Put simply they are the digital components that are apart of your designed modules. These can be built to be synchronous or asynchronous (or both) within the curated block design of learning. These can be used a references points within the session. Also better support the students learning journey within and across the blocks.
Providing students with a plethora of rich digital activities to support learners pathways during block teaching that can enhance the student experience. For example this potentially can help students who may need to catch up on topics use them to reiterate points and get up to speed on topics quicker, with support from teaching staff. Also providing further context to the learning experiences.
Also to provide staff with the confidence and training on how to use these actvitiies within the developed course design. And also identify where staff can use and develop upon those e-tivities.
Some of the E-tivites that UOP currently support
H5P interactive exercises
Panopto video
Moodle activities
Covers a range of activities and resources
Vevox
Polling
Nearpod
Interactive sessions
Padlet
Ice breakers
Collaborative
As part of innovating the block format of learning and teaching. And making use of new activities that are more memorable and can be created in a more customizable/user-friendly fashion. Ideas that are created and developed out of the 1st or 2nd pass’s of enable can be created with this in mind.
Utilizing programs like Articulate Storyline or rise to create custom images/graphics made within the Adobe creative suite. This can help make resources stand out and students can undertake memorable digital learning experiences.
When e-tivities are created within this model there will be a requirement for constant feedback of those resources that have been created and developed. After those activities have been deployed to students and used. Teaching staff and Learning Desingers/Tech’s can look at the effectiveness of those resources based on audit feedback methods and how they can be improved. Embedding staff and student points of feedback to better inform the development and to better understand the impact of those resources.