DESIGN THINKING

Design Thinking @ Paideia 

Design thinking is a tool we use at Paideia to promote creativity, collaboration, and problem-solving. The design process is a structured framework for identifying challenges, gathering information, generating potential solutions, refining ideas, and testing solutions. We encourage our teachers to teach the process using real-world problems, ensuring empathy is at the heart of the process.

The design thinking cycle has multiple models focusing on the same basic ideas. At Paideia, we use the process originally produced by the d.school and Standford University. This cycle includes Empathise, Define, Ideate, Prototype. and Test. It is important to remember that this cycle (and all other Design Thinking cycles) is ongoing and does not necessarily go in exact order. 

Please feel free to use any of our templates to help students complete the different stages of the cycle. 


Examples of Design Thinking @ Paideia 

How can we properly honor someone that is underrepresented in American history? 

Design a newspaper for a specific population. 

Design a better Facebook. 

Design the perfect playground for Paideia elementary students. 

Design a board game that teaches next year's 7th grade class a part of grammar. 

Our class uses too much paper. What should we do about it? 

Design a shelter for our city’s homeless population.

Design a video game for children getting medical treatment. 

Find a way to get people to use online ordering system at local coffee shop. 

Design a cardboard chair that will comfortably seat a faculty member. 

Redesign high school Short Term B. 

Click here if you would like to work with the ile@p team on using design thinking with your students.