A maker is someone who creates (The Inventor Center)
Computer Science feels like it's always about creating programs, but it's really about creating solutions to problems. When we solve problems in computer science, we generally do so by programming, but there's a whole world out there of problem solving that doesn't revolve around programming, much of which can be connected to programming in some way:
Recipe Design
Engineering
Woodworking
Etc.
When what you make involves electronics, cheap resources (cardboard, popsicle sticks, glue), prototyping, etc. we generally refer to you as a maker.
I don't have a maker space, but learning to be a maker can be done with limited resources and limited space, you just have to think outside the box.
The Inventor Center - News & Inspiration
*** You do not have to have expensive equipment to be a maker, but having access to things like 3D printers, C&C machines, and Laser Cutting Devices makes the process much faster and expands your capabilities significantly.
See MIT's Maker Resources on Maker Tools & Materials
Building Materials (wood, paper, cardboard, notecards, etc)
Tool kits (screwdrivers, hammers, drill bits, pliers, etc)
Clamps (bar clamp, vice, squeeze clamps, etc)
Cutting Devices (saw, scissors, razor blade, scalpel)
Measuring Tools (Rulers/Yard Sticks, Measuring Tape, Tape Measurer)
Adhesives (scotch/masking/duct/electrical tape, double sided tape, various glues)
Connectors (paper clips, staples, magnets, velcro, nuts & bolts, screws, rubber bands, zipties)
Electronics (batteries, buzzers, switches, sensors, LEDs, motors, fans, wires/cables, clips)
Electronics tools (helping hand, soldering equipment, multimeter, wirestripper, pliers, heat gun)
Electronic Brains (Arduino, Basic Stamp, Raspberry Pi, Micro:bit)
3D Printer
Laser Cutter
2D/3D Modeling Software
Vinyl Printers/Cutters