Our time in class has been transformed slightly due to the work students are completing before entering the classroom. Yet, the foundation of a traditional lecture is still present. The differences lay in the active learning injections we provide during class. Not exactly a flipped classroom, although this website can help you start one, my class focuses on specific moments of active learning, not an entire 75 minute lecture filled with active learning.
If you are not able to implement anything else, active learning exercises appear to be a great first step in transforming your class. Not only does it allow an instructor to break up the time spent lecturing into manageable chunks, but these activities provide students a road map for problem solving.
Students are tasked with solving a variety of problems to either fortify their understanding, prepare them for assessments or expose them to more abstract applications. At first these exercises became a necessary way for me to know the level of understanding of each student. In real-time, I am able to assess the impact of the previous 10-15 minutes of lecture by observing the success rate of problem solving.
As I have tweaked these problems semester to semester, I have been able to include not just the baseline problems i.e. problems that will be on assessments, but I have also been able to include abstract applications. Not exactly case studies, these abstract applications provide a more "grounded" analysis of a problem.
Developing active learning exercises for your class should begin by an examination of the concepts which are often difficult for students to grasp without some help. After identifying the concepts you want to introduce into class, deciding on a methodology can often be met with some paralysis. There are so many resources and methods aimed at implementing active learning that a paradox of choice begins to develop.
To help with choice-lock, here are a few ways you can begin introducing active learning into your lectures. Regardless of the activities you explore, you should look at how the pace of the class can be improved. Often in my 75 minute class I devote 50-60 minutes to lecture. Within that time, I try to pace the class so that I talk for around 10-15 minutes and then introduce an active learning exercise. Some require only a few minutes while others may need closer to half of a class.
Regardless of my choice, I try to be consistent as to how students are consuming information. Generally, they hear me describe a topic and/process, then they see me solve a problem, then they will be asked with completing an active learning exercise.
To begin your own classroom example
Beginner Methods
Intermediate Methods
Advanced Methods
To make any game from VeconLab run smooth I try to do the following