EDUC 5103: Innovative Online Learning Space
Online Learning Activity - Group 11
A Learning Management System (LMS) is a web-based platform designed to facilitate interaction with educational or training content. LMSs are commonly used in both educational and workplace settings to deliver lessons, administer quizzes, track assignments, and monitor progress. These systems support various learning environments—whether face-to-face, blended, or fully online—enhancing the overall learning experience.
This presentation will examine four widely used Learning Management Systems: Google Classroom, Brightspace (D2L), Blackboard, and Canvas.
An LMS serves multiple purposes:
Collaboration and Communication: Facilitates interaction between peers and instructors.
Organizational Structure: Streamlines course or program management.
Workforce Applications: Helps teams or individuals set, track, and achieve goals efficiently.
Choosing the right LMS depends on several factors:
Ease of Use: How intuitive is the platform? Does it require significant setup by the instructor to organize course materials?
Audience: Who will use the LMS? Consider whether it is intended for K-12, higher education, or professional development.
Learning Modality: Will it support face-to-face instruction, blended learning, or fully online courses?
Each LMS has unique features and potential limitations, so selecting the right one requires aligning its capabilities with your specific needs and objectives.
Universal Design for Learning (UDL) is a framework for teaching and learning. The goal of UDL is learner agency. The UDL framework helps guides the design of learning environments that are accessible, inclusive, equitable and challenging for every learner (Cast, 2024)
Instructors can use a Learning Management System (LMS) to integrate the UDL framework into the design of their learning environment; both in-person and online. Companies that design their LMS consider features that support learner agency. Teachers use an LMS to design a learning environment that support the goals of UDL; including multiple means for
Engagement
Representation
Action and Expression
Most Learning Management Systems have built in features that make meeting the guidelines for Universal Design for Learning easy.
The Five Pillars of online learning as discussed in Archambault, L., Leary, H., & Rice, K. (2022).
Learning Management Systems consider a learner-centered environment, grounded in educational principles of constructivism and situated learning.
The Five Pillars
Building relationships and community
Incorporate active learning
Leverage learner agency
Embrace mastery learning
Personalize the learning process
Goal: Establish criteria for features of a good Learning Management System that support learning.
Think about how a Learning Management System (LMS) can
support learner agency (allows students to take ownership and actively participate in learning)
motivate and create enthusiasm for learning (student interests, strengths, challenges)
provide different ways to represent and approach learning (video, audio, experiential learning)
give students opportunities to interact and express themselves in different ways
accommodate the needs of different learners (learning needs, Individual Education Plans)
build an online community
provide opportunities for critical thinking, cultural context, mastery, personalized learning
Task: At the end of the presentation, each student will share ONE feature of an LMS and identify how this feature supports good educational practice in online learning. Learning will be shared in Padlet.
Archambault, L., Leary, H., & Rice, K. (2022). Pillars of online pedagogy: A framework for teaching in online learning environments. Educational Psychologist, 57(3), 178–191. https://doi.org/10.1080/00461520.2022.2051513
CAST (2024). Universal design for learning guidelines version 3.0 [graphic organizer]. Lynnfield, MA: Author.
Francom, G.M., Schwan, A. & Nuatomue, J.N. (2021). Comparing Google Classroom and D2L Brightspace Using the Technology Acceptance Model. TechTrends 65, 111–119. https://doi.org/10.1007/s11528-020-00533-0
Johar, N.A., Kew, S.N., Tasir, Z., & Koh, E. (2023). Learning analytics on student engagement to enhance students’ learning performance: A systematic review. Sustainability, 15(10). https://doi.org/10.3390/su15107849
Şahin, M., & Yurdugül, H. (2022). Learners’ needs in online learning environments and third generation learning management systems (LMS 3.0). Tech Know Learn 27, 33–48. https://doi.org/10.1007/s10758-020-09479-x
Ustun, A.B., Karaoglan Yilmaz, F.G. & Yilmaz, R. (2021). Investigating the role of accepting learning management system on students’ engagement and sense of community in blended learning. Educ Inf Technol 26, 4751–4769. https://doi.org/10.1007/s10639-021-10500-8