G&T is a 2D side-scrolling platformer game made on GameMaker. It was made in a team of three and the dev time was one week. The game includes a following AI that jumps ahead and kills some enemies for you, a secret dungeon mini-level and a score system. My role included programming player movement and death.
Ted Strikes Again! is a 2D top-down shooter game made on GameMaker. It was made solo and the dev time was 3 days. This was my first game ever and all the code, art and audio are completely original.
Zesty is a hybrid adventure RPG and Beat-'Em-Up game made on GameMaker. It consists of two segments: a tilted-view fantasy/adventure pixel art RPG where you can find and challenge enemies, and a turn-based side-view fighting game with 3D models rendered to 2D. The dev time for Zesty was two weeks and was made in a team of five. My tasks included:
Player Movement in RPG section
Menus
Some 2D pixel Sprite Art
This game is a simple text-based maze game made on plain C++ using punctuation marks and an array to substitute for graphics. The objective is to make it to the exit and the player moves with the arrow keys and the array is updated accordingly. There are enemies that damage the player's health, which ends the game once depleted.