My friends and I from our school's Computer Graphics club wanted to create a cool project for the semester, and so we settled on creating an MV for a song called "Sleep Talk Metropolis", which we felt embodied the very essence of our overworked minds and constant state of hussle. I became the director for the entire affair, from arranging meetings to planning storyboards, to delegating tasks to our members. In the end, we produced a fanmade MV for "Sleep Talk Metropolis" with again a mixed 2D - 3D style, which utilised this time more post process shaders and strange scene configurations in Blender.
I worked on more of the latter portion of the MV, starting from where many things began to get warped as the song leads into the chorus.
In this scene, the song is slowly building up towards its chorus as the singer has somewhat of a mini existential crisis regarding what she is doing with her life. To portray that feeling, the feeling of slipping into the blue phantasms of her spiraling subconsious, I decided to overlay a glass block with a cloudy glass shader to give each object a somewhat warped effect. Also, to enhance the mystique and the surreality of the scene, I added emissives to some of the materials of the objects in this scene. In addition to the shaky 2D animations that accompany this background, the visuals build up towards the chaos that is the chorus.
Due to the amount of moving elements in the chorus that I had storyboarded, the Blender scene for it consequently was quite loaded, to say the least. Post-process glitch effect cubes and random emmissive particles filled the scene as the models in the room slowly rose up into this dreamscape constructed of the very same buildings that the singer saw earlier in the city. Below, you can also see examples of the various .gifs that were inserted into the video at various points in the chorus.