Our interactive artifact is a wearable camera system and visor that allow the user to see themself from a 3rd person point of view. People in Vi3w is a futuristic take on augmented reality, which allows people to interact with each other in an exciting new way.
Included in the artifact are the:
Wearable vest
Camera stick
Omnidirectional Camera
Visor
2 Wireless controllers
Virtual reality allows users to interact in the virtual world, but why connect digitally when you could be physically together, playing virtual games? Our artifact allows users to do just that. People who own this artifact are able to connect in a projected world that they have to physically navigate and interact with, as well as with each other.
People in Vi3w is a great way for people to get connected with each other once again, but still doing an activity that makes you feel like you're online. This gaming/recreational device brings people closer together and will create shared memories and a closer bond between players. Through testing on random people in the IMA room, we found that our choices with the design were effective because of is how intuitive each part was to use. The main piece resembles a shirt, which is understood to be put on like one... over the head, and the visor resembles glasses... which were pretty straight forward. The controllers and camera went through several stages of redesign.
The cons of this project are the bulky design, high estimated cost of production, and difficulty of implementation. In the current design, players are required to physically meet up with one another in order to play together, because the camera requires being in the real world to work. Players will also need to go to a large and empty space in order to play effectively with one another due to the requirement of physically moving to move in game. The technology seen in this artifact also similarly resembles technology that has been tested before, such as in Ryan Trahan’s video, spending a day in 3rd person, where he designed a very similar mechanism. The design is also a lot more complex than modern virtual reality headsets, which is a step backwards in the “less is more” movement.
Cast: Lin, Sagrario, Ken, Brandon
Person 1: Lin
Person 2 (phone and at park): Ken
Person 3/PiV holder in the house: Sagrario
Sound controls/narrator: Brandon
Narrator: the year is 2124 and Lin is a college student living in a lively city.
*Person1 is sitting alone at a table scrolling their phone*
(audio: https://youtu.be/9LDUaEf3wJA?si=K-ciCR9_J1EvbLKC)
P1: Man i‘m so bored I wish I had something fun to do. All this stuff is the same dumb brain rot. I wish I could do something with my life and make it more meaningful.
P1: I don’t know why I keep doing this. Scrolling endlessly through the same posts. Why does nothing feel exciting anymore?
*Sighs and scrolls some more*
P1: I wonder what my friends are up to… maybe I should give them a call
*tries to call but no answer* (phone ringing sound)
P1: Damn… no answer. Let me try again…. Oh maybe they are all out playing with those new People in Vi3w devices they got!
*the call goes through* (actually call person 2 but then mute when they pick up)
P2: Oh hey how's it going? (out of breath)
P1: whatcha up to?
P2: Oh I'm out at the park, playing with the new AR system!
P3: (interjects) this is so fun !!
P2: Come join us! Gotta go!
*call ends*
P1: Back in my day, kids would be at their desks all the time playing them darn video games. They’d always pick up my calls and play with me.. But not anymore…
P1: They’re all outside playing with each other in 3rd person!
*puts phone down and looks around*
P1: I guess I should go find them so we can play together….
Where did I put that darn thing..
*person 1 wanders around the room a little bit until the person holding the device moves towards the center of the room*
P1: Where did I put it… Maybe under the couch? No, not there…
*Person 1 dramatically lifts things and checks around the room… behind audience, etc*
P1: (turning around and spotting the camera) OH! I found it!
*puts it on*
P1: Now time to go outside and play with my friends!
Narrator: Lin goes outside and starts walking to the park
*montage of walking around* (audio: https://www.youtube.com/watch?v=TMeBeyFEE1I)
P1: wowie this is so cool! I don’t really know how to use this though… I wonder what these controllers do? *wave controllers around* I’ll have to ask my friend to explain this.
Narrator: they get to the park
*person 1 comes across the other player in the park*
P2: hi! (pretend like i’m wearing one too)
P1: wait how can you see me you‘ve got those goggles on
P2: That's because I can see myself too… in 3rd person!
P1: So wait, you're seeing everything in 3rd person? How does that even work?
P2: It's like a game controller! You can zoom out, visualize weapons, and even see around corners!
P1: Wow, that‘s so cool! How do we play together?
P2: Just press this button and bam!
Hey come over here and play with my other friend too!
*p1, p2, and p3 start playing together*
P3: Omg, this is amazing! Look at all the things we can do! We should totally team up and take on that quest over there!
P3: I can’t believe how much fun it is to actually be here instead of just watching online. It feels like we’re in a movie or something!
P3: Plus, we can make our own stories! Let’s make this an adventure we’ll never forget!
P3: I can’t believe how real this feels! It’s like we’re actually in the game.
Narrator: In a world where technology often feels isolating, sometimes it brings us closer than ever before. Through this new lens and the power of friendship, Lin was able to get out of the house and connect with others
Through our script, we were unable to fully illustrate the interaction between people that the artifact would provide. We were only able to create one artifact, when the interaction requires at least two people to have one.
The script did in fact illustrate though how the invention alleviates boredom in a way that fosters positive human connection. The person was doing isolating activities, but then got the idea to play this game, so they put it on and met with other people. With limited classroom space, it was hard to illustrate the main effect and use of the artifact. An improvement I’d recommend is creating another People in Vi3w, as well as simplifying the wearable design to make it more lightweight and easy to put on. If an object is a hassle to wear, then people are less likely to use it often.
Brainstorming - meeting in T5 at night to discuss the initial idea and discuss alternative route the project could take
Building - I constructed the controllers, controller box, and visor
The controllers had to be edited to direct which was left and right and which side was supposed to go up. Some people who were inexperienced with controllers held them the wrong way, so creating a box to hold them made it much more straightforward the intended way to use. I also build the original model for the camera, one that resembled a regular canon digital camera. This design was reworked to allow for omnidirectional field of view.
Script writing - drafted the entire script
Lin, Ken, and I assisted with most of the brainstorming
We finalized the idea of the People in Vi3w
The majority of the ideas came from Lin and it was up to us to design the rest of the project.
We each sort of took a section of the construction for ourselves and didn’t communicate with each other much until we had to assemble the pieces together.
Sagrario was in charge of adding designs to the artifact and decorating the pieces.
We communicated a lot on wechat about when to meet and discuss the project. We all sort of put it off until quite late, but managed to pull it off.
My initial reactions were that I had dIfficulty understanding what part of the project was the artifact at first. I was confused because of the large scale model and how the “watch” was able to clean the floor. I thought that the large cylindrical thing was supposed to be a time machine, but didn’t realize that it was a big version of their design.
I also didn’t know what the green blob thing was until the end and was confused about how this is an item people would “want” to have because it forces them back in time and makes them do work.
The design itself was effective because it was obvious you were supposed to wear it like a bracelet. I was also sort of unsure which one of the 3 prompts this device was supposed to address. It seemed like a way to overcome AI reliance, but at the same time used AI to make itself inconvenient for the user. Why would anyone want to get something that makes their lives harder?
The presentation itself looked like it took a lot of work and effort though, which I respect. I really like the y2k spray-paint aesthetic design on the outside of their artifact. Overall I'd say the concept is effective in theory, but at the same time I can't see how it would be implemented and well received by the public.