Alchemy

To be modified.

The products of creatures, particularly magical natured ones, are likely to have alchemical by products. Following is a list of some of the useful products and their sources. To create a product may require a Know(Alchemy) skill roll, this will be indicated by a (#), the number being the required target. A raise will generally yield nothing extra.

Each alchemical item you carry in its raw form will weigh 1 lb. 10 cyclops eyes are 10lbs. Weight comes from the actual item or the materials required to preserve it.

Organic materials that are not used immediately will suffer -2 penalty after 24 hrs due to decay.

It will take 1hr to make a potion, but an unlimited number of the same potion can be done in that hour. You can try to make 2 potions at the same time but suffer -2 to each.

A user may only be under the influence of one alchemical product at a time. A new product may be used but it will cancel the old and require a VG(4) roll or suffer 1FAT.

The target number for alchemical products is based on this being done in an Alchemical Laboratory. A field laboratory is available but the target numbers increase +2.

GMs may want to apply some side effects for potions that have 24hr duration, such as -2CHA due to growing scales etc (like trappings but for the duration of the effect).

The alchemical benefits that I have listed are purely what popped into my head, they arent the ONLY ones you can try for, you could experiment on new formulas and suggest ideas to me. Like the hydra teeth becoming skeletons (would be a hard one).

Razor Wings

v Natural Eggs: One days food per egg.

v (6) Potion: Heal I

v (4) Potion: Recover FAT I.

Giant Spider

v (4) 2 silk swatches give a Silk Rope, 2xST,1/2Wt

v (4) 4 silk swatches give Silk Armour, +1 Tough, 1/2wt, no desert penalties

v (4) Potion: Recover FAT I.

v (6) Salve: Blade Venom reduces Pace (ST1d6+2)

Giant Snake

v Natural Eggs: as Boost (VG) spell, 10pp.

v (4) Potion: Cure Poison/+2 Resist Poison 24hrs.

v (6) Potion: +2 to Stealth rolls for 24hrs.

Wyvern

v Natural Eggs: as Boost (SP) spell, 10pp

v (6) Potion: +1 to Shoot/Throw skills rolls for 24hrs

v (4) Potion: as Fly spell, 20pp.

Hydra

v Natural Eggs: +1 pace for 24 hrs.

v (6) Potion: Fleet Footed for 24 hrs

v (4) Potion: Alertness for 24 hrs

Sand Worm Larvae

v Natural: as Burrow spell, 10pp.

v (10) Potion: of Regeneration.

v (4) Potion: Acrobatic for 24 hrs

v (4) Potion: +2 to Survival rolls for 24hrs.

Fire Beetles Glands

v Natural: Prot vs Fire +2 for 24 hrs.

v (6) Potion: Elemental Prot(Fire), 10pp.

v (6) Potion: 5pp

Bone Beetle Blood

v Natural: strong glue, increase armour value +1 but adds 20% more wt.

v (6) Potion: as Armour spell, 10pp

v (8) Potion: Prot vs Damage(All) -1 for 24 hrs

Leopard Beetle Legs

v Natural: +1 pace for 24 hrs.

v (6) Potion: as Speed spell, 10pp

v (8) Potion: +1 dice type AG for 24 hrs.

Rhino Beetle Horn

v Natural: user does +1 damage in melee for 24 hrs.

v (8) Potion: +1 dice type ST for 24 hrs.

v (4) Potion: as Smite spell, 10pp

Oil Beetle Glands

v Natural: create a torch that will burn for 24hrs, large template.

v (4) Potion: as Bolt spell, one use.

v (4) Potion: Wrestler for 24 hrs.

Sand Beetles

v Natural: +2 to Guts rolls for 24 hrs.

v (4) Potion: as Barrier(Sand) spell, 10pp

v (4) Potion: as Remove Fear spell, 10pp

Elemental Essence

v (6) Potion: as Elemental Prot (element) spell, 10pp.

v (4) Potion: as Environmental Manipulation (element) spell, 5 doses.

v (8) Give armour +2 protection vs element.

v (10) Give weapon +d4 elemental damage.

v (6) Potion: Prot vs Elem +2 for 24 hrs.

v (6) Potion: Boost spell, 10pp

Ssra

v poison

v (4) Salve: Blade Venom

v (4) Potion: Cure Poison

v (8) Potion: Ambidextrous

Giant Crabs

v 50% wt Shields (Bronze equivalent)

v (4) Potion: Block for 24 hrs

Dervishes

v (6) Potion: Cyclone spell, 10pp

v (6) Potion: Clear Sight 24 hrs

v *Clear Sight effect cancels 2 pts of penalties to vision caused by natural effects

(6) Potion: Boost AG, 10pp

Ropers

v Bow strings to give +1 damage

v Slings to do +1 damage

v Rope, 50% wt, x2 str.

Formians

v Exotic Spice Trade Good (need 10)

v (4) Potion: +2 notice for smell and taste

v (6) Potion: Common Bond for 24 hrs.

Gargoyles

v Sling stones that do +1 damage

v (6) Potion: Armour spell, 10pp

v (6) Potion: Prot vs Earth -2 for 24 hrs

v (8) Potion: Natural armour +2 for 24 hrs, doesn’t stack.

Gorgons

v (6) Potion: Prot vs Petrification 24 hrs

v (8) Potion: Boost (ST), 10pp.

Eye Lords

v Natural: Black Pearl

v (8) Potion: Longevity

v (6) Potion: Regenerate

v (8) Potion: Puppet spell, 10pp

v (8) Potion: Luck, gain extra benny

Umber Hulks

v (6) Potion: Stun spell, 10pp

v (4) Potion: Burrow spell, 10pp

v (8) Potion: First Strike for 24 hrs.

Driders

v (8) Potion: Wall Walker for 24 hrs

v (4) Potion: +2 to climb rolls 24 hrs

v (8) Potion: Acrobat edge for 24 hrs.

Cockatrice

v Natural: Petrify on touch with feather (see Monster Powers), 3 uses.

v (4) Potion: Remove/Resist Petrify 24 hrs

v (6) Potion: Boost (AG), 10pp

Baslisk

v (6) Potion: Stun spell, 10pp

v (8) Potion: Hard to Kill for 24 hrs

v (6) Potion: Boost (SP), 10pp

v (6) Salve: Blade Venom, reduces Pace (ST1d6+1)

Hell Hound

v (6) Prot vs Fire -2 for 24 hrs

v (6) Potion: Burst spell, 10pp

v (4) Potion: Tracking +2 for 24 hrs

Golems

v Natural: +1 metal armour

v Natural: +1 metal weapons

v (6) Potion: cancel any armour penalties 24 hrs

v (6) Potion: 10pp

Damned

v (6) Potion: Prot vs Fire -4, for 24 hrs

v (8) Potion: Power Storing 5pp

v (6) Potion: Luck, gain extra benny

v (4) Potion: Taunt +2 for 24 hrs

v (6) Potion: Nerves of Steel 24 hrs

Manticore

v Natural: Arrow Heads that do +1 damage

v (8) Potion: Combat Reflexes for 24 hrs

v (6) Potion: Intimidate +2 for 24 hrs

v (6) Salve: Blade Venom inflicting wounds (ST1d8+1)

Undead

v (6) Potion: Remove Shaken

v (8) Potion: Hardy for 24 hrs

v (6) Potion: Hold the Line for 24 hrs

v (4) Potion: Stealth +2 for 24 hrs

Scorpianmen

v Natural: poison

v (6) Salve: Blade Venom inflicting wounds (ST1d8+1)

v (6) Potion: Resist/Remove poison

v (6) Potion: Survival +2 for 24 hrs.

Swarms

v Sand – (6)Potion of Burrow, 10pp

v Golem Beetles – (6)Potion of Armour, 10pp

v Beetles – (6)Potion of Boost(AG), 10pp

v Scarab Beetles – (6)Potion of Boost(SM), 10pp

v Crypt Beetles – (6)Potion of Boost(SP), 10pp

v Spiders – (4)Potion of Remove Poison

v Rats – (4)Potion of Cure Disease.

v Locusts – (6) Succour, 10pp

v Blood Locusts – (6) Heal.

v Razor Wings – (6)Potion of Deflection, 10pp

v Scorpians – (4)Potion of Remove Poison

v Ants – (6) Blade Venom ST6.

v Desert Crabs – (4)Potion of Boost(Survival), 24 hrs

v Dogs – (4)Potion of Boost(Tracking), 24 hrs

v Baboons – (4)Potion of Boost(ST), 10pp

v Undead – (4)Potion of Boost(VG), 10pp