Many races and empires have risen to glory and fallen into dust throughout Blackmoor’s long history, many. The legacies of these peoples continue in present-day Blackmoor. Many races are found in the charted and uncharted areas of this enormous world, and each of these races is rich in history and lore.
The primary races that can be selected as character races are Cumasti and Westryn elves, halflings and Docrae, High Thonians and Thonians, dwarves, gnomes, half-elves, half-orcs, and Peshwah. Each race hails from a different region and their members have special abilities to aid them in their adventures.
Quote above taken from Dave Arneson's Blackmoor copyright 2004 Zeitgeist Games. Race information listed in this section are adaptations of the races created in that book.
Other Races
The other races available in the 13th Age rules may be allowed as the GM allows. They would be rare--perhaps the only of their kind in the Thonian empire--and should expect to be treated accordingly.