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Google Classrooms
Cool Portfolio Trick - the One-Click Download Link
Creating a one-click download of a shared Google Drive file is easy. First, get the shared link. Then, find the part of the link between the ...file/d/ and the next / ---- this is the file ID. For example, the green text in this link:
https://drive.google.com/file/d/1Ot9lAJU1G6i6h3Qan3DdJSxpShLW6Hrd/view?usp=drive_link
You just copy and paste that file ID to the end of this:
drive.google.com/uc?export=download&id=
and use THAT as you link for people to click and download without any extra steps:
drive.google.com/uc?export=download&id=1Ot9lAJU1G6i6h3Qan3DdJSxpShLW6Hrd
Free Sound Files
There are many "free" places to get music and sound, but not that many that give you the "Download" option without making you create an account of some sort that are also not blocked at school. If you find one, send email Mr. Hicks a link (and their logo image, if you don't mind) so it can be added here! Likewise, if one of these is not working, let me know so I can remove it. WAV and MP3 are two formats for sound files, but if given the option choose MP3 since the files are much smaller and you won't need to convert anything.
Here are some sites that may be blocked at school but if you are at home, you can find what you need, upload it to your Google Drive or OneDrive account online and then get it here at school. I like that method better than emailing it to yourself.
Sometimes Windows gets confused - in this case, upgrading Photoshop caused existing PSD files to be opened by Notepad, showing nothing but text. Right-Click and choose "Open With"... if you check the "Always open with" box and find the right program, the confusion is cleared up and the files will now open correctly.
If you are starting with a "fresh" computer, whether as a new student, new period or different computer, there are a number of things to customize in the Windows environment in order to be more effective and efficient. Clean up your taskbar, disable Teams, sign in to OneDrive, etc.
All students need a desktop background that is useful. Ours has a checklist of daily requirements and keyboard shortcuts. File Explorer options also need to be changed so that Quick Access will no longer trick users into thinking they know where their files are.
An alternate pathway to working with 3D is available for students who find fractal mathematics interesting, fully understand keyframing and can export from Adobe Premiere. This free and tiny program was discovered in 2009 and STILL looks like it must have been written in the future. ;-)
Julius Horthus is one of the premiere MandelBulb3D animator. His groundbreaking videos from 10 years ago inspired me to dig into this amazing world - he just created this update in 4K that will more than entertain you.
Blasts From the Past
First of all, Blender Guru is a hero of mine, no joke. Secondly, what he teaches here cannot be found anywhere else on the internet. Thirdly, it's just plain awesome to get Cycles-quality renders at the speed of Eevee, so I had to save this tutorial.
This guy re-does product packaging using Photoshop and Illustrator tools, "overcomplicating" them (his word) and using the opportunity to show how these powerful tools can used.
Our class is fun because we are always checking out the latest tech and software features. Here are some experiments with Google's Gemini AI model. A text prompt gets turned into pictures and video very easily, but the same prompt can produce very different results!
Creating a custom physical stamp in Blender for sculpting is a brilliant way to ensure consistency across a large surface like a dragon’s body. Since you need this for 3D printing, we aren't looking for a "brush texture" (which just changes the surface displacement in-app); we are looking to create a Vector Displacement Map (VDM) or a high-poly physical mesh stamp.
Here is the workflow to create a custom scale stamp that will actually deform your geometry for printing.
Before you can stamp, you need the geometry.
Model a single scale: Start with a Plane or a Cube. Give it the specific dragon-like profile you want (pointed, rounded, or plated).
Keep it clean: Ensure the topology is all quads if possible, as this will deform better when applied to the ball.
The Base: Make sure the bottom of your scale is flat and sits slightly below the "zero" plane. This ensures that when you stamp it, the edges blend into the clay ball rather than leaving a floating gap.
Vector Displacement Maps are the gold standard for Blender sculpting. Unlike standard greyscale alphas, VDMs can create undercuts (like a scale overlapping another).
Use the VDM Brush Baker: There are several free add-ons (like the "VDM Brush Baker") that simplify this.
Sculpt on a Grid: You sculpt your scale on a highly subdivided plane.
Render to Alpha: The add-on converts that 3D geometry into a multi-colored "Vector" map.
Sculpting: In your sculpting file, select the Draw Sharp or Clay brush, set the mapping to Area Plane, and the stroke method to Anchored.
If you want the most "physical" control for a 3D print and the VDM feels too digital, you can use the Instance/Array method.
Array Modifier: Use two Array modifiers (one for X-axis, one for Y-axis) on your master scale to create a sheet of scales.
Shrinkwrap Modifier: Place the sheet over your clay ball. Use a Shrinkwrap modifier set to Project so the scales "wrap" around the curve of the ball.
Join and Remesh: Once positioned, apply the modifiers, join the objects ($Ctrl + J$), and use the Voxel Remesher ($Ctrl + R$ in Sculpt Mode) to fuse them into one manifold shell for the 3D printer.
Because 3D printers are literal, they hate "non-manifold" geometry (holes or self-intersecting faces).
Checkpoint
Action
Wall Thickness
Ensure the scales aren't so thin they snap off after printing.
Voxel Size
Use a small Voxel size ($0.05$ or lower) when remeshing to keep the sharp edges of the scales.
Manifoldness
Use the 3D Print Toolbox add-on (built into Blender) and click "Check All" to find any "Non-Manifold" edges.
When you go to apply your scale stamp to the ball, change your Stroke Method to Anchored. This allows you to click, drag to scale/rotate the dragon scale, and release to "set" it into the clay. It gives you that tactile "stamping" feel you’re looking for.
Would you like me to walk you through the specific settings for the VDM Brush Baker add-on?
PLASMA PARTICLES
Here is how you control the direction in Blender:
By default, particles shoot out perpendicular to the faces of your model.
To make them go in one specific direction, you can select the faces where you want the "barrel" to be.
In the Particle Properties (the icon with three flying dots), under the Emission tab, change "Source" from Faces to Verts or Faces, and ensure Use Modifier Stack is on if you have a mirror modifier.
This is how you determine the "push."
Go to the Velocity tab in the Particle Properties.
Normal: This pushes them away from the surface.
Object Aligned (X, Y, Z): If you want the plasma to shoot specifically along one axis (like the Y-axis), increase the value in the Y box.
Object Velocity: If your model is moving (like a spaceship flying forward), setting this to 1.0 will make the particles inherit the ship's speed so they don't get left behind.
If you want the plasma to travel in a specific direction regardless of how the model is rotated:
Press Shift + A > Force Field > Wind.
Rotate the Wind object so the arrow points where you want the plasma to go.
Increase the Strength in the Physics tab (the circle with the dot icon).
To get that glowing effect without the "white washout" we discussed earlier:
Create a small Icosphere.
Give it an Emission Material with your desired color.
In your main Particle System, go to the Render tab.
Change "Render As" to Object.
Select your Icosphere as the Instance Object.
Pro Tip: Use the Light Path node trick we talked about earlier on this Icosphere material so it stays colorful even when it's bright enough to light up the scene.
If you are trying this in Dimension, you cannot "shoot" particles. You have to:
Drag in several Starter Spheres.
Use the Multiple Selection (hold Shift) to move them into a line or cone shape.
Apply a high Glow to all of them.
Use the Render Preview (Diamond icon) to see them actually casting light on your model.
Are you trying to make a still image or an animation? (If it's an animation, you'll definitely want to stick with Blender!)
SIZE of PARTICLES
To get your plasma particles looking right, you need to dive into two specific sub-sections of the Particle Properties tab (the icon that looks like a blue circle with three white dots shooting out of it).
Blender hides the size setting under the Render tab because the particles' "size" is usually determined by the object you are using as a "plasma" shape.
Scroll down to the Render section in the Particle Properties.
If you have Render As set to Object (which you should for plasma), you will see a Scale slider.
Scale: Adjusts the overall size of the particles.
Scale Randomness: This is key for plasma—it makes some particles tiny and others large, so it doesn't look like a uniform "string of beads."
By default, Blender applies "World Gravity" to everything, which makes your plasma fall to the floor like water. To make it shoot straight out and stay on path:
Scroll all the way to the bottom of the Particle Properties to find Field Weights.
Find the Gravity slider (it usually defaults to 1.000).
Set Gravity to 0.
Now, your particles will only be moved by their initial Velocity (the direction you set) and won't "dip" toward the ground.
If your plasma looks like a bunch of dots rather than a continuous beam:
Go to the Viewport Display section (just above Render).
Change Display As to Rendered.
In the Render section, check the box for Object Rotation. This ensures that if your "plasma" object is long (like a capsule), it points in the direction it's shooting.
Would you like me to show you how to add a "Turbulence" force so the plasma wiggles slightly as it shoots out?