No sports team is successful without working together to reach a common goal. Teamwork is essential to a good performance from any sports team, professional or not, and is a great way to teach children certain life lessons, such as cooperating well with others and taking responsibility for actions. Such lessons are applicable to life outside of sports and can be applied to work or school, such as focusing without interruption on the school paper that needs to be written or working with a less-than-pleasant colleague on a project.
Teamwork in sports promotes cooperation. Both children and adults can learn how to better cooperate with their teammates, even if they are not particularly fond of a teammate or two. Cooperation means putting differences aside for the greater good of the team. For example, members of a football team need to cooperate to successfully perform a play, whether it be a running play or a passing play. Without all involved in the play working together to make the play happen, the other team could wind up with the ball.
Working together on a sports team encourages socialization, as players become part of a group. The group, or in this case the sports team, shares a common interest--a love for a particular sport. For example, if your child is home-schooled, participating in a community baseball team is an ideal way to expose your child to others while doing something fun. Children can talk about the sport together and brainstorm ways to make the team better.
Working as part of a sports team is also a great way to build confidence. Research concerning sports and children/teens has shown that children, especially girls, who play sports are more likely to have a positive self-image than those who do not play sports. A girl who plays softball or basketball, for example, is not only less likely to be overweight, but is also more likely to receive compliments about her game time performance, thus boosting self-esteem.
Working with a sports team is an excellent way to teach accountability. Plays are not always successful, and if a player was in the wrong place at the wrong time, missed the basket or was looking at the outfield when she should have been focused on running the bases, she will need to take responsibility for what went wrong instead of blaming it on a teammate or finding another excuse.
Amoeba Tag is a game that most kids love. It is very easy to play and it involves running, stopping, and changing directions. Each of these is great warm-up exercises.
To play, start by choosing two students to be “It.” They will be the first amoeba. Each student that the amoeba tags must hold hands with one of the amoebae and they will all need to run together to tag
the other students. The game is over when there are no free students left.
For older children, you can add one additional rule. The amoeba can split up but only in pairs of two. This will make it easier for the amoeba to catch the students as they spread out.
This is a simple yet effective teams-based exercise that pits o
ne team against another and can also help to develop a sport-specific skill.
Catching sports work particularly well for this game. Teams must stand in a circle and throw (or kick/pass) the ball to one another. Every time a pass is completed, they take one step backwards. As the circle gets larger, the game becomes more difficult. After a couple of minutes, the biggest circle wins.
It's a frenetic team game that involves fun, competitiveness and encourages team members to get behind one another.
Sure to be a particular favourite for youth teams, blanket ball marries the best of ball sports with volleyball.
A team is given a blanket, which each player helps to spread out to form a sort of blanket trampoline. Throwing the ball into the middle of the blanket, teams must flip the ball over a volleyball net (you could improvise and use a pole or skipping rope as a makeshift bar that the ball must go over), which the opposing team must catch in their blanket.
With teamwork and communication an imperative part of success in this game, its an ideal team building exercise for youth teams.
Similar to gutter ball in what it brings to team-building exercises, Bolf is another great ice-breaker that isn't specific to any given sport.
In fact it touches on a number of sports simultaneously. Get two large buckets or bins and place them 15 feet from two teams. Each team gets wide array of sporting balls placed at their feet: golf balls, footballs, cricket balls, netballs, tennis balls (and pretty much any you can lay your hands on).
When the games begins, the first players chooses a ball and attempts to throw it in the bin. If successful, the next player is able to choose the next ball. If unsuccessful, the ball is passed onto the next player and they have a go. First team to sink all the balls wins.
Bolf is another great example of team-based activities that are mild in their competitive nature, but fun and exciting for youngsters.
5. Hot Dog Tag
Think classic tag, but when a player is touched, he must lie on the ground. To get back in the game, two teammates must lay along each side of the person and all three yell "hot dog!" They may not be tagged while forming their hot dog. Play for two to five minutes and then allow someone new to be “it.”
6. Flag Tag
In its essence, Tag may be the simplest but most athletically beneficial of all games. When it comes to developing a wide range of athletic skills, the game of Tag is unmatched. First, kids intuitively understand how to play Tag without any formal instruction. They love that rush of implied danger from being tagged, and the game requires nothing more than open space.
Here is a list of some of the other skills developed during Tag: decision-making skills, tracking, evasion, tactics and strategy, acceleration, deceleration and change of direction, reaching, and changing body position. Let’s not forget Tag’s amazing cardiovascular benefits and, as you will see in the Flag Tag version, its development of accuracy.
I know what you are thinking: You make kids run hill sprints? That can’t be much fun—the kids must hate this activity. Yes, hill sprints for the sake of torturing kids just to make them tired is a stupid idea. But, as Coach Carl Valle always says, the devil is in the details.
Let me digress for just a moment. I coach a lot of youth team sports, like football, baseball, and lacrosse, and speed is obviously a prerequisite to success in those sports. We also know that coordination is best developed between the ages of 5 and 12 and running fast is a highly coordinated activity. So, it makes sense to me to expose young athletes to some form of speed development work.
But why hill sprints? Well, that’s simple: It’s really hard to have poor form when sprinting up a hill. The hill provides the natural driving-forward lean seen during the acceleration phase of sprinting. On top of that, there is a strength and cardiovascular benefit for relatively untrained children as well. Here in New England, there is no shortage of hills to sprint.
To get the most out of hill sprints with kids, we almost always make it a race. The kids line up two at a time and race each other. This makes the lines longer, which is a good thing. We want decent rest periods between sprints. We have to remember that we are training speed and not conditioning here. The racing component ties it all together because the kids get excited to race and always put forth a good effort.
Stackable boxes are fun for teaching acceleration and even resemble the skeleton in sport. Having athletes that are older using this technique has pros and cons, so remember to keep things age-specific rather than sport-specific.
If a hill is not available, or you find yourself indoors, we have found resisted pushing races to be both exciting for the kids and beneficial for sprinting, especially driving through the ground with the legs.
The game is simple: The offensive player on each team has 30 seconds to score three separate balls into a bucket. The player can only hold one ball at a time. If that player gets tagged by a defender before they score, that ball is out for the remainder of the 30 seconds.
Change of direction with a purpose is the name of the game with Powerball. You don’t need much equipment, just a few buckets and balls, plus plenty of energy.
The setup is key in this game. There will always be one more bucket to score than the number of defenders. For example, if there are three players to a team, they will have to defend four buckets. This forces the defenders to really work together and hustle to cover all the buckets. Offensively, the scorer is always searching for an open scoring opportunity by working off their teammates’ actions.
Remember: There will always be one open bucket on the floor, but that will change depending on the defenders’ positions and where the offense is trying to score. The development of skills like evasion/invasion, tracking/tagging, defensive sliding/shuffling, and vision/perception/decision-making are applicable to many sports, and this is why a game like this is so beneficial to young athletes. We can develop usable skills in a competitive situation.
Sources of Information:
2. More Teamwork and Movement Skills Game
2. BASKETBALL BASICS
The Rules
Basketball is a team sport.
Two teams of five players each try to score by shooting a ball through a hoop elevated 10 feet above the ground.
The game is played on a rectangular floor called the court, and there is a hoop at each end.
The court is divided into two main sections by the mid-court line.
If the offensive team puts the ball into play behind the mid-court line, it has ten seconds to get the ball over the mid-court line.
If it doesn't, then the defense gets the ball.
Once the offensive team gets the ball over the mid-court line, it can no longer have possession of the ball in the area behind the midcourt line.
If it does, the defense is awarded the ball.
Basketball Court 1
The ball is moved down the court toward the basket by passing or dribbling. The team with the ball is called the offense. The team without the ball is called the defense.
The defense tries to steal the ball, contest shots, deflect passes, and garner rebounds.
Points
When a team makes a basket, they score two points and the ball goes to the other team.
If a basket, or field goal, is made outside of the three-point arc, then that basket is worth three points. A free throw is worth one point.
Free throws are awarded to a team according to some formats involving the number of fouls committed in a half and/or the type of foul committed.
Fouling a shooter always results in two or three free throws being awarded the shooter, depending upon where he was when he shot. If he was beyond the three-point line, then he gets three shots.
Other types of fouls do not result in free throws being awarded until a certain number have accumulated during a half (called “team fouls”).
Once that number is reached, then the player who was fouled is awarded a '1-and-1' opportunity. If he makes his first free throw, he gets to attempt a second. If he misses the first shot, the ball is live on the rebound.
Game Clock
Each game is divided into sections, and all levels have two halves.
In college, each half is twenty minutes long.
In high school and below, the halves are divided into eight (and sometimes, six) minute quarters. In the pros, quarters are twelve minutes long.
There is a gap of several minutes between halves. Gaps between quarters are relatively short.
If the score is tied at the end of regulation, then overtime periods of various lengths are played until a winner emerges.
Basket Assignment and Tip-Off
Also, each team is assigned a basket or goal to defend.
This means that the other basket is their scoring basket.
At halftime, the teams switch goals.
The game begins with one player from either team at center court.
A referee will toss the ball up between the two. The player that gets his hands on the ball will tip it to a teammate. This is called a tip-off.
Fouls and Violations
In addition to stealing the ball from an opposing player, there are other ways for a team to get the ball.
One such way is if the other team commits a foul or violation.
FOULS
Personal fouls: Personal fouls include any type of illegal physical contact.
Hitting
Pushing
Slapping
Holding
Illegal pick/screen -- when an offensive player is moving. When an offensive player sticks out a limb and makes physical contact with a defender in an attempt to block the path of the defender.
Personal foul penalties: If a player is shooting while a being fouled, then he gets two free throws if his shot doesn't go in, but only one free throw if his shot does go in.
Three free throws are awarded if the player is fouled while shooting for a three-point goal and they miss their shot. If a player is fouled while shooting a three-point shot and makes it anyway, he is awarded one free throw. Thus, he could score four points on the play.
Inbounds. If fouled while not shooting, the ball is given to the team the foul was committed upon. They get the ball at the nearest side or baseline, out of bounds, and have 5 seconds to pass the ball onto the court.
One & one. If the team committing the foul has seven or more fouls in the game, then the player who was fouled is awarded one free throw. If he makes his first shot, then he is awarded another free throw.
Ten or more fouls. If the team committing the foul has ten or more fouls, then the fouled player receives two free throws.
Charging. An offensive foul that is committed when a player pushes or runs over a defensive player. The ball is given to the team that the foul was committed upon.
Blocking. Blocking is illegal personal contact resulting from a defender not establishing position in time to prevent an opponent's drive to the basket.
Flagrant foul. Violent contact with an opponent. This includes hitting, kicking, and punching. This type of foul results in free throws plus the offense retaining possession of the ball after the free throws.
Intentional foul. When a player makes physical contact with another player with no reasonable effort to steal the ball. It is a judgment call for the officials.
Technical foul. Technical foul. A player or a coach can commit this type of foul. It does not involve player contact or the ball but is instead about the 'manners' of the game. Foul language, obscenity, obscene gestures, and even arguing can be considered a technical foul, as can technical details regarding filling in the scorebook improperly or dunking during warm-ups.
VIOLATIONS
Walking/Traveling. Taking more than 'a step and a half' without dribbling the ball is traveling. Moving your pivot foot once you've stopped dribbling is traveling.
Carrying/palming. When a player dribbles the ball with his hand too far to the side of or, sometimes, even under the ball.
Double Dribble. Dribbling the ball with both hands on the ball at the same time or picking up the dribble and then dribbling again is a double dribble.
Held ball. Occasionally, two or more opposing players will gain possession of the ball at the same time. In order to avoid a prolonged and/or violent tussle, the referee stops the action and awards the ball to one team or the other on a rotating basis.
Goaltending. If a defensive player interferes with a shot while it's on the way down toward the basket, while it's on the way up toward the basket after having touched the backboard, or while it's in the cylinder above the rim, it's goaltending and the shot counts. If committed by an offensive player, it's a violation and the ball is awarded to the opposing team for a throw-in.
Backcourt violation. Once the offense has brought the ball across the mid-court line, they cannot go back across the line during possession. If they do, the ball is awarded to the other team to pass inbounds.
Time restrictions. A player passing the ball inbounds has five seconds to pass the ball. If he does not, then the ball is awarded to the other team. Other time restrictions include the rule that a player cannot have the ball for more than five seconds when being closely guarded and, in some states and levels, shot-clock restrictions requiring a team to attempt a shot within a given time frame.
Player Positions
Center. Centers are generally your tallest players. They generally are positioned near the basket.
Offensive -- The center's goal is to get open for a pass and to shoot. They are also responsible for blocking defenders, known as picking or screening, to open other players up for driving to the basket for a goal. Centers are expected to get some offensive rebounds and put-backs.
Defensive -- On defense, the center's main responsibility is to keep opponents from shooting by blocking shots and passes in the key area. They also are expected to get a lot of rebounds because they're taller.
Forward. Your next tallest players will most likely be your forwards. While a forward may be called upon to play under the hoop, they may also be required to operate in the wings and corner areas.
Offensive -- Forwards are responsible to get free for a pass, take outside shots, drive for goals, and rebound.
Defensive -- Responsibilities include preventing drives to the goal and rebounding.
Guard. These are potentially your shortest players and they should be really good at dribbling fast, seeing the court, and passing. It is their job to bring the ball down the court and set up offensive plays.
Offensive -- Dribbling, passing, and setting up offensive plays are a guard's main responsibilities. They also need to be able to drive to the basket and to shoot from the perimeter.
Defensive -- On defense, a guard is responsible for stealing passes, contesting shots, preventing drives to the hoop, and for boxing out.
Where Should New Coaches Start?
Now that you understand the fundamentals, the smartest plan you can follow from here is to help players develop those skills with structured drills and practices.
Our FREE 72 Winning Youth Drills and Plays resource is designed for coaches like you, to help in:
Understanding the proper technique for the most important skills like shooting, passing and dribbling
Teaching players these skills using easy-to-follow drills
Giving players structure with simple plays designed for youth athletes
It even includes diagrams and step-by-step instructions so you can help your players develop AND have fun doing it...
Even if you have little or no basketball (or coaching) experience.
Click the link below, and we’ll send you a copy right away (along with a Special "skill development" Bonus for your players).
To your basketball success!
Jeff and Joe Haefner
Recommended Resources for Youth Coaches
• Coaching Youth Basketball Successfully
P.S. Here are a few additional resources to help you master basketball fundamentals:
Pivoting and footwork
Jab steps
Cutting
These are all critical fundamentals to master because they'll make you and your team better, no matter what age level or situation you might be in.
“
Talent wins games, but teamwork and intelligence wins championships.“– Michael Jordan
USEFUL VOCABULARY
1. Posture
Stand tall.
Draw a line from your ear, shoulder, hip, knee and ankle.
Squeeze your butt.
Screw your feet into the ground.
Maintain the posture for longer period of time.
Train your body's ability to be strong and stable in this position.
2. Core strength drills.
Press the low back hard into the ground.
extend one leg.
Bring arms back.
If your neck is sore, you can put your hand behind to support.
Both legs out.
Hold for 30 seconds.
Flip over onto your belly
Squeez your belly and butt.
Push your hips into the ground.
Pull your legs and arms 25 inch off the ground.
3. Belly breathing
nose breathing first and last 2-3 minute of run.
4. Swing arms
still
too much swing with shoulders
one leg forward, one leg back. Swing arms for 15 seconds
5. Cadence drills
land light on the feet.
warm up high knee
hit 90 degree angle
heel out back for butt kicks
USEFUL VOCABULARY AND EXPRESSIONS
Dribble the ball: regatear
Shot the ball: tira la pelota
Make a shot from outside the three-point arc: haz un tiro desde fuera de la línea de 3 puntos.
The shot is worth 3 points: el tiro vale 3 puntos
A field goal is worth 2 points: el tiro de campo vale 2 puntos
Get the ball: coger la pelota
Pass the ball: pasar la pelota
jump shot
Turnover: pérdida de balón
Free shot/throw tiro libre
Score: marcar
Score as many points as possible
Hoop: anillo, aro
1. Bounce the ball on the floor.
2. Push the ball down with your fingers.
3. Don't slap the ball.
4. Basketball stance: if you dribble with your right hand, bend your knees and put your left leg a little bit in front of your right leg.
5. Look at the ball.
6. Keep your eyes up.
7. The ball can't go past your waist.
8. Cross the ball over wide from one hand to the other.
Basketball Drills
1. Pass the ball around the ankles. Stand up and keep the ball going around your waist.
2. Switch direction.
3. Pound dribble.
4. Regular cross over.
5. Cross over through the legs.
Advantages of team sports Benefits of teamwork sportshttps://sportsaspire.com/advantages-of-teamwork-in-sports
Basic Basketball Rules: https://www.youtube.com/watch?v=XbtmGKif7Ck
Basketball Dribbling Drills: https://www.youtube.com/watch?v=coCdV86FPeQ&t=10s
Basics Running Skills: https://www.youtube.com/watch?v=HvH5WZk0f90
5 Steps for beginners: https://www.youtube.com/watch?v=m-P8ge77FY4