There are a few things you should know about Harriet Wermer:
She just finished third grade. She has a perfect cat named Matzo Ball. She doesn't always tell the truth. She is very happy to be spending summer vacation away from home and her mom and dad and all the wonderful things she had been planning all year.
Okay, maybe that last one isn't entirely the truth.
Of course, there's nothing Harriet doesn't like about Marble Island, the small island off the coast of California where her nanu runs a cozy little bed and breakfast. And nobody doesn't love Moneypenny, Nanu's old basset hound. But Harriet doesn't like the fact that Dad made this decision without even asking her.
When Harriet arrives on Marble Island, however, she discovers that it's full of surprises, and even a mystery. One that seems to involve her Dad, back when he was a young boy living on Marble Island. One that Harriet is absolutely going to solve. And that's the truth.
Twelve-year-old Lark Heron-Finch is steeling herself to spend the summer on Swallowtail Island off the shores of Lake Erie. It's the first time she and her sister will have seen the old house since their mom passed away. The island's always been full of happy memories--and with a step father and his boys and no mom, now everything is different.
When Nadine, a close family friend, tells Lark about a tragic boat accident that happened off the coast many years before, Lark's enthralled with the story. Nadine's working on a book about Dinah Purdy, Swallowtail's oldest resident who had a connection to the crash, and she's sure that the accident was not as it appeared. Impressed by Lark's keen eye, she hires her as her research assistant for the summer.
And then Lark discovers something amazing. Something that could change Dinah's life. Something linked to the crash and to her own family's history with Swallowtail. But there are others on the island who would do anything to keep the truth buried in the watery depths of the past.
Urchin Beach isn't the sort of place where bad things happen. The little seaside town is too lucky for that. But then one day, a thief steals something precious--the town's dragonfly staff, which is the source of all its good fortune and the most important part of the upcoming Dragonfly Day Festival.
Amelia MacGuffin is no detective. She's eleven, quiet, and unlike her four younger siblings, she has no special talents. But Amelia loves her town. Her family has lived there forever. Her parents run the Pacific General Store, and she and her best friends, Birdie and Delphine, are about to start middle school. If Amelia doesn't find the staff, the Dragonfly Day Festival will be canceled .
The town needs that tourist money to survive. Unless she cracks the case, Amelia's family will lose everything--including the adorable stray dog they've fallen in love with. She only has seven days to solve Urchin Beach's crime of the century. It's not a lot of time, but Amelia has her list of suspects. It might be the new kids next door. Or the grumpy mystery writer who lives in the town's creepiest mansion. Or perhaps even someone closer to home.
Amelia wants to save the town. She wants to save the dog. She wants both, so much.
But first, she has to catch a thief.
King and Kayla receive a mysterious letter written in code. Mason received an almost identical letter. How can they crack the code?
Kayla notices that there aren't any vowels in most of the words; you can't write words without vowels. When she compares her letter to Mason's, only one word is different. Sensitive King notices that the letter smells like Jillian. Why would Jillian write them letters in code?
Everyone knows Fall Hollow is haunted. It has been ever since Abigail Snook went into the woods many years ago, never to be seen again. Since then, it's tradition for the sixth graders at Beckett Elementary to play the Bellwoods Game on Halloween night. Three kids are chosen to go into the woods. Whoever rings the bell there wins the game and saves the town for another year, but if Abigail's ghost captures the players first, the spirit is let loose to wreak havoc on Fall Hollow--or so the story goes.
Now that it's Bailee's year to play, she can finally find out what really happens. And legend has it the game's winner gets a wish. Maybe, just maybe, if Bailee wins, she can go back to the way things used to be before her grandma got sick and everyone at school started hating her. But when the night begins, everything the kids thought they knew about the game--and each other--is challenged. One thing's for sure: something sinister is at play...waiting for them all in the woods.
On the day they are born, every Swift child is brought before the sacred Family Dictionary. They are given a name, and a definition. A definition it is assumed they will grow up to match.
Meet Shenanigan Swift: Little sister. Risk-taker. Mischief-maker.
Shenanigan is getting ready for the big Swift Family Reunion and plotting her next great scheme: hunting for Grand-Uncle Vile's long-lost treasure. She's excited to finally meet her arriving relatives--until one of them gives Arch-Aunt Schadenfreude a deadly shove down the stairs.
So what if everyone thinks she'll never be more than a troublemaker, just because of her name? Shenanigan knows she can become whatever she wants, even a detective. And she's determined to follow the twisty clues and catch the killer.
When a mysterious little free library (guarded by a large orange cat) appears overnight in the small town of Martinville, eleven-year-old Evan plucks two weathered books from its shelves, never suspecting that his life is about to change.
Evan and his best friend Rafe quickly discover a link between one of the old books and a long-ago event that none of the grown-ups want to talk about. The two boys start asking questions whose answers will transform not only their own futures, but the town itself.
Welcome to Bolingbroke. It's a small town just like any other . . . or so eighth graders Val and Lanie think. They're the best of best friends--they love the same comics, they watch the same shows, and they're always there for each other. Which is important when you're queer, like Lanie, or on the spectrum, like Val, and just don't seem to fit in anywhere.
When a school project about their hometown's supernatural history leads to a for-real ghost sighting, Val and Lanie realize Bolingbroke might not be as boring as they'd always thought. But after a run-in with the resident middle school queen bee (who also happens to be Lanie's former friend), they decide to take things to the next level . . . and accidentally summon the Ojja-Wojja, a demonic presence connected to a slew of mysterious tragedies throughout Bolingbroke's sordid history.
Now all heck has broken loose. With the whole town acting weird and nowhere left to turn, it's going to be up to Val, Lanie, and their small group of friends to return things to normal--if "normal" is even something they want to return to.
Ham Helsing is the descendant of a long line of adventurers and monster hunters--who don't often live to rest on their laurels. Ham has always been the odd pig out, preferring to paint or write poetry instead of inventing dangerous (dumb) new ways to catch dangerous creatures.
His brother Chad was the daredevil carrying on the family legacy of leaping before looking, but after his death, it's down to Ham. Reluctantly, he sets out on his first assignment, to hunt a vampire. But Ham soon learns that people aren't always what they seem and that you need a good team around you to help save your bacon!