Stage 5 Graphics Technology

Rationale:

Graphics Technology enables students to practise logical thought and decision-making while developing skills applicable to a range of domestic, commercial and leisure activities. They engage in both manual and digital forms of image generation and manipulation and develop knowledge of the wide application of graphics in a variety of contexts and an ever-increasing range of vocations. Graphics Technology also develops students’ technical and visual literacy, equipping them for participation in a technological world.


The study of Graphics Technology develops in students an understanding of the significance of graphical communication and the techniques and technologies used to convey technical and non-technical ideas and information. They learn about the application of these techniques and technologies in industrial, commercial and domestic contexts.


The use of graphical images to communicate information overcomes the barriers of time and linguistic, cultural and social differences. In an age of globalised industry and rapid technological development, where computer-aided design (CAD), computer-aided manufacture (CAM) and multimedia applications are widely used, the study of Graphics Technology is particularly relevant.


Graphics is a universal language and an important tool for thinking and communicating. Graphics Technology develops in students specific manipulative and cognitive skills in using a variety of tools, materials and techniques widely available in industrial, commercial and domestic settings. An important part of the cognitive process associated with this syllabus involves the generation and use of images, models and pictures. This includes the visualisation and manipulation of three-dimensional concepts and images, and the interpretation and presentation of ideas graphically. Students develop the capacity to solve problems and generate and communicate solutions. They become confident in the application of conventions and procedures that are essential to the global transfer of concepts and images irrespective of language barriers.


Through the study of Graphics Technology students become increasingly productive, creative, discriminating and confident in the development and use of a range of technologies relevant to current practice in graphics and graphics-related industries. The syllabus encourages the development of collaborative skills in the real and virtual worlds and fosters an understanding of the advantages and responsibilities that are associated with these processes.


Aim:

The aim of the Graphics Technology Years 7–10 Syllabus is to develop in students the ability to think creatively, devise solutions and communicate information to a range of audiences using a variety of graphical techniques and media.

Objectives:

Knowledge and Understanding

Students:


Values and Attitudes

Students:

Content:

Core Module 1: Instrument Drawing

Core Module 2: Computer-Aided Design (CAD).


Options 

 Option Module 1: Architectural Drawing

 Option Module 2: Australian Architecture

 Option Module 3: Cabinet and Furniture Drawing

 Option Module 4: Computer-Aided Design (CAD)

 Option Module 5: Computer Animation

 Option Module 6: Engineering Drawing

 Option Module 7: Graphic Design and Communication

 Option Module 8: Landscape Drawing

 Option Module 9: Product and Technical Illustration

 Option Module 10: Student Negotiated Project.