Students need to meet up and form interdisciplinary groups and share timetables with film, design, animation, and audio by the end of week 3
Students need to communicate with their facilitator at the end of week 5 if they have miscommunication or task allocation issues with other team members
Groups are free to use either free or purchased assets to supplement their own project work but must reference all assets that they did not create in a reference list else risk claims of plagiarism, and any purchased assets are at the cost and license requirements of the students themselves
Projects should be scoped to be small, for example aiming to produce a fully playable level/tutorial/intro and a trailer
Projects must be able to exhibit all game functionality within the first 5 minutes of gameplay
Games must be a valuable asset for all team members, not the indulgence of a single team member (EG project manager or programmer)
Example Game Design Documents:
Example Game UX/UI Flow:
Miro Resources:
https://miro.com/blog/how-cozyjuicyreal-brought-their-board-game-to-life-in-miro/
https://miro.com/blog/fallout-lonestar-working-game-remote-team/