Half-Orcs of Blackmoor

On the Blackmoor frontier’s far reaches, orcs raid human settlements in search of wealth and food. These raids have in turn generated offspring in the form of half-orcs. Half-orcs who do not exhibit clear and distinct human traits are often allowed to remain within the orc culture. Orcs slaughter those who are obviously part human or who fall out of favor. Some half-orcs manage to escape and spend the remainder of their lives hunted by both men and orcs, which forces many half-orcs to live away from civilization, in small bands or on their own. Often they seek some sort of belonging with others and adventure for the respect and acceptance that can come from the skilled use of a battle axe.

Personality: Half-orcs have little patience with others, a trait that may be the result of years of abuse and rejection. They love to fight and greatly value what friendship they can find. They enjoy good food and drink and are always open to reveling. They tend to overcompensate for the lack of positive attention they received over the course of their segregated, hunted lives.

Quote above taken from Dave Arneson's Blackmoor copyright 2004 Zeitgeist Games. Race information listed in this section are adaptations of the races created in that book. For additional details, pick up a copy of the source book.

Racial Bonus

Half-orcs gain a +2 bonus to either Strength or Dexterity.

Lethal (Racial Power)

Once per battle, reroll a melee attack and use the roll you prefer as the result.

Champion Feat: If the lethal attack re-roll is a natural 16+, you can use lethal again later this battle.