Created with Adobe Firefly by Kendrick Grant
Created with Adobe Firefly by Kendrick Grant
Simple House Colors and Textures
Sketchup is just the beginning - we have 2 other 3D programs we will be using to render more realistic versions of our models. Things that look fine in Sketchup can be really ugly when fully rendered - avoid having to return to Sketchup to fix problems, re-export the model and start over in Blender.
You are required to change your Style to make it obvious when a face is reversed. After years of seeing good models ruined at the last, this is not optional!
A simple explode and regroup will usually fix this problem - make sure you check the Entity Info of the house group before exploding! Use Ctrl-A to select everything instead of drawing a selection box, too.
Just because it looks good in Sketchup doesn't mean it was done correctly - your model will look wrong in the next phase if you aren't careful. Follow this...
Materials Checklist
Finish your house before starting on Materials (colors and textures).
Scan for Reversed faces before starting.
Paint a COPY of your house that has the word PAINTED right after the date code.
Plan the painting order to maximize Bucket Tool modifiers:
SHIFT - Changes faces with the same color to a new color.
CTRL - Fills unpainted faces with paint surrounded by other colors until it hits another color.
ALT - Picks current color of the face you click on. Unpainted is also a material (paint stripper).
Do NOT paint groups - select a face to make sure you can paint it.
Colors/Textures to NOT use:
Black or really dark colors
Plain white (looks like you just didn't finish)
Transparency of any kind
Change your Style so that Back faces are a bright red "warning color". Before you begin painting, review your model for any faces that are reversed. Reversed faces have a different color that sort of looks the same as deep shadow. Right-click and choose "reverse face" for any faces that oriented incorrectly the wrong way - they should all look the same white color. No, painting them white will NOT work!
BEFORE PAINTING - save your house as a separate file with the word PAINTED in all caps after the new date code.
In which we use colors from the materials panel to mark which surfaces in our house are going to look the same. We don't have to keep the colors, just decide which parts are going to match. Ctrl and Alt are very powerful modifiers!
In which we enter the Window component and paint the surfaces. Doing them in a certain order and using the Ctrl-Paint modifier speeds things up a LOT!
Before applying textures - save your house as a separate file with the word TEXTURED in all caps after the new date code.
In which we use the Shift-Paint modifier to change a color to a texture all at once. Default texture choices are limited, but can be edited for more variety. NO amount of transparency is permitted - just because window panes are made of glass does not make it okay to use any kind of transparent "glass" textures!
We built our house off-center in the "primary" quadrant, but the things we want to do next work better if our model is centered. Use this technique to move your model so that when we later spin it 360° it won't wobble everywhere.
PLEASE NOTE: Trimble moves the location of some settings from time to time. The best thing to try is searching for the setting using the magnifying glass button abiove
To best show off the painted version of your house on your Portfolio, we'll download it in Sketchup - not snip it. Here you learn how to change the resolution and make the background transparent to make the best image possible. I only did two angles but you can do several! Hide that Axis, though.