Activities for Grades PK-2
Get creative and complete maze-building challenges with basic coding concepts. Aligned with K-5 Common Core math.
Type of Activity: Self-led tutorial
Language(s): English.
Devices: All modern browser: iPads/iphone
Length of Activity: One hour
Use blocks of code to complete the dam in the lake so the water remains calm, build a house, and make smoothies!
Type of Activity: Self-led tutorial
Language(s): Arabic, Chinese, English, Hebrew, Japanese, Spanish
Devices: All modern browser, Android tablet / iPads/iphone
Length of Activity: One hour
In each puzzle, you'll navigate Pixel to avoid obstacles so he can get back home to his family.
Type of Activity: Self-led tutorial
Language(s): English
Devices: Internet Explorer 11, Microsoft Edge, Chrome, Firefox, Safari Android tablet
Length of Activity: One hour
K-2 Mazes
Type of Activity: Self-led tutorial
Language(s): English
Devices: All modern browser: iPads/iphone
Length of Activity: One hour
Exploring creative coding and storytelling with these three ScratchJr teacher-led options!
Type of Activity: Teacher-guided
Language(s): N/A. Requires no reading.
Devices: iPads/Android/Amazon/Chromebook tablets with the free ScratchJr app (requires installation)
Length of Activity: 30 to 60 minutes
Students can choose from two game kits that will allow them to design and create their own game using a no-words interface.
Type of Activity: Student-guided
Language(s): N/A. Requires no reading.
Devices: Computers or Chromebooks, iPads/Android tablets require app installation
Length of Activity: 30 to 60 minutes
Use blocks-based programming to navigate Fuzzes through mazes.
Type of Activity: Student-guided, and/or Teacher-guided unplugged activities
Language(s): N/A. Requires no reading.
Devices: Computers or Chromebooks, iPads/Android tablets require app installation
Length of Activity: 30 minutes to 3+ hours
Students will learn about sequences and loops as they explore Box Island and collect all of the stars!
Type of Activity: Student-guided
Language(s): Many, but requires no reading.
Devices: iPad/Android tablet devices only; requires app installation
Length of Activity: 30 minutes to 2+ hours
A fun, active game (to be played indoors or outdoors) that helps students understand the computer science concept of conditionals, or "if-then" statements.
Type of Activity: Teacher-guided
Language(s): N/A. Requires no reading.
Devices: None - unplugged
Length of Activity: 15 to 30 minutes