Gaming Concepts, a program approved by California's A-G requirements and accredited by STEM.org, offers a vertical pathway comprised of five comprehensive semester and yearlong courses. Tailored for middle and high school CTE/STEM electives, this curriculum is now accessible through PlayVS.
Each course is facilitated through an intuitive digital platform, streamlining lesson scheduling and providing teachers with user-friendly classroom tools. By leveraging the video game and esports industry as a focal point, these courses facilitate skill-based learning, imparting valuable transferable skills for college and career readiness. Empower your students by normalizing esports at your campus this year!
Since 2018, schools using Gaming Concepts have reported improved grade point averages for students and attendance increases of up to 10%.
Increased student engagement
82% of students who participated in Gaming Concepts as an after-school activity stated it was the first time they had participated in any extracurricular activity.
Focus on mental health
Mental Health Moments weave meaningful, personal social emotional learning into daily lessons.
Purposeful play
Yes, regular class play sessions are all part of Gaming Concepts. Daily class goals gives purpose to screen time.
Follows the CTE pathway
A fun way to engage students with STEM, CTE, and career readiness through gaming.
Book some time with Josh and Shima at PlayVS to learn more about bringing esports-themed CTE/STEM electives to your school site. Shima has been an educator for over 18 years and consults with districts all over California to grow skills-based learning through video games in secondary schools.