*Prices depend on the amount of detail in the animation
I've been animating for a couple years now, and just like with art, I began on paper. I originally held an affinity for traditional and stop-motion animation, but I became tired with it. I used to experiment every now and then with both forms, but not anymore.
Now, I only do digital animation (iPad & Apple Pencil) on Flipaclip! I can't use anything else given my circumstance with what I have access to, hence why I don't do animation commissions. But, I make do.
As an animator, I enjoy more choppy, low frame rate and thin-lined work as that is what comes most naturally for me. I rarely color my work, but when I do, it's always simplistic. My main focus is the lineart and lip sync.
This is a collection of animations from 2018-2020, which includes simple practices as well as clips from longer animations I've done.
Take a peek at my process of animating this silly skating rat!
This is an animation that was created for the TMHS Project (Find in Design Thinking drop-downs..).
Its goal was to illustrate the importance of creating personas and connecting them to the project's specific situation to better understand why the stakeholder(s) care(s).
This is a fan animation with characters Aubrey and Kel from the game "OMORI." It was more of a comedic animation.
This is a fan animation with characters Venti, Kaeya & Diluc from the game "Genshin Impact." It was my own voiced version of a meme I came across.
"I'm 16 now" Animation for my 16th birthday and updates for future project plans.
Lip-Syncing
To the left, you'll see a good example of my lip-syncing abilities when it comes to animating.
My lip-syncing will vary in complication depending on the frame rate I'm working in. Usually, I work with 8-12 fps for the sake of saving time.
Commission Work for Medical Service (2019)
*No rights to stating actual organization name; made for a medical service/first care provider service teaching primarily youth. Characters belong to company.
This section is still being worked on...