SBCSS Esports Symposium & Tournament
The 3rd Annual SBCSS Esports Symposium & Tournament effectively showcased the SBCSS Esports framework for building a meaningful and sustainable K-12 esports program. Centered around Four Pillars, School Connection, Reaching the Whole Child, College & Career Readiness, and Family & Community Engagement; the 3rd Annual Esports Symposium & Tournament on May 3, 2025, brought together students, families, educators, and industry partners in a celebration of competitive gaming, college and career exploration, and inclusive community engagement.
Tournament play, including bracketing and match management, was provided by Generation Esports. The event featured middle and high school Super Smash Brothers Ultimate (SSBU) 1 v 1 competitions. Professional shoutcasting was provided by Jordan “FBI_Tugboat” Fitzpatrick, who worked with students to comment on the happenings of the matches.
This event demonstrated how competitive gaming can serve as a powerful intersection of education, student development, and community involvement. By strengthening school connectedness, promoting post-secondary pathways, and creating inclusive spaces, the event continues to exemplify best practices in educational esports.
SSBU 1 v 1 2025 SBCSS Champions
Middle School Division:
1st Place: Diego, eAcademy, Redlands USD
2nd Place: Definite, Clement Middle School, Redlands USD
High School Division:
1st Place: Adrian, Cajon High School, SBCUSD
2nd Place: Julio, Norton Science & Language Academy, LCER
GameHers Mario Kart 4 v 4 Champions
1st Place Team:
Eliza, Barstow High School, Barstow USD
Eliot, Upland High School, Upland USD
Nalayah, Cottonwood Elementary, Hesperia USD
Kamilah, eAcademy, Redlands USD
2nd Place Team:
Evie, Moore Middle School, Redlands USD
Natalie, Mojave River Academy - Oro Grande
Arielle, Maple Elementary, Hesperia USD
Daphne, Mesa Linda Middle School, AESD
On December 5, 2024, SBCSS hosted a Shoutcasting Workshop, facilitated by professional shoutcaster, Jordan Fitzpatrick (@FBI_Tugboat), who offered students valuable insights and skills regarding esports commentary. This special event was attended by Twenty students from Rialto Unified School District, San Bernardino City Unified School District, Barstow Unified School District, and Upland Unified School District. The workshop was enhanced by the support of DI Technology and the assistance of Project Wilderness, who worked with students to develop their shoutcasting abilities. Additionally, Workforce SBCSS supported students with the use of RapidMooc, an all-in-one video recording hardware device and capture processing software.
On December 6, 2024, esports athletes competed in the Fall Face Off, a LAN competition celebrating the season’s conclusion. This event provided students the opportunity to meet and compete in person with players from other teams they had faced in virtual tournaments. Thirty-four students from six districts participated in friendly competition. See below for Varstiy and JV winners.
Fall Face Off Varsity Division Winners:
1st Place: Jesse Sanchez – Rialto High School, Rialto Unified School District
2nd Place: James Dayton – Orangewood High School, Redlands Unified School District
3rd Place: Rogan Alibang – Orangewood High School, Redlands Unified School District
4th Place: Abraham Galloway – Upland High School, Upland Unified School District
Fall Face Off Junior Varsity Division Winners:
1st Place: Alan Martinez – Rialto High School, Rialto Unified School District
2nd Place: Leonardo Teniza – Rialto High School, Rialto Unified School District
3rd Place: Esteban Perez – Cajon High School, San Bernardino City Unified School District
4th Place: Jernan (Joey) Bernal – Rialto High School, Rialto Unified School District
The Second Annual SBCSS Esports Symposium & Tournament took place on Saturday, May 4th at the Dorothy Inghram Learning Center. This community event was attended by approximately two hundred students, families, and educators from 16 districts and 28 school sites throughout San Bernardino County.
The vision of the SBCSS Esports Symposium & Tournament was to highlight the four pillars of SBCSS Esports: School Connection, College & Career Readiness, SEL, and Family & Community Engagement. In order to accomplish these goals, the event showcased facets of the esports ecosystem which consists of various careers found within the esports industry. Level Up Clothing, provided t-shirt printing demonstrations. The SBCSS Esports logo was placed on black t-shirts and each student in attendance received one of the custom designs. GTRSimulator provided a racing rig that allowed students to practice driving skills, testing their abilities in critical thinking, problem solving, and reaction time. SBCSS Digital Learning Services hosted a hands-on STEM lab where students had an introduction to computer science and were provided opportunities to code their own video games. DI Technologies hosted a professional production station that enabled students to shoutcast and stream game play while their peers were competing.
Additional activities included two panel discussions. The first panel featured students, coaches, and parents. Esports athletes from Cajon High School, San Bernardino City Unified School District, and Upland High School, Upland School District, shared their experiences with being part of a competitive esports team at their high schools. Coaches shared examples of how esports has had a positive effect on their students. They also gave success strategies and tips for fellow coaches in attendance. The second panel consisted of esports industry experts. Panelists included a COO, Scholastic Esports Specialist, two nationally-ranked esports coaches, and several entrepreneurs. These professionals gave insight and information to career options for students interested in esports endeavors and beyond.
Game play was divided into two separate tournaments, one for middle school and one for high school students. Super Smash Brothers Ultimate was played in each tournament. Bracketing was managed and hosted by Generation Esports. The Middle School competition consisted of 48 players from 14 school sites and 8 districts. It came down to Sophia Jimenez (7) and Aaron Hernandez Estrada (8), both from Southridge Tech Middle School, FUSD, battling it out for first place. Aaron ended up taking the title as the 2024 SBCSS Esports MS Champion! High School competition consisted of approximately 70 players from 15 school sites and 9 districts. In the end an exciting match ensued from David Macias (12), Pacific High School, SBCUSD, and Adrian Santos (10), Cajon High School, SBCUSD. Adrian Santos, the 2024 SBCSS Esports HS Champion, received an energetic welcome as he accepted his trophy with his team, coach, and family cheering him on.
The vision of the SBCSS Esports Symposium & Tournament was to highlight the four pillars of SBCSS Esports: School Connection, College & Career Readiness, SEL, and Family & Community Engagement. In providing an opportunity for students, coaches and families to attend the event, cheer on their players, learn from peers and industry professionals we were able to accomplish the mission of the event. This was a wonderful way to bring our gaming community together from throughout San Bernardino County.
Behind the Scenes with GTRSim: 2nd Annual SBCSS Symposium & Tournament
Join GTRSim as they showcase the incredible experiences and opportunities provided to students at the 2nd Annual SBCSS Esports Symposium & Tournament.
In this video, they highlight the events of the symposium, such as immersive gaming setups, insightful discussions, and the electric atmosphere of competitive esports.
Watch the full video to see how GTRSim is supporting digital learning and technology in schools.
Inaugural SBCSS Esports Symposium & Tournament 2023
Resources & Recap
The Inaugural SBCSS Esports Symposium and Tournament took place on 4/29/23. This event was open to students, educators, and families. The first part of the day consisted of informative sessions. Speakers included representatives from University of Redlands, Esports Engine, Generation Esports, CSUSB Cybersecurity, and SBCSS ROP (Regional Occupancy Program). The goal of these sessions was to provide information that emphasizes the importance of esports for social-emotional wellbeing, learning, teamwork, skill development, and college and career opportunities.
After the sessions, students & families attended a phenomenal keynote presentation with the incredible Oliver North! Mr. North motivated students to follow their dreams and pursue their passions. He gave them tools and information that helped them develop a formula for success. As a gamer himself, Mr. North connected with the students and inspired them with his own stories of overcoming set backs and finding success in following his dreams.
After a lunch break to refuel, Ultimate Smash Bros tournaments took place for grades 6-8 & 9-12, while Minecraft build challenges and free builds were open to students 4th grade and above. Congratulations to Jesse Sanchez from Rialto High School for winning the High School Tournament and Isaac Aguilar Ramirez from Maple Elementary for winning the Middle School Tournament.
SBCSS Esports is thankful to our IT team, presenters, volunteers, chaperones, coaches, educators, and administrators who came together to make this event fun, informative, and successful. We would also like to thank the students and families that dedicated their Saturday to attend the event. Looking forward to the 2nd Annual SBCSS Esports Symposium and Tournament in 2024!!!
A very special thank you to Data Impressions for providing an Esports Demo Lab, custom wall wraps, and prizes consisting of gaming chairs and a Nintendo Switch. We greatly appreciate their support of the Inaugural SBCSS Esports Symposium & Tournament.
SBCSS Esports is grateful for the donation of Nintendo Switches from the Loma Linda Fire Fighters Association, IAFF Local 935, and the Sheriff Employee's Benefit Association (SEBA). Game play was made possible by their generous support to our program.
Smash Bros. Ultimate High School Tournament Winners
Smash Bros. Ultimate Middle School Tournament Winners
Check out the Symposium video recap created by students in the Digital Storytelling class at Moore Middle School, Redlands USD.
Jacob Beach, Esports Program Director
University of Redlands
Jacob has nine years of esports experience as a player, coach, manager, and analyst. He spent the past four years developing collegiate esports in the Pacific Northwest. His impressive career includes two junior college national titles for Overwatch and Smash Ultimate at Centralia College.
Jacob is currently working with U of R campus partners to designate and design the esports “arena,” which will be open to all students for casual use, participation in the esports program, and coaching sessions. The program will launch with the opening of the arena for the Fall 2023 term.
Source Credit: https://www.redlands.edu/student-life/esports/meet-the-team/jacob-beach/
Dr. Karen Goss, ROP Coordinator
San Bernardino County Superintendent of Schools
Dr. Karen Goss is an educator with over 20 years of experience in education. Karen was a classroom teacher and technology & data coach. She spent eight years in school administration. She is currently a Coordinator at San Bernardino County ROP at the San Bernardino County Superintendent of Schools. Dr. Goss will be leading a session on cybersecurity that incorporates hands-on activities, team work, and gamification...all while learning cybersecurity.
Marissa Lazo-Necco,
San Bernardino County Superintendent of Schools
Exploring technology and eSports: The opportunities
Marissa Lazo-Necco is a Family and Community Engagement Manager at San Bernardino County Superintendent of Schools. During the symposium, she will be co-presenting a session along with husband, Aldo Necco who is an experienced esports professional with a background in tv production / post-production and operations in the field. Their session will support families in learning about the risks and benefits of gaming. They will also engage students as Aldo takes a deeper dive into the eSports field, speaking to his experiences working with Esports Engine.
Brandon Louden, Program Manager
Microsoft / WEBXT ESPORTS / Start.gg
Brandon Louden has experience in the technology, gaming, and safety aspects of esports. He started is career working for the Xbox Safety Team where he and his team ensured players had a healthy place to game that was free from harassment and illicit activity. His passion for competitive gaming began when he worked for the world-renowned gaming publisher, Valve, who has create industry-defining titles such as CS:GO, Dota, Half-Life, Portal, and Team Fortress, just to name a few. During this time, he was able to work with the International Championships for Dota, which is one of the top 2 Esports tournaments in the world. He currently works as a Program Manager for Microsoft, where his primary role is with the Esports competitive platform, Start.gg. that runs thousands of esports events which include Rocket League, Smash Bros., Gears of War, and Age of Empire. Brandon is a wealth of knowledge in the esports arena and advocates to equip the next generation of gamers with the skills necessary to succeed in the industry.
Melanie Mendoza, Sr Direct Sales, Support & Training
Microsoft
A Southern California native, Melanie is a part of the dedicated account management team at Microsoft for San Bernardino County Superintendent of Schools. Starting at Microsoft in 2016 and working at several more tech companies over the years, Melanie has seen many technology careers start with a passion for gaming. Her favorite aspect of her job is the ability to advocate for gamification and esports in the classroom, to drive student attendance and engagement. She will be hosting hands-on lab sessions for Minecraft Education: special lesson plans in collaboration with NASA to highlight the Artemis Moon Launch, and to celebrate a San Bernardino County graduate and the first person of color to orbit the moon!
Aldo Necco, Post-Production Supervisor
Esports Engine
Exploring technology and Esports: The Opportunities
Aldo Necco is an experienced Esports professional with background in tv production/ post-production and operations in the field. His love for media production met his love for gaming in the field of Esports where he gets to manage several high-profile leagues and tournaments including the Call of Duty League, Overwatch League, FIFA, PUBG, Warzone Mobile, Call of Duty Mobile League, Fortnite tournaments, Clash Royale Tournaments, Formula E, Twitch Streamer Bowls and more. He currently serves as a Post-Production Supervisor for Esports Engine.
Charles Rouse,
Program Manager IECI
Cal State San Bernardino
Charles Rouse is the Outreach & Community Development program manager for the Cybersecurity Center at California State University San Bernardino (CSUSB). He leads the Inland Empire Cybersecurity Initiative (IECI), a National Security Agency (NSA)-sponsored economic growth project that fosters a pipeline of cybersecurity talent from middle school to full-time employment in the Inland Empire. The IECI program has formed collaborations with Riverside and San Bernardino county K-12, community colleges, and industry partners to identify, develop, and market regional talent toward meeting the cyber-related job placement needs of our local employers.
Charles assisted in the implementation and management of the National Science Foundation (NSF)'s Community College Cyber Pilot program that offered the renowned CyberCorps: Scholarship for Service (SFS) program extension to participating CAE community colleges across the Nation. Charles fulfilled a vital role in shaping the training structure and career development content for the Armed Forces Veterans and bachelor’s degree-holding scholarship recipients pursuing associate degrees or certifications in cybersecurity. Charles is also the advisor of the CSUSB chartered Pan-African STEM Society, Coyote Amateur Radio Emergency Communications Club, Coyote Karate Club, and Cyber Squad outreach programs of CSUSB’s Cyber Intelligence & Security Organization (CISO). He is a U.S. Army veteran and CSUSB Business/Cybersecurity alumnus.
Chris Shima, Scholastic Esports Specialist
Generation Esports
Chris is a Southern California native and has been an educator for over 18 years, primarily teaching CTE courses in graphic design, A/V production, computer science, journalism, and theater arts. In 2014, he organized one of Colorado’s first high school esports programs and shortly after founded Colorado's first statewide competitive esports league.
Chris now works with Generation Esports assisting teachers and administration improve student outcomes through competitive and academic scholastic esports solutions. He is an advocate for the renowned High School Esports League and the acclaimed Gaming Concepts course curriculum series, which equips students with essential CTE skills, boosts their engagement, and promotes mental wellness.
Outside of the esports space, Chris teaches Lindy Hop swing dance classes with his wife, while raising their two teenage daughters, who are also dancers and gamers.
Sue Thotz,
Director of Education Outreach
Common Sense Media
Sue Thotz is the Director of Outreach for Common Sense Education and co-founder of Equity in Action CA. In 2011, Sue began working for Common Sense by providing support and training for educators and administrators on issues of digital culture and wellness. As a co-founder of Equity in Action CA, she has facilitated conferences that emphasize the importance of identity and belonging and strive to amplify marginalized voices in the education technology space. Sue is the winner of the 2023 ISTE’s Making IT Happen Award. Prior to Common Sense, Sue was a researcher and educator. Sue holds a master's degree in public health and an undergraduate degree in zoology and chemistry.
You can find Sue on Twitter @suethotz.
The Inaugural SBCSS Esports Symposium & Tournament is made possible by the following community, business, and educational partners