he Docrae are a race of small humanoid beings with a long and troubled past. Old legends mark them as a race of fun-loving and curious folk, each with the appetite of two men. Some say that they are curious and enjoy comfortable homes near their large and long-lived families. Yet these legends are mostly relics of the past. Even before the Afridhi invasion, other races preyed upon the Docrae, enslaving them and manipulating their trusting nature to their own ends. Many Docrae escaped from the main Afridhi invasion force and headed north in search of an area where they could live peacefully and separately from those who would do them harm.
Personality: Today the Docrae are a hardy and wise folk who have cultivated their warrior nature from the need to protect themselves and their families from exploitation or violence. Despite their small physical stature, Docrae are formidable opponents and are masters of ranged and melee weaponry. While not as strong as their human counterparts, Docrae use their dexterity and cunning to deliver critical strikes capable of besting much larger opponents.
Physical Description: Docrae stand about 3 1/2 feet tall and weigh between 35 and 40 pounds. Their skin is very similar to that of humans, and their hair is normally black and straight. Docrae usually have black or brown eyes, though green eyes are not unknown. Docrae men braid their hair into intricate patterns, often attaching small jewels or similar decorations to their braids as signs of their strength and status in Docrae society. Docrae women wear their hair straight and reasonably short. Docrae society prohibits women from braiding their hair unless they have earned the right to do so through a brave or heroic act. Docrae wear comfortable and practical clothes. Docrae warriors are always ready for battle and wear strong armor while on patrol.
Docrae Culture: Docrae culture consists of a single large clan in which warriors are highly revered. The clan includes many families, but a single Docrae leads them all. The Docrae leader is known as the FreeKeeper. Docrae elders raise the clan’s wisest and bravest warrior to the position of FreeKeeper. The FreeKeeper is charged with maintaining the safety of the Docrae and their lands, to the point of ignoring domestic and political needs within the clan.
Quote above taken from Dave Arneson's Blackmoor copyright 2004 Zeitgeist Games. Race information listed in this section are adaptations of the races created in that book. For additional details, pick up a copy of the source book.
+2 Con or +2 Dex
Small
Docrae have a +2 AC bonus against opportunity attacks.
Survivors (Racial Power)
A docrae gains 2 free points of Background that can be added to a background that taught the docrae to climb, jump, move silently, tell stories and sense when others are speaking the truth. If there are two different backgrounds that reflect this, add one to each background.
Resilient (Racial Power)
A docrae gains +1 on saving throws.
Adventurer Feat: The bonus to saving throws increases to +2.
Champion Feat: The bonus to saving throws increases to +4.
Epic Feat: The bonus to saving throws increases to +7 and automatically succeeds at easy saving throws.