CIM312 ANIMATION
Sydney
Sydney
See Campus Online
Screen Duration: 30 seconds minimum, 3 minutes maximum.
We recommend an engaging story including a character arc, with a setup, a conflict to be solved, and a resolution. Stories must be realizable with available resources. Major projects must be a valuable asset for all crew and a target audience, not the indulgence of a single crew member, e.g. the writer or director. Storytelling is the goal. You must create a viable storytelling product, identifiable in relation to competitors and genre, which will be distributed to a proven target market and audience, with an understandable cultural context and screen language.
The films to be greenlit for pre-production support are evaluated by the mentors, with input and comment by the cohort of students. Not everyone has to pitch an idea. Students may form groups to workshop ideas and pitch as a group. The number of approved projects depends on the number of students enrolled in the module - for projects hosted in the Animation discipline, we look for a minimum of 3 artists per team. You must be proactive, recruit team members, and apply to work on teams.
Getting and maintaining green light status for pre- and production means regularly meeting key milestone deadlines, with deliverables and processes adhering to quality standards and scope limits. Greenlight is a binding agreement.
Budget & Fundraising is up to each team. The film’s brand includes the SAE brand, so all fundraising and events must be respectful, legal, and safe.
Format: See Resources: Format Standards.
See: Team Project Essential Deliverables
See Content Guidelines - you must provide Content Warnings for content that may be confronting.
You are strongly encouraged to investigate and plan for festivals and awards.
Use expressive, stylized reference, and apply good design principles. Limit photorealism.
Pre-production EDIT requires minimum 2D Storyboard/Animatic visuals, acting/posing/expression, music and sound effects. The quality of composition/timing/shapes is to be good enough for all layout/previz/animation to follow the edit, precisely. 3D: Previz edit is desirable.
Voice: non-verbal (sigh, grunt, laugh, hmm, la-la, etc) is strongly recommended. Limit verbal character dialog performance. Narration VO is unrestricted.
Main characters
Essential:
2D designs with model sheets (poses, expressions) and turnarounds
3D models (lo-res), simple material colors.
3D rigs (lo-res).
Desirable:
3D models (hi-res), cleaned up, uv-mapped prior to rigging, turntabled.
3D rigs (hi-res), good for acting, with happy, scared, angry, and sad poses and expressions.
Pose Blocking Tests and/or Animation Tests of the characters, in their high quality form.
3D surfacing (color, texture), with preliminary lighting, turntabled.
Settings (locations/environments). Each setting with a minimum of 1, maximum of 4 wide-camera-angles for backgrounds/establishing shots.
Essential:
2D backgrounds, rough quality version, high quality version, including matte paintings.
3D models, lo-res, simple material colors, 2 views.
Desirable:
2D enhanced-perspective backgrounds, if complex 2D camera motion is required.
3D models, hi-res, UV-mapped, surfaced with color/texture, several views. Detail objects for scene/set dressing should be limited in number and complexity. Use 2D backgrounds wherever possible!
Props (anything handled or moved by a character) and/or vehicles.
Essential:
2D design, rough quality versions, high quality versions, various angles/poses.
3D model, lo-res, simple position center, simple material color.
Desirable: 3D model lo-res, hi-res, cleaned up, uv-mapped, rigged, pose/motion tested, surfaced with color/texture, tested with preliminary lighting, turntabled.
FX (wind, liquid, smoke, fire, cloth/hair/costume/accessories, natural forces, dynamics)
Essential:
2D design, rough quality versions, high quality versions, various angles/poses.
3D model, lo-res, simple position center, simple material color.
Desirable:
3D models/particles, hi-res, cleaned up, rigged for use in different shots, pose/motion tested, surfaced with color/texture, tested with preliminary lighting, turntabled.
Moving background characters. These must be simple, or pre-built designs and/or rigs. Non-moving and/or 2D key-poses are okay.
A scene is a collection of shots, around a specific plot point, setting and background.
Project maximum: 5 or 6 scenes.
Assign tasks somewhat evenly, but with fair regard to differing student ability. There can be one main artist per scene, if that works. Typical tasks per scene:
Pre-production sound, music, 2D storyboard keys, and animatic editing. Please board a fair mix of wide, long, mid, and close-up shots.
3D layout/camera/previz. This is simple motion only, with low-res models. Must match 2D animatic. Depending on how good the rough layout looks, it can be edited into the animatic, on a new track / layer. Avoid swimmy splined animation. Use tight timing.
Pre-production 2D color keys, 1 per scene, roughly painted. Usually this is not edited into the animatic.
3D pre-lighting tests of still-image color keys, using the 3D layout/previz camera, with lo-res models or primitive models. Usually this is not edited into the animatics/previz, unless it looks good and a mix of 2D/3D is desired in the edit.
A shot is a single camera angle, either moving or not moving, usually starting and ending with a cut to another camera angle.
Project maximum: 50 shots. Most 4-person team projects will only need 15-30. Negotiable. Assign tasks somewhat evenly, but with fair regard to differing student ability.
Pre-production tasks per shot:
2D storyboard keys, establishing shots, start, end, and extreme keys of every action, every change of character emotion (pose/expression), every character entry or exit.
An average team size is 3 to 6 people.
Team projects hosted in Major Projects Animation require a director and a producer, similarly to Film. This is two different people, who major in the same discipline.
Solo projects are unusual, and require high proof of ability and necessity. Otherwise, they are discouraged.
Regularly updated and re-exported, with 2D storyboard tracks as well as 3D, for communicating expression/shape details and other artistic information we can't see in 3D previz alone, and referenced into production so that shot animators may follow the latest sound/ref precisely
An integrated edit, combining both 2D and 3D elements, a.k.a. "workbook previz", is fine, and may be desirable.
While it's desirable for all team members to contribute equally, it's essential that tasks are appropriate for differing student's individual abilities, and that each student is working to their individual potential for the given schedule and hours.
Recruit teams inside the module first. If there are essential roles unfilled, recruit outside the module. The best modules to advertise to are Trimesters equal to ours (T5) or earlier. For example, Studio modules. This ensures the students you collaborate with will be enrolled and committed to your project over the break through Production and Post Production next trimester. Department Co-Ordinators can direct you to Studio modules.
All production requires detailed scheduling, during pre-production, by a producer.
Test as much as possible of the Production & Post-Production this trimester: Rigs, Character Animation, FX, Color, Lighting and Rendering, Compositing, Editing, and Sound. Your best-practice goal is to make Pre-Production good enough for the Production to follow it precisely.
Character/animation development tests are required during pre-production.
Layout/Previz of scenes and/or shots are strongly recommended to be done in pre-production. This motion is simple. Often, only the rough positions of camera, characters and scene elements are keyed, at the start and end of each shot, optionally with body/face poses. Rigs for 3D previz are typically the lo-res versions. This is not character animation. Do NOT do pose-to-pose animation blocking or splining in LAYOUT, save it for animation. Your goal is to get approval for every shot's composition layout and cameras, before animation.
Production character animation scheduling: Please agree on the average number of seconds of animation per artist, for each character or other moving element, per week. Plan for a pose-to-pose-blocking pass, on all animation, prior to splining. Please plan for at least 3 feedback and revision cycles per shot in this stage.
Examples: Music Videos, Games, Multimedia Projects.
You are required to create our discipline's Essential Deliverables, to suit the project, whether or not the external team has a different way of doing things. For example,
If the other discipline doesn't do any part of our deliverables, you are expected to do the work. This includes complete Bible, Storyboard, Pre-Production Edit, and Pre-Production Audio, this trimester, thank you.
If the other discipline doesn't have a producer and/or a director skilled in directing our discipline, you are expected to provide the producer and/or director, as needed for our discipline's part of the project.
Screen duration will be limited by team size. Please kindly work with at least two other students, in our discipline. Working solo is discouraged.
The Animation: Project Scope Guidelines still apply, e.g. your screentime duration. Your Workload will be the same. You will be graded as a student of our discipline.
You are asked to respect the standards of the external discipline.
See the Audio Department's specific requirements for collaboration and green-light conditions, during pre-production. Please follow them.
This is your first assessable project,
Due at the beginning, middle and end of the trimester, shared and published.
Submit your published link in Campus Online > Module > Assessments/Projects > Learning Journal.
Journals submitted after Week 3 will be graded as overdue.
See Student Setup
Set up your
GOOGLE DRIVE FOLDER
STUDENT JOURNAL
PITCH PACKAGE
Use a computer. Sign out of any personal Google accounts, and only use your SAE student Google account.
Create a Major Projects GDrive folder for your own material, and for any group project you're organizing.
Edit the student GSite that contains all your previous SAE work.
In your student GSite, create your Journal page for this trimester-module.
Share (or options > Share) >
Share with People and Groups >
austudent@student.sae.edu.au (SAE Students)
moderation_au@sae.edu (SAE Academic Staff)
Access type – Viewer
Alternatively, you can set Viewer permissions to
Anyone with the Link (Easiest)
Every class / mentor meeting:
Sign in, open your Journal editor, and take notes.
Publish some content.
What to show:
Progress of any kind
WIPs - inserted or embedded media evidence, Gdrive folder, screenshots,
Highs, lows, achievements. Activity days/hours.
Constructive self-critique on at least one or two of the Learning Outcomes and Transferable Skills from the Module Guide. Select one or two that feel appropriate for your recent weekly activity. Focus mainly on your own responsibilities. For example:
I used a lot of communication and collaboration skills this week, and resolved a conflict. I improved my pre-production documentation, testing and visualization.
Your fellow colleagues' work: constructive feedback and critique.
Peer/Team feedback, Mentor feedback, and learning discussions. Feedback response, and WIP versions.
Creative discussions, negotiations, resolutions and agreements.
Example Journals:
Michelle Jasan, Journal (Film)
Anita Hampson, Journal (Film)
Bianca Sappey, Journal (Film)
Aidan Parkes, Journal (Film)
Alexander Robinson, Journal (Film/Animation)
All Students: join this module's group forum.
See your email for a link to your current trimester-module forum.
If the invite is expired, email the module coordinators for a fresh one.
Make sure to update your nickname so it is clear who you are and what discipline you are in.
All students, please be active in the forum.
From Week 1, use the forum to introduce yourselves, your strengths and interests, and your project ideas. This is also important for students who don't attend Week 1.
View other student's pitches in the forum. Be constructive. Comment on the pitches in your Journal with warm and cool feedback, and be prepared to offer feedback, when asked. Consider your proposed roles on multiple pitches, and record this in your Journal.
After greenlight, enroll in project groups to communicate with your teams. Please check in and communicate regularly with your teams, even if you can't attend something, and give notice of any lateness for anything.
Team Leads:
During pitching and greenlight process, share the link to your Pitch Package Page with everyone in the cohort.
After greenlight, create a forum group for your project and ensure all team members enroll in it. Pin a welcome message, with a link to the director's / producer's Production Project Page.
GDrive: create a folder named for the proposed project, and bundle all pitch materials together.
Embed all pitch materials as tiles into a pitch page in your student GSite,
Publish and share the page link with our module cohort via group forum (e.g. Discord) and in the class spreadsheet provided.
Example student pitch packages/pages:
Anita Hampson, Follow Suit (Film)
Alexander Robinson, Kaiya (Film/Animation)
Joseph McGuire, Cat Magic (Animation) (warning: contains permission errors)
Ginny Wu, Water Cycle (Animation) Pitch, Bible, Animatic/Previz
A Title, and a Logline.
A 1-minute "elevator pitch" synopsis, written and verbally presented. This is also a great way to keep yourself focused on the essence of the story. Make it interesting.
A slide deck presentation of reference, for the characters, look, lighting, acting, style, and sound.
Beat Outline, Treatment, and Script.
Genre, medium, duration.
Proposed Team (names of people who are already attached), as well as Crew Needed.
A Director and a Producer (Above The Line) are needed first.
Heads Of Departments (H.O.D.) are needed next.
Proposed teams already attached are a major selling point of the pitch.
A 5-minute formal pitch, presented by the team lead(s) and proposed crew, with 5 minutes for discussion after each pitch.
Requirements are strict. Material too far from requirements when the formal pitch is due will not be accepted for formal pitching or reviewed for feedback. We reserve the right to hear, read, and sponsor only sales pitches that meet our requirements, that we have time to review, and that we are interested in.
Please have your pitch packages ready and rehearsed, for spoken/visual presentation in class, or pre-recorded video presentation if you prefer.
We'd like all pitches to be complete by Week 3. Please address all feedback. We want greenlight status confirmed by Week 4, please.
Rehearse and prepare to present your pitch
to the entire Major Projects cohort,
to your discipline/class, and/or
as a guest, to another discipline's class,
multiple times, with revisions.
Please pitch as a team, as soon as it is possible to do so.
Relax, introduce yourself, breathe, speak loudly and clearly from your belly.
As well as the Pitch Package requirements, above, there are many other factors which contribute to the assessment of a pitch, such as the story, the quality of the creative content, quality of the source / reference material, variety of content, inclusivity, workload distribution, popularity with students, potential for festivals/awards, and many other factors. Some pitches may be ready more quickly than others, have better quality material, be more popular, or have stronger teams attached, so they will be preferred.
You must prepare yourself to handle rejection of any sales pitch.
With large numbers of pitches, not all will be accepted for a formal pitch presentation and review. It depends on time available.
All relationships are voluntary. Major Projects students network and organize themselves.
You must follow the Pre-Greenlight Workload instructions on securing roles. You must network, and advertise your strengths, interests, and portfolio in your Journal, on time, or they won't be considered.
Brainstorming and Development - suggested exercises
Brainstorming with a team is strongly recommended. There may be some in-class development and brainstorming if time permits and if projects need it. Otherwise it's up to students to be proactive and form teams. Team leads, please invite feedback from prospective and attached team members.
In free-form brainstorming, all ideas are okay.
Use improvisation techniques, "yes, and...", and act out your ideas physically.
Use a high ratio of positive feedback to critical feedback. Be specific.
Start with a character with personality attributes. What is their most fundamental motivation/goal (the character’s super-objective in a story?)
Choose or create another character with conflicting goals.
What does character A want to do to character B to get what they want? What does B want to do to A?
Create a story from this, with a setup, a conflict, and a resolution. Ensure you can tell the story in one or two sentences. Include a character arc.
Find a way to introduce a random idea into the story. Use online random word generators, to create phrases. No matter how unrelated an idea is, integrate it. There is also a game app called Story Cubes.
Add character details and sensory attributes:
Tag characters with shapes, colors, sounds, textures, scents, or animal images e.g. Tom moves like an arrow, Mary's color is red, Bruce is a square, Veronica sounds like a bell, Lester is smooth, Kirk smells like oranges, Brody is like a horse.
When brainstorming, be liberal and allow any idea to be okay. Afterwards, you can edit.
Tasks & Workload for ALL STUDENTS
Contribute to development. Yes, this means YOU, even if you are not pitching.
View other student's pitches in class, or in the group forum (e.g. Discord). Offer feedback. Mentors and team leads are expected to listen to your feedback. Comment on the pitches in your Journal with warm and cool feedback, and be constructive.
If you do not provide information in your Journal on time, your feedback on pitches will not be taken into consideration.
Participate in supporting and/or developing a colleague's pitch, for example by brainstorming as a team, by writing or contributing creative material to their pitch package, and by signing up for a role. Signing up to a project is a vote for that project.
Pitch a proposed project idea, take feedback and develop it further.
Develop a Pitch Package, a Team, and a Script. See Pitch Package requirements.
Plan and Fill your Workload, and secure Roles.
Please develop your proposed roles for multiple projects (3 maximum), for different greenlight outcomes:
Plan A
Plan B
Plan C
In your Journal, please advertise your current skill sets, and insert media evidence. Use your Journal as a portfolio. Announce your availability in class, and in the group forum (e.g. Discord).
Major Projects students are expected to be skilled, and to take on roles within their capabilities.
Seek roles by applying to the proposed team leads of pitches, and selling your skills, so that you have multiple options, and also so that proposed teams can be a selling point of the pitch. This must be voluntary and pro-active.
You must plan your workload for all of this trimester, the break, and next trimester of Major Projects.
Please insert a link to the director's pitch page of any project you are approaching, into your Journal.
Major Projects students organize themselves. You must prepare yourself to accept that people may or may not be interested in working with you. It is up to you to sell your strengths and interests, sell your vision and skills, draw attention to yourself, network and form connections. We may advise you, and ask you to do certain roles, but we will not intervene. All relationships are voluntary.
If you do not provide information in your Journal on time, your strengths and interests will not be taken into consideration.
You must get yourself attached to strong, reasonably popular pitches, and showcase your Journal, so that students will be interested in recruiting you. We cannot help you advertise your strengths and interests, or help you find an interesting role, unless you communicate your strengths and interests to the student body.
If time is available, and depending on the number of students, we may have in-class group exercises to share your Journals, and discuss your strengths and interests, to facilitate networking. Please contribute, so we can ensure all students have full workload assignments, and all projects are fully crewed.
We do not guarantee you will have a senior role on any team, because we do not provide a degree in Directing, Producing, or any Head Of Department role. Senior roles cannot be purchased for the price of an undergraduate degree. Institutions typically offer either 2-year, 3-year, or 4-year Bachelor programs in general filmmaking, not in senior roles. To guarantee you will be educated for a senior role, you must be accepted into a Post Graduate or a Masters Degree program. For example, a student who completes a 2 or 3 year Bachelor program in Medical Science does not pop out of college and say "I'm a Doctor."
ANIMATION:
To consider roles, and get ideas for tasks you can help with, you may
Use the Production Tracker (search this page to find it),
For Pre-Production, offer to contribute elements of the Bible, Storyboard/Animatic, Fundraising/Events, BTS/Marketing, Catering, Pre-Production Temporary Audio/Music, Schedule/Tasker, Color Key Reference, Lighting Key Reference, Cinematography / Lighting Plan with Set diagrams / layouts, Acting Reference, Sizzle Reel footage, VFX reference, Camera motion reference, Casting Voice Actors or Video Reference Actors, Hiring Professionals e.g. Stunt Co-Ordinators, Aquiring 3rd Party Assets (Character Rigs, Sets and Props), Modeling/Rigging Assets (Characters, Sets and Props), Previz, VFX Previz, Render farm tests, etc.
Offer anything of value to the project
Rating, market viability, warnings.
Research and learn the industry guidelines for the content rating of your project, for it's medium, it's target market and demographics. Examples: G, PG, TVPG, M.
A simple content advice notice is required for coarse language / explicit lyrics, violence, animated fantasy violence, and mild sexual references.
Examine similar, competing works within your genre, and learn the needs of your proposed target audience. Your project must be viable within a market.
Let's be aware of each other's diverse needs. As creators in a university setting, we address a wide range of subjects, including challenging and sensitive subjects.
If you are going to present material that might be confronting, have extreme or mature content, please give a trigger warning. See suggestions from Oxford Student Union
For serious subjects related to mental health, please include mental health resource information, in your pitches, introductions and credits:
Lifeline 24/7 Crisis Support Tel. 13 11 14
Animation
Workplace Health and Safety: Ergonomics, taking appropriate breaks, avoidance of Repetitive Stress Injury, regular pacing of work sessions over time. This is also important for crunch times near deadlines. Long periods of holding a specific posture require stretch & movement breaks. See SAE Policies.
Shooting video reference or mocap for action scenes: see Film Safety Standards.
All shoots require an on-set Safety Plan, managed by a Producer or 1st AD.
Children / minors on set require protection by an authorized person, and permits. Projects must comply with the Regulations of the NSW Office of the Children's Guardian.
Any risky action, extreme sports, violence, combat, falls, or accidents require an experienced Stunt Coordinator for rehearsals and on-set.
Weapons of any kind require constant supervision by an experienced professional Armourer (weapons safety officer). All weapons must be fake replicas. See Film: Safety Standards.
We must all follow the SAE Code of Conduct.
Do not engage in frivolous outrage, personal attacks, or defamation. If you disagree with an idea, inquire into it, or debate it in a civil and respectful manner. If you are having a hard time, seek a support meeting.
Exercise the presumption of innocence, be tolerant, be resilient, respect difference of opinion, liberty and individuality.
We must support one another's well-being.
Stay in regular contact with teammates and mentors.
Book a confidential appointment with the Student Counselor Syeda Rahman s.rahman@sae.edu, or with SAE Counseling Services for support.
21T2 - 21T3
21T1 - 21T2
20T3 - 21T1
Directors, Producers: once a project is greenlit
All students: once you're on the team of a greenlit project
In your student GSite. Sharing Audience: Team/Students, SAE Mentors/Moderators
A Student Project Page for the main projects you work on in Major Projects, next to the weekly Journal.
For most students: this is simply each project's Schedule that you're following and the Deliverables (embedded), with your role description(s).
Directors, Producers:
One or both of you maintains the main page for the project. This contains the Pitch, Schedule, Script, Storyboards, Bible, GDrive, Previz, EDIT, Production Docs and key Production Management information, embedded with visual tiles and links to the actual assets, so everything important can be seen quickly by team members, and used.
H.O.D. Supervisors
Contains the main deliverables for your department so team members can quickly find and use them.
Share this page's link with your team. Pin a link in your group forum.
Directors:
Re-use (or duplicate) your pitch page. Rename the TITLE to Project Name Production or something similar.
Please share the link to (a) Production Project Page and (b) GDrive project folder, with your team.
Producers:
Set up page sections for your schedules, task trackers, and all production management information for the team. Share with the team.
Everyone Else:
Anita Hampson, Follow Suit (Film)
Marcus Kennedy, Song Boy (Film)
Alexander Robinson, Kaiya (Film/Animation)
Joseph McGuire, Cat Magic (Animation) (warning: contains permission errors)
Nhu anh thy Huynh (Trish), Scarlet Dance (Animation)
Development and Pre-Production: 9 hours/week per student.
Production and Post-Production: 18 hours/week per student.
Contribute to development and team building. See: Pre-Greenlight Workload
Main Project: Pre-production, Production, and Post-Production Roles.
Secondary Projects: Pre-production, Production, and Post-Production Roles.
Pre-Production requires 9 hours per week, Production and Post requires 18 hours per week, including class time. At minimum, your task schedule must fill these hours. Remember this is your capstone project and deserves your best efforts.
As an example, a "very highly employed" student is someone who has 2 pre-production roles, 1 production role, and 2 post-production roles, on 2 projects. This is 10 roles, a very busy student! A more reasonable "average" expectation is 3 to 4 roles, spread out over your main and secondary projects for 2 trimesters, to fill your hours.
Example Pre-Production Roles (Animation):
Producers organize everthing, supervise the Schedule/Tasker, legals, financials, administration, and safety.
Writers, 2D Designers and 2D Storyboard artists have high workloads during development and pre-production, and may need assistance with specific scenes.
Directors, actors and character animators need to rehearse, workshop lines, psychological intentions, emotions, transitions, and physical choices. Once it's working, this is further developed into storyboards, still photo references or video reference, with assistance needed for reference capture.
Directors have high storyboarding and editing workloads and may require assistance, e.g. with specific scenes.
3D artists produce 3D designs, models, rigs, color surface/texture for characters, environments (sets), and props/vehicles. Lighting artists produce lighting setups and test renders.
3D layout/previz artists create the 3D layout/previz and cameras, with basic motion, before character animation.
Character acting 2D and/or 3D rigs need to be tested by character animators.
For live-action collaboration, DOPs and Gaffers gather reference for composition and lighting, and plan the types of lights, cameras and lenses to be used. They do set diagrams, planning the positions of cameras, lights, and actors. In some projects, DOPs supervise the storyboard.
VFX designers and artists will gather reference, do VFX previz, tests, and designs for pre-production. They will attend shoots to ensure green screen lighting is correct, take measurements of camera and actor positions, and photograph the lighting.
Title and Credit designs need reference, and are designed, tested and pre-visualized in pre-production, included in the Bible, and edited into the Previz.
Sound artists provide reference, temporary music, temporary sound effects, and temporary voice for previz/animatics and the Bible.
Editors seek reference for timing/pacing, and edit the previz/animatics, which can be storyboard keys, live action stills, footage, reference/sizzle reels, with temp audio/music.
BTS and Marketing crew contribute to pre-production marketing, by helping to organize fundraising events, interviewing the Director, Cast, and/or Team, showing early elements of key art / Bible, and developing short marketing videos, for pre-production fundraising campaigns.
Other ANIMATION crew: To consider roles, and get ideas for tasks you can help with, you may
Use the Production Tracker (search this page to find it),
For Pre-Production, offer to contribute elements of the Bible, Storyboard/Animatic, Fundraising/Events, BTS/Marketing, Catering, Pre-Production Temporary Audio/Music, Schedule/Tasker, Color Key Reference, Lighting Key Reference, Cinematography / Lighting Plan with Set diagrams / layouts, Acting Reference, Sizzle Reel footage, VFX reference, Camera motion reference, Casting Voice Actors or Video Reference Actors, Hiring Professionals e.g. Stunt Co-Ordinators, Aquiring 3rd Party Assets (Character Rigs, Sets and Props), Modeling/Rigging Assets (Characters, Sets and Props), Previz, VFX Previz, Render farm tests, etc.
Offer anything of value to the project
There is limited flexibility about your workload, depending on your project complexity, role, and types of alternative tasks available. Please discuss, as needed.
Sign a written work agreement with your team.
Lateness, work quality: if there are valid issues affecting your schedule or workload, please:
Promptly give notice of any lateness, or any issues, to your team leads, and mentors.
Ask for help.
Document issues in your Journal.
Apply for a Special Consideration to modify your grading expectations, such as granting a time extension or a lower workload. Use the form under Campus Online > Module > Welcome, and supply evidence.
To pass the module, you must show your contributions to development / pre-production, with weekly work history and evidence in your student site. Document everything you do in your Journal, write down the hours you spend, take photos and screenshots, save images, and use media evidence. You must regularly engage with your team's schedule, tasks and due dates, and show this in your GSite.
Please go to the Projects, Crews and Roles sheet for this trimester, below, and edit it.
Create a heading row for your project, using the included examples.
Fill all blank cells, starting with your project's page links, director links, and producer links.
All team members listed in the greenlight-approved Pitch must now be entered into the sheet, please.
This is due immediately after greenlight.
You may also insert new rows underneath your projects for more crew.
For any roles that remain unfulfilled, advertise and recruit in class, via your Pitch page, and via group forums (e.g. Discord). Recruit within this module first, then in modules below, then via other networks after discussing with mentor.
Producers, please set up a detailed Schedule and Task tracker immediately after greenlight. Track all team members' productivity, engagement, and timeliness, as well as each task. Your entire team must be assigned Pre-Production, Production, and Post-Production tasks, to fill the workload / hours required by the Module Guides, for the entire two trimesters of Major Projects.
Work Agreements:
Producers must establish a group work contract with all teammates.
All team members must apply professional behavior and contribute equitably to the project.
Examples: see Module Guide, check with mentors
Please go to the Projects, Crews and Roles sheet for this trimester, below, and edit it.
Find the heading row for each of your projects. You may insert a new row underneath for yourself.
Please fill out all information on your Main and Secondary project roles.
Fill all blank cells. Instructions are available in the sheet.
21T2 - 21T3
21T1 - 21T2
20T3 - 21T1
20T2 - 20T3
Name the forum after your greenlit project.
Producer, Directors, and 1st ADs should have admin privileges.
Be supportive and respectful to all team members and recognize their contributions, no matter how small. Adhere to the SAE Code of Conduct. Support your team leads. Accept that some people may have different opinions and tastes to you, including your mentors.
Invite your Mentors
Pin a welcome message, with a link to the Director's or Producer's Production Project Page, so crew can quickly see the Pitch, Schedule, Script, Storyboards, Bible, GDrive, Breakdowns, Production Docs, Previz, and Edits, at a glance.
Ensure all participants of any meeting you host are allowed to screen-share by default, so work, visuals, and audio can be shared and discussed.
Schedule weekly recurring Google Calendar meetings, using student email addresses, with automatic reminders, and a link to the forum.
You may publish the link to your group forum in the Projects & Crews sheet.
Please meet with your fellow producers, and organize the Master Schedule, below. Student Producers edit the Master Schedule. If the current version for this trimester has already been started, use it. Otherwise, nominate one Producer to create it using a new copy of the previous trimester as a template. It must be labeled clearly, stored inside a GDrive folder, and shared using standard permissions (search: Student Setup in this page).
Producers are asked to negotiate any schedule conflicts of Crew or Resources directly with other students. If necessary, your Mentors can mediate on your behalf. Please keep track of crew assignments in the Projects, Teams & Roles sheet and update changes. The biggest issue is to manage people time, more than equipment.
Major Project Production is required during the trimester break.
Studios, Edit Suites, Equipment, Wacom tablets, Bookable Rendering Equipment
See SYD TECH STORE and BOOKING SYSTEM
21T2 - 21T3
21T2 - 21T3
21T1 - 21T2
20T3 - 21T1
Weekly activity, work history log, weekly reflections (including 1 or 2 Learning Outcomes or Transferable Skills), mentor/peer feedback, revisions/changes, WIP version media. Journals are graded at beginning, middle and end of trimester. See Student Setup.
Directors, Producers and Department Supervisors: Milestones, and/or latest versions of Essential Deliverables
Publish and share to your team.
All students: Embed some of your team's milestones.
Producers / Assistants: please update with any changes.
All students: Please check your details and workload. Update any changes.
Class is introduced to module pre-production Resources, Roles, Deliverables, and Project Management expectations.
Each team meets with their Team Leads to discuss their Pre-Production Briefing.
Producers - overall project status, project health, scheduling, budgeting, negotiations, managing overall team performance and timeliness
Directors - communicating vision, acting examples, style examples, coaxing and nurturing artistic and creative ideation, blocking out acting on stage/set, storyboards/art roughs, cameras, diagrams, lighting directions,
Assistant Producer or 1st AD - detail tasks, standards/conventions, relations between director/producer and crew
Editors - pacing, timing, style examples, consultation with director, titles and credits, pre-production audio
Audio - pre-production temporary audio/music, production recording, post-production audio, works with editor/director
Designers, Storyboarders, Pre-Production Edit Animatic / Previz Editor
Layout/Camera
Character Animators
Set/Background Artists
3D Model/Surface/Rig
FX Artists/Animators
Color, Light, Render, Compositr
Pre-class and Post-class routines
See the Essential Deliverables list
Producers: All Producers must agree on one Master Schedule for the whole group of projects.
Producers: Create one Detailed Schedule / Tasker for each project. Embed/link in your Project Page. Distribute the link. All team members must embed/link it.
All students: Embed/link Schedules/Trackers in your Project Page. Ensure all your tasks are in it.
A detailed Schedule and Task Tracker is due in Weeks 5 - 7. It is one of the earliest and most important tasks in the Production Tracker, and is also an Essential Deliverable. It is to be updated with every milestone delivery. It is to be prominently displayed and linked in all team materials.
Producers and Assistant Producers are responsible for creating and maintaining Detailed Schedules and Task Trackers, with assistance from 1st ADs. This includes dates, people, Pre, Production and Post. We suggest Producers work on the Schedule, while the Director and creative Crew work on version 1 of the Storyboards, Designs, Bible, Casting actors, workshopping Scripts and Rehearsals, and Previz/Animatics. If it is too difficult to work in parallel, do the Schedule first.
Please kindly use the Production Tracker sheet and Essential Deliverables list on this page, to schedule all requested tasks, and key milestones for the deliverables.
You may use any of these PROJECT MANAGEMENT resources:
Trello. Online (web-hosted) and free. Assign tasks and completion dates to users. Kanban-board style. No Gantt chart. You must share your Trello board for PUBLIC viewing.
Potential for investigation: ClickUp (online), Agantty (software/app), TomsPlanner (online), Asana, Notion.
SAE Animation Project Management Framework
Shotgrid online project management, scheduling and tasking.
Please embed/link schedules/taskers in your Production Project Page and Bible, and pin in the group forum, with a prominent heading, image and link. It should be shared for public viewing. If it can't be embedded, use a LARGE IMAGE + link for clarity.
All tasks must be assigned to individual user accounts (multiples are okay) with automated reminders of due dates for WIP milestones. Calculate tasks in hours, hours per week, or days. Track ETAs and completion status.
Task durations should be estimated in hours, hours per week, or days.
Producers, 1st ADs: Please use Google Calendar Events with automatic Reminders for all scheduled crew appointments.
Your entire team must be assigned Pre-Production, Production, and Post-Production tasks, to fill the designated workload and hours required by the Module Guides, for the entire two trimesters of Major Projects.
No crew member should expect to pass this module if they are only assigned to production or post-production roles.ANIMATION:
Please note the main production window for Major Projects: Animation begins during the break between trimesters. We ask teams to finish pre-production art/models/rigs, and commence production layout/previz and animation of whole scenes/shots ASAP, similarly to the film students, who are shooting. This is necessary to provide adequate time, revision and quality for character animation.
Production character animation scheduling: Please agree on the average number of seconds of animation per artist, for each character or other moving element, per week. Plan for a pose-blocking pass, on all animation, prior to splining. Please plan for at least 3 feedback and revision cycles.
Use the Production Tracker to book all items, including Cast/Crew bookings for acting rehearsals, video reference shoots, studios, equipment, edit suites, render farms, etc. To assist negotiations between projects for equipment, please create a desired Resources and Equipment list and share it in your Project Page.
Studios, Edit Suites, Equipment, Wacom tablets, Bookable Rendering Equipment, Wonder Room for green screen shoots.
See SYD TECH STORE and BOOKING SYSTEM
Pre-Class:
5:00-6:00: Compulsory regular class time for all students:
Marking the Roll, Part 1. Please be timely.
Short peer to peer feedback comparing journals
Current class subjects and milestones for all projects and students
6:00-7:15: Group Meetings
Project/Team Groups in breakouts, run by Producers or Directors, or by their nominated representatives.
Role/Discipline group breakouts.
External Unit and Inter-Discipline Class Visits
e.g. Film, Animation, Audio, Games, External Units, meetings, pitches or presentations
We may rotate.
7:15-7:30: Return to Main class for conclusion.
Post-Class:
Update Journals.
1 to 1, special meetings or difficult issues, scheduled as required.
Tasks assigned by your groups
Working on-campus, your team may share a network project folder on the LAN server
Windows > Explorer > \\fs1syd\Students\Public\[Team Project Folder] or
MACOS > Window > Connect To Server > smb://fs1syd/Students/Public/[Team Project Folder]
Team project folder name: MAJOR_PROJECTNAME_21T1
SYNCHRONIZE these two folders, weekly.
\\fs1syd\Students\Public\[Team Project Folder]
GDrive > [Team Project Folder]
All projects require a detailed Audio Plan, included in the Bible.
Audio Plans for FILM:
For typical live action, use mainly temporary audio in your pre-production edit. You are going to sync most of your final audio in post-production.
For music videos, musicals, sound-driven scenes, or vfx-intensive scenes, you want a lot of synchronized, high-quality/final audio in your pre-production edit (animatic and/or previz). Request pre-production audio lock from collaborators.
Audio Plans for ANIMATION:
Higher-quality animation: you want synchronized, high-quality/final audio in your pre-production edit. This is the preferred method in feature animation and higher budgets. Request pre-production audio lock from collaborators. Animation looks better when it follows sound, and animators can sync to it.
Lower-budget animation: use mainly temporary audio in your pre-production edit, and sync most of your final audio in post-production, e.g. with ADR. This is the less-preferred method.
For regular live action and lower-budget animation plans, you are encouraged to synchronize your pre-production edit to the rhythm and emotion of your pre-production temporary audio. Your Audio collaborators will also benefit from following the guide soundtrack.
For high-quality animation and music-video plans, you are required to use rich synchronized audio. It's urgent to get high-quality sound into your edit, and fully synchronize it. Schedule your spotting sessions with Audio students before Week 8, and prepare for high-quality recording sessions during pre-production this trimester. See your Production Tracker and Schedule.
Pre-Production Audio is essential, regardless of plan type. The minimum requirement is reference / temporary quality, for all EDITs (previz, animatics), with at least 3 Audio Tracks,
Music (Score)
For temporary music, you may use any source.
For high-quality / final, you must use royalty-free suppliers such as a Production Music supplier, or a Composer.
Sound FX (Sound Design)
For temporary sound effects, you may use any source.
For high-quality / final, you must use royalty-free suppliers such as sound effects libraries, or record Foley.
Voice
For temporary verbal dialog, you may use the audio from shooting video reference previz. Another fast/easy method, popular for animatics, is to use simple headsets to record directly into Premiere: Voice Over, or into sound software. For temporary non-verbal voice, such as sighs, grunts, hmms, laughter, and walla, you may also use royalty-free suppliers. Please do not use voice synthesizers, they sound generic, and lack passion.
High-quality / verbal dialog acting must be performed by a trained actor, and recorded by an audio specialist, in pre-production Studio/ADR recording for animation, in production shooting for live action, or in post-production ADR.
Plan, schedule and task all pre-production, production, and post-production sound.
Recordings: Which pre-production recordings can be temp quality? Which ones must be final? Why? What post-production ADR and Foley will be required?
Schedule and Task all collaborative Audio Sessions, including Spotting, Recording and Editing.
Spotting sessions (Director's Audio Brief) must be completely documented. Create detailed notes and list all Voice, Music, and Sound FX (including Atmos) for each scene
Get pre-production audio (reference, temp, or final) for your pre-production edit
Document the source supplier of all audio clips to protect against copyright issues. Royalty-free audio suppliers are okay.
Document any unique audio equipment or software, with tests, requirements and expenses.
Resources (royalty-free or low cost suppliers):
Example: https://freesound.org/home
Example: http://bbcsfx.acropolis.org.uk/
Example: https://www.fesliyanstudios.com/royalty-free-music/
Example: https://www.zapsplat.com/
Example: Search for “royalty-free music” or “production music” and then search within the site for mood/style/keyword required.
High quality: WAV or AIFF, Sample Rate 48KHz, Bit depth 24 or 16
Low - Medium quality: MP3, Sample Rate 48KHz or 44.1KHz, Bit depth 16, Bit Rate 128 - 320 Kbps
A/V TECH RUN and TESTING
All A/V recording and workflows in your plan must be tested, quality checked, proven and approved by mentors.
Producers must schedule these tests.
See A/V Tech Run requirements.
A/V Tech Run must be scheduled including review and written audio mentor approval before Week 11.
This is a test run of the recording workflow and delivery handoff, using correct formats, from your department to the Audio department, using test audio recordings and/or your PRE-PRODUCTION EDIT with temp audio, via your team GDrive folder. Audio mentor supervision is strongly recommended.
Audio Mentor green light: For projects collaborating with an Audio Major Projects Student, the tech run & test delivery must be approved by Audio Mentors by email, shown to your Mentor, to obtain green light for production.
Directors, Producers, please:
Update the Projects, Crews & Roles sheet.
Update your Project Page and Bible with your Audio Plan, including Pre, Pro, and Post.
Develop your main characters' personalities, looks, styles of acting, and action.
Character's personality profiles are a typical part of a pre-production Bible - see examples and Resources. Here are some things to consider:
Description of attributes - e.g. background, super-objectives, innermost fears/desires, typical physical behaviors, leading body part, walk, gestures, poses and expressions, animal image (psychological image). Seek examples or templates, and make your own.
Design and/or Reference Images - Color, shape, costume, typical poses, gestures, and expressions.
Video Reference of acting and actions. Use short clips, and be very specific, e.g. be true to the age, personality, and other attributes of the character. Select the specific key shots you'll want reference for.
Audio - Voice characteristics
Schedule Rehearsals and/or do Acting/Improv Exercises to improve your acting language and communication skill.
Capture your own acting reference, for example by shooting video, to further develop reference.
Directors, please prepare these materials with help from your team, so that you can use them when you are casting/auditioning, and/or directing actors and/or character animators.
See also Resources: Acting & Staging, below.
Weekly activity, work history log, weekly reflections (including 1 or 2 Learning Outcomes or Transferable Skills), mentor/peer feedback, revisions/changes, WIP version media. Journals are graded at beginning, middle and end of trimester. See Student Setup.
Directors, Producers and Department Supervisors: Milestones, and/or latest versions of Essential Deliverables
Publish and share to your team.
All students: Embed some of your team's milestones.
Producers / Assistants: please update with any changes.
All students: Please check your details and workload. Update any changes.
Project Page: Schedule update. Producer consensus, feedback.
Finalization of storytelling principles, character arcs, motivation, journey. Script Lock.
For a 3-minute film this is approximately 1 full day.
Bible v1, v2, v3. Designs, boards. feedback, change requests.
Embed WIP Bible in Production Project Page.
Casting
Directors working with actors, workshopping the psychological emotions/intentions, physical choices, transitions.
Briefings on crew roles. Delegation/Outsourcing.
Pre-Production EDIT v1, v2, v3 (Animatic/PreViz).
Embed WIP EDIT in Production Project Page.
2D: Sets/Backgrounds/Layers/Elements, Full Color
3D: Sets/Elements/Env Models
3D: Character Models, Costumes, Props
3D: Rigs required during pre-production. See Resources: Rigging.
Important milestone deliveries of the essential deliverables.
Directors, Actors, Character Animators:
Actors in physical proximity - maintain social distancing.
Consider theatrical and broader styles of acting for full-body long shots. Counterpoint with close-ups and extreme close-ups.
Rehearse, rehearse, rehearse
Stage combat and/or stunts - rehearsals are critical, safety/stunt officer and/or weapons trainer. See emails about methods. For critical shots, cover your options with several takes, such as anticipation and wind-up, then fast into the action, cut to another angle for the reaction. Best not to cross the line without either a reset shot (e.g. centerline or POV), or the actors clearly swapping sides.
See also Resources: Acting & Staging, below.
VFX
Lo-res Previz Tests
AUDIO
Temp audio
High-quality audio, see your Audio Plan.
Audio Tech Run, review and approval from Audio Mentor, scheduled.
Required for all projects collaborating with Major Projects Audio.
Scheduled before Week 11 by Producers.
Test RECORDING of an A/V scene, 2-actor acting / action reference in an action set, and high-quality audio (voice, music, and/or foley) recorded in a studio. All workflows in your Audio Plan are tested and proven, with sync.
A/V EDIT setup, sync, and HANDOVER to Audio.
Editors must follow all steps in the Film/Audio Workflow standards (in Resources below) that are applicable.
Audio: do a DAW import, cleanup, simple mix, master and bounce.
Audio: Handover audio mix, back to Animation Editor/Director.
Audio Dept: Review and written approval of the audio files and workflow by an Audio Mentor, sent to a Film Mentor. This is a requirement for Animation production greenlight.
VFX / FX animation: all processes are tested/rendered.
Color, Light & Comp: Test layers are rendered, color corrected, composited, returned to Editor/Director at high resolution.
Animation A/V tests are mastered in the EDIT, exported to a high quality A/V standard, checked/approved by an Animation Mentor.
Tech Run for projects not collaborating with Major Projects Audio:
Unusual or small projects may not be collaborating with Major Projects Audio students, or not using a full-scale DAW like Pro Tools. These projects may be collaborating with audio students in lower modules, using sound artists within the visual crew, using audio features in Premiere, or using Audition or similar tools. State this in your Audio Plan.
Do the test shoot, audio recording and all steps as described above to suit the project's workflow, with mentor advice. Audio mentor advice may be useful, but Audio mentor approval is not required for these types of projects.
All teams:
Project Page: Bible, Animatic/Previz, WIP Milestone deliveries of your Deliverables. Send links to crew.
Detailed Elements: Design, Board/Animatic updates, Casting, Rehearsals, Recordings, Reference, Assets (character models, rigs, costumes, props, sets/environments), Layout / Previz, VFX tests.
Weekly activity, work history log, weekly reflections (including 1 or 2 Learning Outcomes or Transferable Skills), mentor/peer feedback, revisions/changes, WIP version media. Journals are graded at beginning, middle and end of trimester. See Student Setup.
Directors, Producers and Department Supervisors: Milestones, and/or latest versions of Essential Deliverables
Publish and share to your team.
All students: Embed some of your team's milestones.
Producers / Assistants: please update with any changes.
All students: Please check your details and workload. Update any changes.
Essential Deliverables, presented in Student Project Page
Please: Publish in time for feedback and revisions!
A/V Tech Run and Tests are due now.
Presentation of the Essential Deliverables as per Module Guide, with all revisions complete, led by Director and Producer, with all crew in attendance to discuss their roles and contributions. If time is limited, presentation in a small breakout group is fine.
Green light review, to approve project for Production.
Submissions to Campus Online, most important links:
Your Student Project Page in your Student GSite
Your Student Journal page in your Student GSite.
Grading
Student Surveys
Check out the Major Projects: Exhibition and Distribution Resources ~ you'll be doing this next trimester!
As a group, identify all project deliverables, and schedule at least three W.I.P. milestones for each.
Share Audience: Crew/Students, Lecturers/Moderators.
ALL students: contains just your project's current deliverables, with summary of your role(s).
Directors, Producers, or Supervisors: also contains the key production information needed by your team.
See Production Project Page guide and examples
Please kindly embed the detailed Schedules & Tasker in the producer's and director's project pages, and share those pages with team members and facilitators.
Including logline, synopsis, script, designs, character profiles, storyboards, color, sets, lighting & style guides, tech guides, departments, etc.
Animation: See
examples 1,
Project Page Examples with Bibles, Animatics/Previz.
See Resources: Bibles
Film: See examples 1, examples 2, templates, or search "Bible" in CIU212/330 Online Guide. Film and Animation may investigate and use each other's Bible examples, as desired.
A Pre-Production A/V EDIT of the entire motion-picture project.
ANIMATIC footage: An animatic version of the edit is mainly 2D artwork still image keys, with an emphasis on story, acting, design, composition, timing and audio. Essential.
AUDIO: the A/V edit must have rich pre-production audio, of at least temporary quality, with music, sound effects, and voice, and with synchronized audio precisely timed, before animation production. Essential.
VISION: You may use drawn storyboard keys, still photos, reference stills, found reference video, or any content that works. You may warm up, rehearse, and shoot live action video reference, and if it's working, you may optionally include it in the edit (e.g. as smaller thumbnails within the video). Use whatever methods work best for your project and team.
PREVIZ footage: A previz version of the edit contains greater depth detail, such as more layout of shots, camera, sets, characters, poses, and basic position motion, often with hardware-rendered 3D elements. Desirable.
Please represent good design, composition, camera motion, focus points, edit pacing/timing, audio, motivation/acting/action, and mood.
2D Assets are completed, colored elements which can be used or re-used in many production shots, including character poses, backgrounds/matte paintings, and props.
3D Assets are models, rigs and textures for characters, props, and sets; and camera rigs; to be used (e.g. referenced) in many production shots.
With everything backed up, including source footage, WIPs, etc.
See Student Setup for detail.
Use a reliable, high-resolution motion picture format and codec for production, editing and exporting. Please keep all departments informed of your chosen format and frame rate, particularly editing, animation, and audio. See also Editing, Audio & Animatics for basic production formats.
Production and Editing: At least HDTV 1080p 16:9, square pixels.
Frame rate: In our region, filmmakers work in 25 fps for general purposes, and 24 fps for animation, international cinema, or special purposes.
25 fps is the most flexible and popular frame rate for live-action in our 50Hz electrical system, allowing a wide variety of shutter speeds with flicker-free artificial lighting.
24 fps is an international cinema standard. It is also convenient for animation timing, as it's easier to divide one second into halves, thirds, or quarters, and for very fine editing.
High frame rates (e.g. 96, 100, 120, 240, 250, 300 fps) are useful for slow motion.
Production W.I.P. previews:
Export to Format: H264. Preset: Match Source - Adaptive (Low, Medium or High) Bitrate.
Public Exhibition and Distribution: Use a popular compressed format, with visual levels and loudness set for the target platform, e.g. YouTube/Vimeo, or Broadcast/Cinema.
Export to Format: H264. Preset: Match Source - Adaptive High Bitrate for most purposes, and extra versions for specific platforms if needed.
Mastering and Archiving: Use a reliable, lossless codec, with visual levels and loudness set to normal levels.
Export to Format: Quicktime. Preset: Apple ProRes 422 HQ.
A Show Bible (or "Production Bible" or just "Bible"), is a document (usually Slides or PDF) that any clueless new production employee, investor, or executive, who is joining the production, can be given, and they will fully comprehend everything about the show. It's the complete instruction manual for building the greenlit project, for anyone involved with it, or working on it.
The Bible is the primary pre-production document your team must create, combining everything your team is doing in pre-production. The Bible is an Essential Deliverable.
Animation: See examples 1, Project Page Examples with Bibles, Animatics/Previz.
Film: See examples 1, examples 2, templates, or search "Bible" in CIU212/330 Online Guide.
A script is about 1 minute per page, plus titles.
Describe action only as the audience sees and hears it. Example:
Harry thinks about his concert dreams while being inspired by music No mind-reading, please.
Harry puts on his headphones and we hear BIG BEAT MUSIC. He smiles as he gazes into the distance, bops his head, and starts to dance.
Acting notes and EMPHASIS words are useful. Example:
ADRIAN
(annoyed)
Hm, hm, HMPH!
BETTY
(surprised)
Huh?
Use SPFX: or VFX: for action descriptions containing effects.
Documentaries require scripts with narration, subjects, interview questions, timeslots for answers, and descriptions of planned action. You may also search online for resources to help you with documentary scripts.
Real-time mediums, such as Games or VR: a script is an average user's story experience and duration.
Character profiles are useful, separate from the script.
Story and Acting Keys
Principles of Camera, Composition, Layout, Screen Direction, Focus Points and Shot Flow
Photoshop Digital Drawing Workflow & Layer Comp Keyframes
Industry Conventions used in contemporary Feature Animation storyboarding teams
The Edit is always in sync with the animation, from pre-production through post. Animation follows the edit, so your pre-production edit must please be precisely timed, composed, and sync'd with audio, shot by shot.
Pre-Production Editing
Audio, Animatics, Previz
Example project with temporary sound effects, music, and voice for pre-production
You may use still photos or found reference, to create storyboard keys.
The storyboard can be a version 1 beat-board, before creating the EDIT (animatic). It can be a simple embedded GDrive folder or slideshow of sequential images. It can be the images you're already using in the EDIT. Finalizing the board and/or formatting it into traditional pages is not necessary; putting the keys into the EDIT is much more important.
In your edit, you should aim for 1 storyboard key for every 1 or 2 seconds, if you can. For a 2-minute short, this might be 60 to 120 drawings. Calculate your storyboard labor time, and aim for 10 - 20 minutes labor time per still image key frame, maximum. Use whatever methods are fastest and most convenient for your team.
Create the storyboard using a recommended workflow, such as digital drawing using a tablet. See Storyboard Fundamentals for the Adobe workflow we support. Alternatives such as a stack of A4 paper held by a large clip are also okay.
Publish digitally in a compressed image format for ease of viewing. See Storyboard Fundamentals for the Adobe workflow we support, and Layer Comp exporting. Alternatively, some artists draw on A4 copy paper, then put the stack of sheets into the automated sheet-feeder of a bulk scanner. The storyboard may be shown separately from the Bible. This is recommended especially if the board is large.
Edit storyboard still keys into the pre-production video EDIT (animatic). All vision in your film must be previsualized, at least as a rough 2D sketch, reference photo, or motion previz. Do not use black video for unfinished work. This includes titles/credits.
Information such as shot numbers can be easily overlaid, in video editing software, on an animatic or previz edit.
Break up parallel lines and symmetry
Break up shapes of light and shadow
Show clear emotional expressions and poses in characters. Change intention, shape, and line of action.
Wide / establishing shots
Medium Shots
Closeups
Low, medium and high angles
45 degree, straight-on, and side-on angles to the subjects
Monsters, Inc. establishing shot
Dolly Zooms
Heroic camera angles
Dramatic camera angles
See also: Slow zooms, crash zooms, punch-ins.
Lighting Atmosphere with Haze and Fog
Creating depth perception with color
Producers estimate all income and expenses in a spreadsheet and embed into Bible / Project Page:
Marketing, advertising, social, events, trade shows
Festival submission fees
Hard drives for archiving and for distribution e.g. sending to festivals
Catering for on-site production
Transport
Actors, stunts & combat coordinators, other specialists or services
Special location fees, equipment fees or props fees
Special software licenses, render farm fees
Crowdfunding fees
Contributions from director, producer, and crew.
Set up a crowdfunding campaign:
Use your existing Pitch materials
Add more fundraising material, such as pitching/fundraising interviews with Director and creative leads. Fundraising videos must be done in pre-production.
Set crowdfunding targets, and your platform. Multiple platforms/campaigns are okay.
Advertise the campaign using social media and events. Know your potential audience. Include friends and family.
Events to consider: Barbeques, Chook Raffles, Publicity Stunts with Costumes, Bake Sales, Garage Sales. Remember your film's brand includes the SAE brand so all fundraising events must please be respectful and safe.
Note
SAE Institute and Screen Australia do not fund student films.
Believe in your film, and your supporters will believe in it too.
See also Resources: Pitching, Fundraising, for examples.
Public Liablity insurance covers everyone working on the production, SAE staff and students, and 3rd parties: external collaborators, actors, stunt coordinators, and locations managed by governments, organizations and individuals. 3rd parties will typically request proof of SAE's current insurance as Certificates of Currency, along with your shooting permit application.
Option 1: Direct access to current certificates
You must be a Producer on an SAE approved project to forward these certificates to any 3rd Parties, please. Do not share these files with other students or projects. Check to ensure this GDrive folder is current with latest certificates, or request it to be updated, if necessary.
Option 2: SAE Module Coordinators or Lecturers can forward the certificate copies to the 3rd party. You can provide the 3rd party with the email addresses of Module Coordinators or Facilitators, for example in the application form, and the 3rd Party will contact us for Certificates of Currency. If the 3rd party uses a web upload portal for documents with your application, upload your own Producer's letter, stating that the 3rd Party's Film Officer is to please contact SAE Staff at (our email address(s) and request the Public Liability Certificates of Currency.
Editing, Rhythm, Pacing, and using Sound to Pre-Visualize timing
Slow-mo, speedups, and time remapping footage
You must adhere to the Project Scope guidelines for maximum screen time.
The standard duration will be the official SAE version, for cross-discipline collaboration, grading, and exhibition.
This suits the average in-class crew size.
Any non-standard versions of the film's duration are subject to approval by all discipline's mentors linked to the project, as well as SAE Department Coordinators, through all pre-production, production, and post-production phases. This is regardless of the opinions of any students, and includes the Audio and Animation Departments. Non-standard-duration versions may be reviewed for feedback if mentors wish, but are not supported for SAE cross-discipline collaboration, grading, or exhibition.
Film and animation are collaborative mediums, which means we have to keep several stakeholders happy. Directors have to demonstrate they can stay within scope, to satisfy the requirements of budget, schedule, sub-contractors, collaborators, producers, exec producers, clients and/or sponsors.
Films: under 15 mins are preferred by many film festivals. Animation: quality and consistency depends on good use of very limited screen time. Festivals are selective.
In your future career, your short film can be the basis for new versions with more screen time. Short films can also be used to develop a series pilot. Here’s a touch of inspiration.
Pre-visualize, test and design all scenes and elements, with storyboard keys for shots, and color keys for scenes.
VFX tests should convey color, composition, motion and timing in a previz edit.
Visual Effects
Green Screen
Any outdated links are now available on LinkedIn Learning
Schedule Rehearsals and/or do Acting/Improv Exercises to improve your acting language and communication skill.
Directors, actors, and character animators can use acting language to communicate.
Prepare scripts, visual style, character profile, character reference (including video), storyboards and shotlists.
Warm up and rehearse first. Create a positive, relaxed, playful atmosphere. Don't use cameras until you've warmed up, rehearsed, experimented and played with it, adjusted for feedback, and revised a couple of times. This helps everyone relax.
Video and voice/audio reference may be captured at the same time. This can be very useful: it's already synchronized!
For accuracy, capture video reference at your production frame rate, typically 24 fps for animation. Do not ignore this. Apps such as MoviePro can be used with mobiles.
Make it as much like the actual scene as you can, i.e. cover every shot, use similar lenses, and location. As well as acting, consider measurements, composition, space, and light.
Live action reference is typically slower than stylized animation, particularly in upbeat genres such as family or comedy, but also in stylized action. When timing action faster, these styles usually sell it with anticipation, and follow-through. For such styles, a general "rule of thumb" is that if an action takes 100 frames in live action, a similar action is 75 frames in animation, i.e. Animation timing is 75% of Live Action timing.
Actors often stylize and exaggerate their acting for animation. Be very clear.
For realistic styles, motion capture may be useful for action, such as runs, jumps, combat, and hyper-realistic body mechanics. However, it is usually less effective for stylized, clear personality or emotive acting. There is a high technical workload, which may detract from creative expression. Video reference and stylized reference is often preferable, and this is the default requested.
The realistic world is full of information noise, which is often irrelevant to the story. Reduce these distractions. Focus on the essence of the story and performance. Push and clarify it.
Edit your reference into your pre-production edit, on its own track.
You may use published, non-original 3rd-party reference (e.g. found footage), modified or not, edited to fit your film. Convert all found footage reference to your production frame rate, typically 24 fps for animation.
Place audition advertisements for actors locally, using casting calls with actor's forums, agencies, or acting schools. For example
A few days before the audition date, supply all actor applicants with:
Page(s) extracted from your script, called an "audition side", to be used in the audition.
Character's description, psychological profile and acting references.
A published, public link to your film's pitch package page, marketing page, or project page.
Make appointments, and conduct auditions.
Be fair and respectful to applicant actors. Create a relaxed, playful atmosphere. Supply some light hot drinks and a comfortable space. SAE has sound studios and various rooms where you can record actor's audition tests.
Typically, a director and/or an assistant will help to voice the scene description and/or other characters, during the audition.
Encourage the actor to be fully physical in the body and/or intimately detailed. Improvisation is okay. Explore a variety of voices and styles.
Discuss transport, and dates of availability.
For live action filming, discuss any wardrobe, hair or make-up requirements.
We want to see audition test video/audio published for group feedback on GDrive and your site. Kindly ensure actor's CVs/showreels are linked, and short clips of actor's reference and auditions are embedded as playable media, first in the Director's and Producer's journals for feedback, and then in the Bible when the casting is developed/done.
Be selective and careful in your choices, don't just settle for anything.
Investigate rates, and include quotes in your budget. Acting students from acting schools may work for free on student films.
Notify successful and unsuccessful applicants, politely and with gratitude.
Have the actors sign a release form and contract/agreement. The actor's contract should include actor's availability for post-production ADR, as well as availability for re-shoots/re-recording. Book the appointments for the shoot dates, and adjust your schedule, as needed.
You may also contact other SAE student directors and producers for suggestions about casting actors.
For production-quality filming, voice recording, or reference: It's okay to cast non-actor SAE students as extras, if they give a good performance in rehearsals, auditions and temporary video previz/reference tests.
For animation voice recording, please also capture video of all actor auditions, reference, and production-quality voice recording sessions, so the video can be used as acting reference or lipsync reference, as needed. This is a routine practice. If your audio plan is for the production-quality sound recordings to be done in the pre-production stage, it's great if you embed short video/audio clips of the recording sessions into the Bible.
For pre-production temporary reference/previz, generally, you rehearse it yourselves, with other SAE students at first, with script readings and action; then record your temporary reference versions, to have fun for creative development, improve communication, and develop the film's timing, acting and editing. You may also wish to work with actors, as soon as possible, and this is okay too. Discuss your reference / previz with group feedback, and plan as needed. If you feel the temporary reference is going to be good enough with SAE student actors, great. Optionally, if it feels like it needs something more, you may wish to use actors for your temporary video/audio reference/previz. If it is practical, adjust your schedule, to allow for this.
You will need to schedule at least 2 rehearsals, get actor's release forms/contracts signed, ensure they are prepped with call sheets, WHS safety and professional stunt coordinator for action, and supply catering as needed for rehearsals, previz, and production shoots / recording sessions. You will also need to book your actors for post-production ADR sessions. See the Production Tracker for schedule requirements.
Practice, rehearse, reflect on performance, adjust performance as needed, focus the actors, and inspire the actors! Record a few different takes, so you have different options to play with later in editing.
Character Rigging requirements
3D projects require character models and rigs for all main characters, during pre-production. The minimum quality is low resolution, with simple colors, uvmaps, and accurate shapes.
In storytelling, characters and action are usually the focus of the scene; this is a higher priority than colors, lighting, and environment.
Pre-built 3rd-party models and rigs, with or without modification, are strongly recommended, unless you have advanced rigging ability and speed. Custom rigging is typically a bottleneck for 3D Animation Major Projects; it causes significant delays, which degrades character animation. The character action is the heart of the story. So, you should choose either simple custom rigs which you build yourself, complex rigs pre-built by 3rd parties, or complex rigs built with advanced plugins, to gain enough production time to animate well.
All standard acting poses and facial expressions must be clear, tested, and evidenced. Please follow strong 2D design reference, carefully. Push the expressive range, to give freedom to the animator.
Blend shapes and presets for facial expressions and lipsync phonemes are requested.
All control attributes must be easily selectable, using nurbs-curve control objects. Selection sets for controls in the outliner are also to be standardized please. All attributes must be easily editable in the graph editor, including blend shape attributes.
Consistent naming conventions for all body part controls on all rigs please.
Development animation tests are requested in pre-production for characters.
Character FX Rigging: For animation of hair, fur, clothing, tails, and other appendages on characters, simple deformers (e.g. soft bodies) or bones are strongly recommended.
Props and Vehicles
Moving sets / environments (2D and 3D elements)
Camera rigs, with viewport/display settings for hardware shading, standardized please.
Visual Effects Rigging & Animation: wind, fire, liquid, smoke, explosions, weather and natural phenomena all require dedicated students, easy-to-follow tutorials and pre-built rig setups, unless you have advanced rigging ability and speed. VFX animation "proof-of-concept" tests must be completed in pre-production.
Standard Custom Rigging, and Human IK.
Step-by-step series playlist, by Reza Sarkamari
3rd-Party Script Plugin
For building commercial-grade and advanced rigs suitable for professionals. Use of this tool must be licensed and approved by the Department Coordinator and Programming Committee, before use.
Sound synchronization
Complete all steps in the Film/Audio Workflow Requirements (below)
Post - Production for Audio - All Visual turnovers to audio teams must be at 25fps (regional film/video) with timecode burn-in starting at 00.00.00.00, or 24fps (traditional film/animation/international).
Film projects must be PICTURE LOCKED prior to turnover to the audio team and include opening and closing titles, timed to correct length. Temporary pre-production titles and credits can be used, but everything must be the final duration and timing.
All location audio channels must be used in film edit so that an all channel OMF can be turned over to audio at Lock off.