Phase One
Students designed a project that linked their interests with an area of schooling they struggled in. Students had complete freedom with what they would produce, some selected to make resources, other games and videos.
Student 1
Interest: Sports
Challenge: Math's
Student Lead Project: Developing a relay game that requires the solving of the multiplication tables.
Student 2
Interest: Technology
Challenge: Math's
Student Lead Project: Developing a multiplayer quiz around the multiplication times tables.
Student 3
Interest: Art
Challenge: Math's
Student Lead Project: Creating artistic flashcards for the times tables.
Student 4
Interest: Art
Challenge: Math's
Student Lead Project: Creating a poster that explains the times tables
Student 5
Interest: Movies
Challenge: Math's
Student Lead Project: Creating an interactive video where you must solve problems to keep watching
Student 6
Interest: Stop Motion animation
Challenge: Math's
Student Lead Project: Creating a stop motion video where the main character encounters agree and disagree math's problems.
Student 7
Interest: Technology
Challenge: Vocabulary
Student Lead Project: Developing a multiplayer quiz around synonyms and antonyms.
End of Term Summary
After a term of student lead project work, I took time to reflect on the project so far. The children were all demonstrating a positive attitude towards being involved in the group. They were proud of the success they had achieved in completing their projects and were excited that the group would be continuing next term.
However as a teacher I knew that the model I has been working with was not a realistic model within a regular classroom. Supporting 7 individual projects with children aged 9-10 is incredibly time consuming let alone if this was done with a full class of 30. The need for a high level of scaffolding also makes this an unusable model within a classroom.
Due to this I decided to enter a second phase of learning in Term 3, where as a teacher, I took the projects completed by students in the previous term and used it for inspiration for an independent choosing task board. Children can self select which of the tasks they wish to complete each week.
Phase Two
Students complete lessons each week where they get to select activities and task that appeal to them from a choice board (The choice board tasks are based of the projects students designed last term).
The experience of repeated success or mastery experiences in learning related tasks is the most important source of a student's self-efficacy beliefs.
A key strategy to facilitate mastery experiences is the use of scaffolding.
Scaffolding includes teaching concepts progressively (precept upon precept); deconstructing learning into smaller achievable steps; and giving adequate time to master each step.
Each step also needs to ensure an optimal level of challenge which requires a corresponding amount of effort.
The second most important way of boosting a student's self-efficacy is through vicarious experience (cf. Winne & Hadwin, 2010).
Peer modelling is when students observe, hear or read about peers successfully doing the same task that they are asked to complete.
The best peer models are those that make errors at first and express doubt about their self-efficacy (coping models). Teachers can use coping models by guiding a student to successfully complete a task while others observe.
The model can then be asked about how they overcame failure and developed mastery.
Effort attribution is important because when students associate effort with success they tend to try harder which in turn boosts their sense of control.
Teachers can reinforce this association by deliberately praising their students' effort, not talent or ability, or their choice of learning strategies.
Another strategy is to provide frequent positive feedback which emphasises progress and next steps.
Teachers can also use verbal persuasion to encourage their students to do their own best work consistently and not to compare their work to others.
Classrooms that emphasise cooperation and a sense that 'everyone can achieve the learning goals' are much more supportive of self-efficacy than classrooms which emphasise competition where only a limited number of students will earn good grades.
Teachers can foster a cooperative classroom culture by positioning learning as a 'team sport' where all students work together to conquer a learning challenge. This culture is advanced further by encouraging students to build on each other's responses to help each other achieve multiple solutions to problems.
Enjoyment of learning
A student's intrinsic enjoyment of the task (Davis, 2018).
Note: Also known as Interest or Curiosity
Implement use of high interest tasks
Make lessons stimulating and relevant while knowing that some students may hide their interest.
Teachers can increase curiosity by knowing their students’ interests. Here’s the formula: understand your students interests; provide them with choices; and then give them some high challenge tasks.
Let them collaborate with others of the same interest (Davis, 2018).
Sense of Achievement
A student's sense of achievement that is experienced when they are able to complete a task successfully (Davis, 2018).
Provide opportunities to boost dopamine levels via introducing physical breaks and a high praise environment.
“Low levels of dopamine make people and other animals less likely to work for things, so it has more to do with motivation and cost/benefit analyses than pleasure itself.” John Salamone
So, saying that dopamine causes pleasure is an oversimplified view. Dopamine actually does the bulk of its work before you feel that satisfaction. It’s the motivation neurotransmitter.
That can obviously have major implications for your productivity. If you can hack your dopamine levels, then you can trick your brain into seeking a pleasurable experience (like crossing something off your to-do list) and use neuroscience to get more done.
Perceived Usefulness
A student's belief about how useful something will be when they have successfully learned it (Schunk et al., 2014)
Explain the transfer
Plan lessons which help students to understand the purpose and benefits of what they are learning (Pressley, 2006).
Relating the learning to ‘real life’ gives context to the relevance of the learning and increases student motivation.
Also, when students see a connection between academic tasks and their own future goals, students are more likely to expend persistent effort and exhibit academic behaviors that support school success (Farrington et al., 2012).
Phase One
Weather: Overcast
Survey was done prior to any lessons.
Student completed the surveys for the first time. They had not yet had experience in the pilot lessons where they have voice and choice into their projects. They had previously met with their classroom teacher and collaboratively set a learning focus for their work within the pilot group.
Weather: Sunny
Survey was done prior to the lesson.
Lesson was held during a lunch time.
Student completed the surveys for the second time. They have now each designed their own project (linked to their learning focus. Children had begun to experiment with the tools/ technology etc. they will be using to develop their project.
Weather: Rainy
Survey was done prior to the lesson.
Lesson was held after lunch in the final hour of the day. Student had been stuck inside all day due to the rain.
Student completed the surveys for the third time. The students were asked to create an outline/ plan of their project to be completed by next week. This was done to help keep them on track and ensure they met their project goals.
Weather: Sunny
Survey was done at the start of the lunch time lesson
Students completed the surveys for the fourth time. The students continued to work on their draft projects. A hockey game was being held at the same time which many students wanted to be at.
Weather: Sunny
Survey was done at the start of the afternoon block.
Students completed the surveys for the fifth time. After this the students continued to work on projects. One students completed his first project and will be running a trial of it next week. Another three were in the final stages of creation. The rest were still developing.
Phase Two
Weather: Sunny
Survey was done at the start of the afternoon block.
Students completed the surveys for the sixth time. After this students were introduced to the new class model where they self select activities to complete from a list designed by the teacher based off the projects they designed last term. Student are to complete all activities each day but can do so in which ever order they choose.
Weather: Sunny
Survey was done at the start middle block
Students completed the surveys for the seventh time. Today was our school Olympics day. Students were very excited for this. In the competitive spirit the students chose to complete a lot of activities simultaneously and opted for group activities such as Kahoots.