Design Statement
Design Statement
I created an interactive data presentation page about the 2023 literacy rate in Indonesia. I made it so it would be more accessible for researchers who might be interested in doing their research regarding literacy in Indonesia.
I made the artifact using Genial.ly, which includes some interactive elements.
Learning Objectives
After interacting with this interactive data presentation, learners will be able to:
Identify the literacy rate in Indonesia.
Analyze the literacy gap between different demographic characteristics.
Explain the implication of the literacy rate for Indonesia's education system.
Connect previously learned concepts with new concepts they will learn.
Theories and Principles
This artifact is designed by following these theories and principles:
Information Processing Theory: the artifact is chunked into smaller parts to help learners focus on processing each part.
Cognitive Load Theory: the artifact was developed with careful consideration of the human mind's limited capacity.
Cognitive Theory of Multimedia Learning - Multimedia Principle: the artifact uses both verbal and visual elements to explain the concepts.
Cognitive Theory of Multimedia Learning - Coherence Principle: the artifact uses a simple design and concept relevant to the message.
Cognitive Theory of Multimedia Learning - Signaling Principle: the artifact uses graphic and visual emphasis and cues to highlight important parts.
Cognitive Theory of Multimedia Learning - Spatial Contiguity Principle: the artifact puts the visual and its corresponding explanation close to each other.
Cognitive Theory of Multimedia Learning - Segmenting Principle: the artifact presents the concepts in a segmented manner to not burden learners' cognitive load.
Indonesia 2023 Literacy Rate
References
Badan Pusat Statistik (2023, November 24). Statistik Pendidikan 2023. Retrieved April 22, 2024, from https://www.bps.go.id/id/publication/2023/11/24/54557f7c1bd32f187f3cdab5/statistik-pendidikan-2023.html
Mayer, R. E. (2014). Cognitive theory of multimedia learning. In R. Mayer (Ed.), The Cambridge Handbook of Multimedia Learning (2nd ed., pp. 43–71). Cambridge: Cambridge University Press.
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