Activities for Grades PK-2


Get creative and complete maze-building challenges with basic coding concepts. Aligned with K-5 Common Core math.

  • Type of Activity: Self-led tutorial

  • Language(s): English.

  • Devices: All modern browser: iPads/iphone

  • Length of Activity: One hour

Educator Resources


Use blocks of code to complete the dam in the lake so the water remains calm, build a house, and make smoothies!

  • Type of Activity: Self-led tutorial

  • Language(s): Arabic, Chinese, English, Hebrew, Japanese, Spanish

  • Devices: All modern browser, Android tablet / iPads/iphone

  • Length of Activity: One hour

Educator Resources


In each puzzle, you'll navigate Pixel to avoid obstacles so he can get back home to his family.


  • Type of Activity: Self-led tutorial

  • Language(s): English

  • Devices: Internet Explorer 11, Microsoft Edge, Chrome, Firefox, Safari Android tablet

  • Length of Activity: One hour

Educator Resources


K-2 Mazes


  • Type of Activity: Self-led tutorial

  • Language(s): English

  • Devices: All modern browser: iPads/iphone

  • Length of Activity: One hour

Educator Resources


Exploring creative coding and storytelling with these three ScratchJr teacher-led options!

  • Type of Activity: Teacher-guided

  • Language(s): N/A. Requires no reading.

  • Devices: iPads/Android/Amazon/Chromebook tablets with the free ScratchJr app (requires installation)

  • Length of Activity: 30 to 60 minutes

Educator Resources



Students can choose from two game kits that will allow them to design and create their own game using a no-words interface.

  • Type of Activity: Student-guided

  • Language(s): N/A. Requires no reading.

  • Devices: Computers or Chromebooks, iPads/Android tablets require app installation

  • Length of Activity: 30 to 60 minutes

Educator Resources


Use blocks-based programming to navigate Fuzzes through mazes.

  • Type of Activity: Student-guided, and/or Teacher-guided unplugged activities

  • Language(s): N/A. Requires no reading.

  • Devices: Computers or Chromebooks, iPads/Android tablets require app installation

  • Length of Activity: 30 minutes to 3+ hours

Educator Resources



Students will learn about sequences and loops as they explore Box Island and collect all of the stars!

  • Type of Activity: Student-guided

  • Language(s): Many, but requires no reading.

  • Devices: iPad/Android tablet devices only; requires app installation

  • Length of Activity: 30 minutes to 2+ hours



A fun, active game (to be played indoors or outdoors) that helps students understand the computer science concept of conditionals, or "if-then" statements.

  • Type of Activity: Teacher-guided

  • Language(s): N/A. Requires no reading.

  • Devices: None - unplugged

  • Length of Activity: 15 to 30 minutes

Explore activities for robotics and physical computing here.

Visit hourofcode.com/us/learn for more options, too!