At Farmington High School, (FHS), in Farmington NH we are using Arduino, an open source microprocessor and software platform. We use a few different types of these but the Sparkfun SIK Kit is our "go to" set that students are started on. It's base is an Arduino Uno, (one of the older and more reliable boards), with both digital and analog pins.
With these boards, wires, breadboards, sensors and coding students can make something that lights up, reacts to sound, moves, sends a tweet etc..
Arduino is a great way to start coding and seeing the code working in the physical world! Below are a few examples of what students at FHS have made as well as Mrs. McCracken.
This is one of the many classes offered through Mrs. McCracken's S.T.E.A.M. Makers' course listings.
Please contact Mrs. McCracken if you have any questions.
This student played with a trickier device that appears simplistic.
This is an IoT [internet of things] device. The student used a bluetooth module, attached to an Arduino with a cell phone loaded with an App called "Blynk". The Blynk app allowed the student to turn on a light remotely, just using an Android phone. It appears very basic but pairing devices has been an issue and this student was the first to successfully do it!
This student had a nightmare of a time with this project. It was based on a fortune teller she found online. The code was outdated, though, so she had to keep revamping it over and over just to make it work. The Arduino didn't recognize many of the function types being called. Eventually it was debugged but it was a real coding challenge!
On Fridays students were given a randomized group of objects to work with. They would have 3 groups to choose from, (decided by a random generator app that Mrs. McCracken made). Together they would decide on a group to create a project with.
Farmington, NH High School, 21st learning, STEAM classes, STEM classes, ICT standards, google classroom, google apps, computer classes, technology education, SAU 61, Shannon McCracken