Flipped Classroom Model

Flipped Classroom model

Learners are introduced to new concepts or content at home and classroom time is spent on practicing and applying their understanding through teacher-led or peer-led discussion, debate, structured activities and open-ended, collaborative projects etc. In this way, traditional roles for each space are ‘flipped’. Nazara (2019) would describe the flipped classroom as "a learning approach in which learning components shift from in-class to homework and vice versa" (2019, p. 265).

When one considers the ‘traditional’ teaching, learning and assessment activities that take place in a classroom typically, as outlined on the Bloom's taxonomy diagram below (Bloom, 1956), topics are generally introduced and explored in class, with activities probing higher-order thinking happening outside of the classroom environment thereafter. With the Flipped Classroom model, the teacher introduces topics outside of the classroom environment using digital methods (online presentation/ article/ video/ screencast etc.). More time can then be invested in higher-order thinking activities that involve application, analysis, evaluation and creation in the classroom.

Adapted from Odysseyware (2018)

The Flipped Classroom model explained

The Flipped Classroom model in Irish post-primary classrooms

The following PDST Good Practice videos highlight aspects that could be used to engage in a flipped classroom approach in a post-primary school setting.

Flipped Classroom model in practice

At home, learners could

  • think critically about the video content they have watched and respond

    • articulate an opinion and support that opinion with information.

    • use the 3-2-1 method by noting 3 things they learned, 2 things they found interesting and 1 question they still have.

  • watch a video on Edpuzzle and answer the formative assessment questions and prompts embedded throughout the video.

  • record a short video response on Flipgrid to explain their thinking or ideas prompted by a discussion-style question or cross-curricular activity assigned by the teacher.

  • access an interactive Nearpod presentation created by the teacher and participate in collaborative boards or VR field trips, respond to open-ended questions, complete quizzes or polls, or use the interactive whiteboard to draw, highlight, type, and add pictures in response to activities.

  • examine an image sourced on Pobble365 and record reflections.

  • read a digital article or examine an interactive timeline sourced on World Book Online in preparation for analysis in the classroom.

  • complete interactive worksheets, created by the teacher on Wizer.me, to establish their prior knowledge of a topic and/or to assess their knowledge and understanding at the end of a topic.

  • complete a paper-based or digital concept map to reinforce concepts and build connections between various topics.

  • use the online, digital whiteboard, Whiteboard.fi, or mobile apps Show Me or Explain Everything to showcase understanding i.e. written and audio-recorded explanation of their solution to a maths problem.

At school, learners could

  • ask questions to clarify and deepen understanding.

  • avail of teacher or peer support to address misconceptions or misunderstandings.

  • share and explain their thoughts, feelings and opinions on a topic with peers.

  • participate in paired or group discussion.

  • participate in an oral or walking debate with peers.

  • contribute to a whole-class discussion on online platforms such as Mentimeter or Padlet and reflect on the real-time responses of their peers (anonymously if preferred).

  • practice and apply concepts and skills with their teacher and peers present for support and guidance.

  • engage in problem-solving activities based on the content accessed at home.

  • collaboratively create and present paper-based or digital projects drawn from research and critical reflection

  • engage in independent, paired, small group or whole-class assessment activities using digital platforms such as Kahoot, Quizizz,Formative, Flipgrid, Nearpod, Google Forms, Microsoft Forms.

Virtual Learning Environments (VLEs) and learning paths

Virtual Learning Environments (VLEs, also known as digital platforms) such as Google Classroom, Microsoft Teams, Edmodo, Schoology etc. can be used to communicate online with learners, share class materials, offer learning resources to meet diverse learners’ needs, assign and collect assignments and give feedback. Alternatively, resources such as those outlined above, could be added to a Scoilnet Learning Path, Symbaloo Learning Path, Wakelet collection or Padlet.