LIVE EVENTS

2nd Annual SBCSS Esports Symposium & Tournament

SAVE THE DATE: Saturday, May 4, 2024

2nd ANNUAL SBCSS ESPORTS SYMPOSIUM & TOURNAMENT

The SBCSS Digital Learning Services & Technology Services Department invite you to attend the 2nd Annual SBCSS Esports Symposium and Tournament. This community event, open to students, families and educators, will be held on Saturday, May 4, 2024 FROM 9:00 - 3:00. We will be hosting Super Smash Bros. Ultimate tournaments for students in 6-8th and 9-12th grade.

In addition to tournament play for Middle School and High School students, there will be STEM activities and physical computing featuring hands-on Computer Science. Come check out the demo Esports Lab provided by DI (Data Impressions). Amongst the incredible lineup of featured panelists, is our Master of Ceremonies, Kevon Lee, an author, award-winning motivational speaker, and community advocate who inspires people to “Go Make a Difference.”


Student Registration is now open: https://bit.ly/sbcss24tournament 

Inaugural SBCSS Esports Symposium & Tournament 2023

Resources & Recap

About the Inaugural SBCSS Esports Symposium & Tournament

The Inaugural SBCSS Esports Symposium and Tournament took place on 4/29/23. This event was open to students, educators, and families. The first part of the day consisted of informative sessions. Speakers included representatives from University of Redlands, Esports Engine, Generation Esports, CSUSB Cybersecurity, and SBCSS ROP (Regional Occupancy Program). The goal of these sessions was to provide information that emphasizes the importance of esports for social-emotional wellbeing, learning, teamwork, skill development, and college and career opportunities. 


After the sessions, students & families attended a phenomenal keynote presentation with the incredible Oliver North! Mr. North motivated students to follow their dreams and pursue their passions. He gave them tools and information that helped them develop a formula for success. As a gamer himself, Mr. North connected with the students and inspired them with his own stories of overcoming set backs and finding success in following his dreams. 


After a lunch break to refuel, Ultimate Smash Bros tournaments took place for grades 6-8 & 9-12, while Minecraft build challenges and free builds were open to students 4th grade and above. Congratulations to Jesse Sanchez from Rialto High School for winning the High School Tournament and Isaac Aguilar Ramirez from Maple Elementary for winning the Middle School Tournament. 


SBCSS Esports is thankful to our IT team, presenters, volunteers, chaperones, coaches, educators, and administrators who came together to make this event fun, informative, and successful. We would also like to thank the students and families that dedicated their Saturday to attend the event. Looking forward to the 2nd Annual SBCSS Esports Symposium and Tournament in 2024!!! 


A very special thank you to Data Impressions for providing an Esports Demo Lab, custom wall wraps, and prizes consisting of gaming chairs and a Nintendo Switch. We greatly appreciate their support of the Inaugural SBCSS Esports Symposium & Tournament. 

SBCSS Esports is grateful for the donation of Nintendo Switches from the Loma Linda Fire Fighters Association, IAFF Local 935, and the Sheriff Employee's Benefit Association (SEBA). Game play was made possible by their generous support to our program. 

Smash Bros. Ultimate High School Tournament Winners

Smash Bros. Ultimate Middle School Tournament Winners


Keynote Speaker: 











Check out the Symposium video recap created by students in the Digital Storytelling class at Moore Middle School, Redlands USD. 

A very special "Thank You" to Data Impressions for sponsoring 

prizes & gaming chair raffles

SBCSS Esports Symposium Presenters

Jacob Beach, Esports Program Director

University of Redlands

Jacob has nine years of esports experience as a player, coach, manager, and analyst. He spent the past four years developing collegiate esports in the Pacific Northwest. His impressive career includes two junior college national titles for Overwatch and Smash Ultimate at Centralia College.

Jacob is currently working with U of R campus partners to designate and design the esports “arena,” which will be open to all students for casual use, participation in the esports program, and coaching sessions. The program will launch with the opening of the arena for the Fall 2023 term.

Source Credit: https://www.redlands.edu/student-life/esports/meet-the-team/jacob-beach/

Dr. Karen Goss, ROP Coordinator

San Bernardino County Superintendent of Schools

Dr. Karen Goss is an educator with over 20 years of experience in education. Karen was a classroom teacher and technology & data coach. She spent eight years in school administration. She is currently a Coordinator at San Bernardino County ROP at the San Bernardino County Superintendent of Schools. Dr. Goss will be leading a session on cybersecurity that incorporates hands-on activities, team work, and gamification...all while learning cybersecurity.  

Marissa Lazo-Necco

San Bernardino County Superintendent of Schools 

Exploring technology and eSports: The opportunities 

Marissa Lazo-Necco is a Family and Community Engagement Manager at San Bernardino County Superintendent of Schools. During the symposium, she will be co-presenting a session along with husband, Aldo Necco who is an experienced esports professional with a background in tv production / post-production and operations in the field. Their session will support families in learning about the risks and benefits of gaming. They will also engage students as Aldo takes a deeper dive into the eSports field, speaking to his experiences working with Esports Engine.  


Brandon Louden, Program Manager

Microsoft / WEBXT ESPORTS / Start.gg

Brandon Louden has experience in the technology, gaming, and safety aspects of esports. He started is career working for the Xbox Safety Team where he and his team ensured players had a healthy place to game that was free from harassment and illicit activity. His passion for competitive gaming began when he worked for the world-renowned gaming publisher, Valve, who has create industry-defining titles such as CS:GO, Dota, Half-Life, Portal, and Team Fortress, just to name a few. During this time, he was able to work with the International Championships for Dota, which is one of the top 2 Esports tournaments in the world. He currently works as a Program Manager for Microsoft, where his primary role is with the Esports competitive platform, Start.gg. that runs thousands of esports events which include Rocket League, Smash Bros., Gears of War, and Age of Empire. Brandon is a wealth of knowledge in the esports arena and advocates to equip the next generation of gamers with the skills necessary to succeed in the industry. 

Melanie Mendoza, Sr Direct Sales, Support & Training

Microsoft 

A Southern California native, Melanie is a part of the dedicated account management team at Microsoft for San Bernardino County Superintendent of Schools. Starting at Microsoft in 2016 and working at several more tech companies over the years, Melanie has seen many technology careers start with a passion for gaming. Her favorite aspect of her job is the ability to advocate for gamification and esports in the classroom, to drive student attendance and engagement. She will be hosting hands-on lab sessions for Minecraft Education:  special lesson plans in collaboration with NASA to highlight the Artemis Moon Launch, and to celebrate a San Bernardino County graduate and the first person of color to orbit the moon!

Aldo Necco, Post-Production Supervisor

Esports Engine

Exploring technology and Esports: The Opportunities  

Aldo Necco is an experienced Esports professional with background in tv production/ post-production and operations in the field. His love for media production met his love for gaming in the field of Esports where he gets to manage several high-profile leagues and tournaments including the Call of Duty League, Overwatch League, FIFA, PUBG, Warzone Mobile, Call of Duty Mobile League, Fortnite tournaments, Clash Royale Tournaments, Formula E, Twitch Streamer Bowls and more. He currently serves as a Post-Production Supervisor for Esports Engine. 

Charles Rouse

Program Manager IECI

Cal State San Bernardino

Charles Rouse is the Outreach & Community Development program manager for the Cybersecurity Center at California State University San Bernardino (CSUSB). He leads the Inland Empire Cybersecurity Initiative (IECI), a National Security Agency (NSA)-sponsored economic growth project that fosters a pipeline of cybersecurity talent from middle school to full-time employment in the Inland Empire. The IECI program has formed collaborations with Riverside and San Bernardino county K-12, community colleges, and industry partners to identify, develop, and market regional talent toward meeting the cyber-related job placement needs of our local employers.

Charles assisted in the implementation and management of the National Science Foundation (NSF)'s Community College Cyber Pilot program that offered the renowned CyberCorps: Scholarship for Service (SFS) program extension to participating CAE community colleges across the Nation.  Charles fulfilled a vital role in shaping the training structure and career development content for the Armed Forces Veterans and bachelor’s degree-holding scholarship recipients pursuing associate degrees or certifications in cybersecurity. Charles is also the advisor of the CSUSB chartered Pan-African STEM Society, Coyote Amateur Radio Emergency Communications Club, Coyote Karate Club, and Cyber Squad outreach programs of CSUSB’s Cyber Intelligence & Security Organization (CISO). He is a U.S. Army veteran and CSUSB Business/Cybersecurity alumnus.

Chris Shima, Scholastic Esports Specialist

Generation Esports

Chris is a Southern California native and has been an educator for over 18 years, primarily teaching CTE courses in graphic design, A/V production, computer science, journalism, and theater arts. In 2014, he organized one of Colorado’s first high school esports programs and shortly after founded Colorado's first statewide competitive esports league.


Chris now works with Generation Esports assisting teachers and administration improve student outcomes through competitive and academic scholastic esports solutions. He is an advocate for the renowned High School Esports League and the acclaimed Gaming Concepts course curriculum series, which equips students with essential CTE skills, boosts their engagement, and promotes mental wellness.


Outside of the esports space, Chris teaches Lindy Hop swing dance classes with his wife, while raising their two teenage daughters, who are also dancers and gamers.

Sue Thotz, 

Director of Education Outreach

Common Sense Media

Sue Thotz is the Director of Outreach for Common Sense Education and co-founder of Equity in Action CA. In 2011, Sue began working for Common Sense by providing support and training for educators and administrators on issues of digital culture and wellness. As a co-founder of Equity in Action CA, she has facilitated conferences that emphasize the importance of identity and belonging and strive to amplify marginalized voices in the education technology space. Sue is the winner of the 2023 ISTE’s Making IT Happen Award. Prior to Common Sense, Sue was a researcher and educator. Sue holds a master's degree in public health and an undergraduate degree in zoology and chemistry. 


You can find Sue on Twitter @suethotz.

The Inaugural SBCSS Esports Symposium & Tournament is made possible by the following community, business, and educational partners