Project Description: For my Whack-a-Mole Project, I created Whack-a-Kuishinbo, a personalized version of the classic Whack-a-Mole game inspired by Kuishinbo, a monster from the Japanese horror game The Mimic on Roblox. Instead of a traditional duck, Kuishinbo appears at random positions and moves unpredictably using “pick random” blocks, making the game dynamic and challenging. When clicked, the sprite plays a sound and briefly changes costume for visual feedback, while missed clicks trigger a different sound effect. I enhanced the basic structure by adding a score variable, increasing difficulty through faster movement over time, and implementing state variables for pause/play and background music toggles. This project strengthened my understanding of variables, randomization, event-driven programming, and game design, while allowing me to creatively customize the assignment around my interests.
Coding Key:
When Green Flag Clicked: Starts/Controls Whole Project