How can you make a aesthetically believable audio soundscape for visual media?
In groups of 2 or 3, students are to completely sound replace all elements within a visual clip. This is to be done predominantly with recorded sounds created by the student. To add diversity and allow for scope (dependent on the chosen project) digitally created sounds and found sounds may be incorporated by approval.
Students must choose a visual piece of media for which they will recreate the audio. This is to be 30 seconds long per person in the team (minimum). The media could be a sample from a:
Movie
TV Show
Online content
Gameplay Video
Other on approval
The soundscape of this project must aesthetically complement the visual media. It must be done with a significant degree of detail in which all diegetic foley, ADR, ambience tracks and music incorporated must fill the session and be believable.
The sounds required are:
ADR
Body movement
Body hits
Ambience
Specific Object movement sounds
Music for background
Any other elements present in the original sample
The original recording should be used as a template for what sounds are needed, with each sound being replaced and mixed until the composition is full to the level of the original, or surpassing the original.
Audio must be recorded into ProTools, Logic X, or Abelton
Audio must fit the scene. If you wish to juxtapose and deliberately break any literal norms, you must communicate this clearly via your pre-production plan.
The sound you plan to add must be detailed in your pre-production plan to a high level.
Each environment must contain some form appropriate ambience and/or music to fit.
Every group member must contribute equally to the production
Project plan - Due Friday Week 2
Develop this pre-production plan with your team, and publish on your own independent journals
This should include examples for samples, general tone, and links to the clip you will be recreating.
This should then be posted by one team member to the Slack 'Pitches' channel with all relevant links included.
Progress Updates to your journal at minimum of 1 per week
The progress of the recording, mixing, editing and adjustment processes should be documented in detail on each involved parties journal.
Final deliverable - Due Friday Week 6
Upload your sound replacement .mp4 or .mov file to repository folder on Google Drive, titled with team members names separated by an underscore; ie: TeamMember1_TeamMember2_AUS220_SoundReplacement.mp4
Once the final product is completed, it should also be uploaded as a visual media piece to an online host (YouTube or similar to allow embedding on journals), listed as an educational production with due credit given in references for any sounds not created by the student.
Post-mortem blog post - Due Week 7
Post Mortem blog post should include:
Final Product embedded into blog post
Links to all deliverables
Post-mortem reflection
Depending on the length of the video clip, whether some scope items are included or not, and group members involvement, your project may become smaller / larger in scale for each student. Use the below table to work out whether the workload is appropriate for each student.
CLO1 - Apply effective transferable skills to support project objectives
CLO2 - Apply and reflect upon effective teamwork and collaboration in a range of interdisciplinary group projects.
CLO3 - Evaluate and apply a range of appropriate digital workflows to creative media production.
CLO4 - Develop project management plans to meet client specifications.
CLO5 - Evaluate and give feedback on production strategies used by peers.
CLO8 - Analyse comparative works and the social, cultural and disciplinary context of your work employing contemporary scholarly practice.
CLO9 - Demonstrate regular and consistent reflective practice addressing your proficiencies, processes and people skills.
LO4 - Employ location recording, post-production techniques and associated workflows to produce audio for narrative