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More on Modeling

230227 Creating a Double Model.mp4

Doubling Your Model

One of the models I used in my tutorials was borrowed from Amalia. I made a few changes but the big thing I did was make a copy of it and stick it on the bottom, so I could rotate it on the X, Y and Z axis. A few students asked me how to do this. Make sure it's a component first!

If you don't want to try making an animated background and combining it with your model's animation, then you are required to create a second, more complex model using either Sketchup or Blender's sculpting mode, then repeat the process. That means design, paint, export, keyframe and render a second video.

More With Blender

Particle Playground

Actually, the title above is more of an After Effects thing, but it is worth playing with the Blender particle system if you can. So many settings.. so little time! Here's what I've been able to teach myself so far.

Using Blender to create models from scratch is a great idea, but a skill that I am still developing. There is a lot of information on the web about how it works, though, and nothing can stop you from giving it a try! Successful models made in Blender have a much higher chance of being 3D printed - just remember the rules. We need a solid base and shapes that don't require much in the way of supports. High volume models will be printed very small, if at all. Let's see what we can make!

Startup File for Sculpting

Much of what Ryan King suggested in the video above has been applied to a new startup file you should download and use for sculpting. If you turn off transparency, the background is already Green for you. Switching to Layout mode lets you keyframe some animation and render MP4 videos.

A Good Place to Start

There are tons of great videos out there that will teach you the basics of sculpting in Blender - this is the one I'm going to study first.

DOWNLOAD STARTUP FILE ver. 230302

230301 Simple Animation Composite.mp4

Composite Without a Greenscreen

What can you do with your regular "transparent background" version of the animation? Instead of deleting a "traditional" green background, we can use a more basic "key" to take out the black pixels around your model. Replacement backgrounds can be even be still images as long as they are original work, such as a Photoshop "Difference" background from our previous project.

Turning your high definition 1080p animation into an animated GIF is hard.. at least, hard to get acceptable results. GIF's have a limited number of colors, and both gradients and sharp edges show why GIFs have limited use for animations. The "funny" GIFs we use when we text are generally very short and pixelated, otherwise the files would be TOO large to send this way. Many of you need to go back and fix your Monster animations because all 30 seconds were exported at full size!

Here are a 2 examples that highlight the quality limitations of a compact GIF file.

Premiere GIF Export

Resized before Premiere exported this as an animated GIF. Note all the "artifacts" - rough edges and extra speckles

GIF Resized with Photoshop

Exported as full size with Premiere, then resized in Photoshop and "Save for Web (Legacy) used with 256 color.