Overview
This is an ongoing catalogue of my 3D work. Recently, many of my works have been created on Maya.
This is a project that has been in the works for much longer than I anticipated, simply because I may have planned to model too much assets for this project. While I still plan on adding more to this project, I will post what I currently have for the time being and update it as necessary.
The project itself is a simple, low poly, basic texture model of a study room that I envisioned for myself, complete with plants and a record player. In the future, I want to add a collection of CD covers on the wall for the record player, as well as perhaps import the models into Unreal to light them better.
Early stage models
Late stage models
DISCLAIMER: Character and environment concepts are directly referenced from the game Undertale. While the artwork is of my own creation, it was created as fanart of the above mentioned game.
I rendered this scene as another practise for modelling and texturing, as this time, I used Mudbox to manually colour texture my model. Although it was a bit of a hassle to upload the textures from Mudbox to Maya, I think the result (for the model itself) turned out somewhat satisfactory. My goal upon attempting all of these practises is to light a scene of my own models properly to resemble my own 2D digital artwork.
DISCLAIMER: Character concepts and hut concepts are directly referenced from the game Genshin Impact.
I modelled the aranara from Genshin Impact as a first time texture experimentation render. The reference image for the aranara that I used is located on the last slide.
My first environmental work that I ever created, this creation of a street alleyway corner was my first introduction to lighting and texture rendering in Maya.
DISCLAIMER: Character belongs to the Harry Potter book series and franchise.
My first ZBrush work, where I modelled a rough portrait of Albus Dumbledore from Harry Potter. Although the ZBrush controls took me a while to get used to, I think I want to continue experimenting with creating more character models on there. The images shown here are imported into Maya and textured with standard textures from AI Standard Surface, but I have a version work in progress that is a Mudbox texture file.
DISCLAIMER: Character concept is directly referenced from the game Genshin Impact.
My first character model, I created this as my first human model in Maya as a part of our school's Introduction to 3D Modelling course. I plan on recreating this model in the future from scratch, as my young and unknowledgeable self might have screwed up on some of the mesh connectivities here and there.