ALLY 142
I - DETECT SPIRIT 142
II - FIND SPIRIT 142
III - SPIRIT FORM 142
II - SPIRIT BOND 142
IV - ACCEPT TOTEM 142
II - SUMMON TOTEM 142
II - 142
Spirit Travel 143
I - LEAVE BODY 143
INTRA PLANAR 143
INTER PLANAR 143
SEEK PLACE 143
Totems & Fetishes 144
II - BIND - ONE USE 144
IV - BIND - PERMANENTS 144
III - BIND - CHARGED 144
I - CONDITIONER 144
I - SEAL 145