Learning Journal - All Learning Journal entries published weekly and Learning Journal Link submitted to Campus Online in week 1.
CIU212.1 Client & Supervisor Simulated Meeting – Submit a link to your Learning Journal with embedded presentation and reflections on project meetings to week 6. Progress should be documented weekly. Submit to Campus Online due week 6.
CIU212.2 Project Development – Submit a link to your Learning Journal with your mentor and team production meeting, updates, feedback, problems you have worked through, and a final reflection on the module. Progress should be documented weekly. Submit to Campus Online due week 12.
CIU212.3 Project Proof of Concept - Submit a link to your Learning Journal with Production Bible embedded. Submit to Campus Online due week 12.
Final Reflection must be included in your Learning Journal
Project Initial Pitch group presentation in-class weeks 3 or 4**
Project Group Presentation for "Green Light" in-class weeks 5 or 6
** Note: You may already have a project in mind so we are happy to hear an initial pitch as soon as you're ready
Project Bible Draft submitted by week 10
Project Bible Final Due week 12
Rock Band Setup - 5 track EP
EMP Project - 5 track EP, must have recorded elements, using a range mixing approaches
Final product published to include artwork and video (for at least one song) - Must engage with third party contributor
Must display initiative in a professional freelancer role or as a part of a professional team
10mins maximum screen time Must display initiative as a professional freelancer role or as a part of a professional team
The following audio crew roles must be determined - Location sound mixer, Boom swinger, Audio data wrangler, Dialogue editor, SFX editor, Foley engineer, Foley artist, Atmos Editor, ADR recordist, ADR editor, Mixer, Music Composer/editor/mixer/engineer
A full crew tech run for audio post workflow must be completed prior to the shoot
Workflow document for Film/Audio Tech run (also below)
Post - Production for audio - All Visual turnovers to audio teams must be at 25fps (if video) with timecode burn-in starting at 00.00.00.00 or 24fps (if film).
Film projects must be locked off prior to turnover to the audio team and include opening and closing titles - timed to correct length - (a dummy credit roller can be swapped out in film post but must remain at the identical length)
All location audio channels must be used in film edit so that an all channel OMF can be turned over to audio at Lock off.
Teams must use an audio scratch tracker (google spreadsheet) to track previs audio and post audio implementation and feedback
Regular interdisciplinary feedback sessions must be incorporated into the schedule
Post - Production for audio - All Visual turnovers to audio teams must be at 24fps with timecode burn-in starting at 00.00.00.00
Previz
Play blasts
Animatics
Updated renders
Version numbers must be incorporated in file naming. Eg: [Project Name]_Previz_V1_[date backward eg 200122]
Teams must use a standard audio tracking sheet to track pre-production and post audio asset creation. implementation and feedback
AUDIO Tracking Sheet - in 0. Major Project Student Resources: Students must make a copy of the tracking sheet to use for their project - DO NOT edit in this master resource, please. https://docs.google.com/spreadsheets/d/1vJED60PCoFL4WwIrfQiNLFHym2C8AxqcyxBkPfjqnts/edit?usp=sharing
Pre mastered audio files must be implemented in-game prior to week 8 (CIU330). Mastered audio files implemented no later than week 10 (CIU330).
QA audio playtest must be completed in week 11 (CIU330) with level amendments completed prior to submission in week 12 (CIU330)
Playthrough Video 2 mins (ish) to be created by Games team for Audio submission