We typically add animations for each character's line of dialogue. They appear in the following format:
Starting with the script name of the character we want to be speaking, on that same line, we then follow with the desired animation in parentheses. On the next line, we have the dialogue that we want this character to be saying while performing the outlined animation.
It's a good idea to get familiar with all of the animations that are available to us for our stories. Writing a story on Episode while knowing the animations that are available really helps set the tone for dialogue.
There are two central places where you can view all of the character animations: the art catalog and inside of a chapter.
Multiple character animations can be viewed through the "Animations" tab under the Art Catalog (can be found in the top navigation bar). Here, you are able to sort animations by search, types of emotions, talking/non-talking, posture, and props. You are also able to select a type of character to preview the animations with.
When you enter a chapter for editing, animations are also available for viewing. To the right side of the screen, you'll see "Animations By Character" under "Library".
You may search for animations in the search bar based off the kind of animation you want. For example, if looking for a talking animations, you can search "talk" as all of the talking animations being with that word. If looking for an eating animation, look for "eat" for the same reason. Getting familiar with these animations will give you more insight as to what to search for when looking for the perfect animation.
To preview the animation, click the "+" sign on any of the characters to preview it on that character. Click on the eyeball icon next to the animation you'd like to preview to populate the character acting out the animation. You are able to exit this preview by clicking the "X" on the top right side of the box.
To add an animation from the list, simply click on the animation title and it will insert into your current place in the donacode script.
Choosing the appropriate animation for a character's line of dialogue is very important. What's the character's personality? Would they react in a happy, shocked, mad, sad, or flirty way? Does the animation correctly depict the message they are trying to send across? Is the character thinking (we shouldn't use a talking animation for that) or are they speaking (should stick to talking animations for that)? These are all things you can be thoughtful about when writing your story to set the tone and reel your readers in.
We add animations for characters to express themselves in dialogue, reactions, and to make out characters look more realistic.
You may access the full animation catalog to visually learn what is available in the Art Catalog by clicking on "Art Catalog" at the top of Episode pages.
You may also search for different animations on the top right side of any chapter script page. Clicking on the eye icon besides the animation name will give you a preview of the animation. Clicking on the animation name will add it directly to the current place you are in your chapter script.
Have feedback about this lesson? Let us know here!