Waking Memory
Max WIlmot | Anu Adebayo | Karsen Groves
Max WIlmot | Anu Adebayo | Karsen Groves
Our Story is about a young boy who is left home alone and is tasked with cleaning the house. As he advances through, picking up each object. He is sent back down memory lane to the times of him and his mother. However, They are not as close as he remembers.
The story explores the theme of disconnection and the fragility of a child’s mind.
1027249@student.sae.edu.au
https://www.artstation.com/maximuseardley-wilmot3
Character Designer
Table of Content
After coming up with our idea for our project we laid out the narrative into story beats for a visual representation of our story.
Here we began drafting out what we want the rooms to look like. We wanted to get an idea of where things should go and what kind of props and assets we will need to source in order to create our rooms.
After establishing what our story would look like we further established our narrative into a storyboard. We needed to do this so we could figure out where our animations go and what our characters are doing as well so we could see how the walkthrough plays out. This was done by Anu.
All of our 3D assets were sourced online but props like the posters were illustrated by Max and can be seen in the bedroom area in the beginning.
We wanted the rooms to have a child like style in order to reflect the mind of a child. Likewise, we drew out the backdrops for the walls of our scene.
Livingroom Backgrounds (By Anu)
Office Backgrounds (by Max)
Park Backgrounds (by Max)
We then inserted both the backdrops and props into Unreal and began forming the environments. To further show the difference between reality and memory we made the corridors of the house larger to make our player feel small.
Memories
Corridors
Once the rooms were complete we added in the Animations which were done by Karsen. We kept the Animations choppy to break from reality and reflect how fractured memories can be.
Memories:
Final Scene
While we were working on our Environmental Project we also worked on individual Specialisation projects.
Max: Character Design
Karsen: 3D Character Animatorn
Anu: Story Artist
Character Design project: Warrid Ouwarrah
Name: Warrid Ouwarrah
Gender: Male
Age: In his 50s
Occupation: Drifter.
Warrid Ouwarrah is seen as a local legend in the Australian outback. Always eager to behold the unpredictability and the strong communities of Australia, Warrid wanders around looking for things of interest, be it animal or anomalous object.
Warrid's getup is a black coat with orange highlights topped with a rugged hat. "It's the same color as the night sky and allows me to blend in with the stars and lights" he usually remarks, although this doesn't explain why Warrid wears it during the day when it's far more warmer. Warrid hasn't been seen wearing anything else, so ongoers label him as an eccentric with a strange choice in fashion.
Nobody knows where Warrid came from or who his parents are. Some have drawn connections with a television personality on channel 10, but there has never been enough evidence to prove any deep relation aside from surface level visual similarities. Warrid goes from place to place and never takes time to settle at one place. He rarely thinks ahead and always lets the wind carry him. He hates anything that would otherwise be too big of a burden on him, such as doing anything stressful or something that has little for him to gain.
Warrid isn't strong, but he makes up for it with his apparent wit and slyness. He claims to be a master of stealth and can "slip through rocks without a problem". He's also remarked to have a great connection with wildlife and can bring a raging water buffalo to peace and even tame and ride a dromedary camel.
Pose studies
Portrait studies
Silhouette studies.
Fakemon design project.
Assorted Character Designs
Cross unit collaboration.
"The Death of Cinema animation" (Designs are featured in the first scene)
What Am I Even Doing?:
During this trimester I was working on 3D character animation, looking to improve at the expressions and actions of characters through using references of my own making so I can step into the shoes of the characters and understand the character better when animating them. Throughou the trimester I ran into many delays but was able to design my own references for use when animating a character and create a complete animation for the evironmental projectal with 6 other more basic animations made of poses for the memories, for the spec piece I have made an animation that I feel does well with expressing the characters actions.
Results Of This Trimester:
How Did I Get Here?:
Video I used for the audio and to structure my reference after:
In The Beginning...
For my Specialisation reference I originally planned for two characters but cut down due to time constraints however I did create references for each character. For this animation I wanted to have a scene similar in concept to the audio however I wanted to have the speaker be visible for the animation and serve as the main source of action so I designed the references with that in mind and started recording.
it took many takes but I got to one that I felt would work as it displayed the actions needed for the animation and was quite expressive and would help make a character that would appear more alive and seem less clunky compared to my previous animations.
Reference I used:
Reference for the animation I had to cut:
Keyposes:
What I produced (lacks complete facial animation and audio)
References I Made For The ES That I Was Happy With And The Product Of The References:
Final Project
Introduction
For my Specialisation work I have decided to work towards being a Story Artist and produce storyboards and Animatics.
Over the course of the Trimester weeks I did research into storyboarding, illustration, the industry and film. Along with my study I explored various exercises and tutorials to further my illustration and visual storytelling skills before I working to create a final project.
Here are a few examples of my work over the weeks:
Practicing Poses
This week I explored poses using reference sites like line of action and Pinterest to draw out figures.
Poses are essential to storyboarding as it allows for clarity in a characters action as well as drawing poses will improve my overall illustration skills.
My goal was to work on laying out and illustrating both expressive and creative poses in hopes to improve how I map out my poses, create form, foreshorten limbs and keep poses looking flexible. I also wanted to improve my drawing confidence and practice drawing quickly.
Exploring Expressions
This week I worked on Expressions.
Expressions are a big part in creating storyboards as it helps with adding clarity and emotion to a scene. I wanted to use this week to practice creating clear, exaggerated facial expressions as well as learning what features make up each expression and how it can be manipulated. To do this I followed the exercises from the video Drawing Genuine Facial Expressions (Part 2) Getting Specific! by Toniko Pantoja.
Facial sketches- In this exercise I used references from line of action and worked on mapping out the eyebrows, eyes, nose and mouth as well as how the shape of the face is manipulated.
Controlling intensity- In this exercise I was tasked with experimenting with the intensity of a facial expression from subtle to extreme. I decided to focus on 4 of the 5 main basic facial expressions (neutral, surprised, happy, sad and angry).
Mixing Emotions- In my third exercise I worked on mixing two different basic emotions into one new emotion in order to see what and how the features effect the face and create a new emotion.
Expression with personality- In this exercise I was tasked with merging the basic expressions with personality types. While working I tried to think about the situation the character is in and how they would visually respond.
Observing Perspective
This week I adventured into improving my perspective. Having a good sense of perspective is useful for storyboarding as it aids in creating dynamic shots, angles and poses as well as making sure everything fits logically in your scene. I want to work on understanding how to use perspective lines and its effects as well as enhancing my foreshortening skills.
In order to achieve this I used activities from Perspective Drawing for Beginners by Brad's Art School and How to draw foreshortening (practice level 1 to 3) by Marc Brunet.
Perspective in photos -For my first activity I was tasked with finding the perspective lines in photos in order to help me get a sense of how vanishing points points are used and horizon lines are placed.
Boxes on a plane- In this activity I first started by drawing out several boxes for both one-point perspective and two- point perspective using a ruler I than did it again but without a ruler so I could practice my judgement.
Level 1
Levels of foreshortening -
level 1: In Level 1 I was tasked with stacking and manipulating shapes to practice foreshortening. While stacking the shapes I tried to push the angle of some of the formations.
Level 2
level 2: In Level 2 I was tasked with blocking out figures into identifiable shapes.
Level 3
level 3: In Level 3 I was tasked with adding muscle to the blocking.
Applying Cinematography and storytelling
Cinematography exercise - In this exercise I randomly generated 9 different scenarios and aimed to draw out each scenario within 15 minutes. Although, the video does it in 20 minutes I decided to do it in 15 so I could keep it loose as well as to save time.
This week I worked on my cinematography and storytelling skills. The way a shot is taken and how it visually tells a story is the main base of storyboarding. I look to enhance my use of composition within a scene to clearly demonstrate the action and emotion as well as using a variety of shots and angles.
For this task I used the exercise from A fun storyboard exercise by David Arroyo along with Artprompts.org for the scenarios. However, I decided to do it with a 15 minute time limit instead of 20. I also will be using a storyboard exercise from TGEMM blog.
Script to storyboard exercise - In this exercise I was tasked with turning a short script into a storyboard.
Planning for Project
Later in the tri I worked to go through the process of creating storyboards and an animatic as a final project. I've decide to base my story and animatic around the tv show Infinity train and will be working to achieve my various goals from the start of the Tri.
Goals
I want my animatic to include both low and high intensity moments.
I want my animatic based on a film or show and study/reflect there way of creating animatics.
Try new techniques: camera movement, editing, etc
I want the visuals to speak for itself (clarity)
I want to aim to make one decently long animatic for 2D animation that is done within my time frame
I want to explore different versions and gain/utilise feedback
Characters, backgrounds and Script- Before I began I first had to come up with some characters and their setting. I then had to write a script that I could use for storyboarding. (which took multiple drafts before the final)
Creating Thumbnails and Storyboard
Thumbnailing- In the Thumbnailing process I worked to draft out how the scenes would play out and what kind of shots and angles I plan to use.
Draft 1
Draft 2
Draft 3
Draft 4
Storyboarding- After various thumbnailing drafts I worked to add detail and descriptions to create a storyboard.
Draft 1
Draft 2
Assembling Animatic
Animatic- Here I took the storyboard panels and edited/Timed them out to the dialogue from the script. This also took many trials and adaptations before my final.
First
Last